Blazeball-Bat_No_Watercolor.png 2.9 MB
Blazeball-Bat_No_Label.png 4.1 MB
Blazeball-Bat_Transparent_Background.png 4.2 MB
Blazeball-Bat_HiRez-Flat.png 2.9 MB
March 10, 2022

Blazeball Bat

Weapon (club or greatclub), rare


This wooden club is held together by iron rings and smolders with crackling embers while held. When you hit a target with a melee attack using this magic weapon, that target takes an extra 1d4 fire damage.

You can use an action while holding the club to speak its command phrase. A ball of fire condenses from the weapon's embers and leaps into the air in front of you. You then strike the ball of fire with the club, launching it toward a target that you can see within range. Make a ranged weapon attack against the target, using your Strength modifier for the attack roll. This special attack has a normal range of 30 feet and a long range of 120 feet. On a hit, the target takes 1d8 + 5 fire damage. Hit or miss, the target and each creature within 10 feet of it must succeed on a DC 15 Dexterity saving throw or take 1d8 fire damage. A creature has advantage on the saving throw if the attack was made at long range.

If you roll a 1 when you make this special attack, the ball of fire lands at your feet and detonates. You take 1d8 + 5 fire damage, and each creature within 10 feet of you (including yourself) must also succeed on a DC 15 Dexterity saving throw or take 1d8 fire damage.


"A swing and a miss! Wow, is he on fire or what! Listen to those screams!"

"Stop doing a bit and help put me out!"