Heroic Ideas — Choose 2 community item ideas to be made!
Hey heroes!
Each week on Discord, community members nominate other members' suggested items to be made into official Saddlebag items. The top two most voted-for item ideas each week get made, following back and forth workshopping and discussion.
You can submit your ideas on Discord, too! Come join us in the #patron-item-workshop channel!
You may recognize some returning item suggestions! Items can be renominated and re-drawn for weekly polls following a week-long cooldown.
Here are the randomly selected item ideas drawn from this week's nominations!
Ideas
1) Certa Closure — A dirty bag that acts like a bag of holding. While grappling a creature, you can use your reaction to stuff the creature into the bag, trapping them in a harmless demiplane. The creature inside is freed if the bag takes enough damage, an action is spent to remove them from the bag, or after eight hours.
2) Morwen's Merry Mantle —A festive cape with wintery decoration of snowflakes, mistletoe, and flying reindeer stitched into its fabric. While wearing the cape, you are protected from extreme cold, and can spend an action to pull one of the reindeer off to cast the find steed spell, summoning a flying reindeer that uses the elk statistics.
3) Merrymans Offering — An empty gift box that always has the same shape and weight. When given to a willing creature, they can open the box to receive a random gift from a loot table. Once this effect has been used, it cannot be used for a year.
4) Winter Festive Whip — A copper cable covered in small glass bubbles. As a bonus action you can cast the light cantrip on the whip to light the bubbles. While the bubbles are lit, the whip deals additional fire damage. This whip is cursed, and if not used regularly it becomes tangled and unusable until you spend time untangling it.
5) Snowflake Shield — An icy round shield containing a large snowflake. Once per day you can cause the ice of the shield to shatter and make an area around you to become obscured by snow for up to 1 minute.
6) Mark of the Everglacier Monarch — A chilly, cursed collar that grants the wearer immunity to cold damage, resistance to slashing damage, and can travel throw snow or ice without leaving a trace. You can change damage types of spells you cast to cold or thunder. Once per day when you deal cold damage to a creature, you can force it to make a Dexterity save or be encased in snow until it breaks free. While cursed by the collar, you gain vulnerability to bludgeoning damage, and if you die you explode into a storm of icy shrapnel, damaging all nearby creatures.
7) Winter Ward — While wearing this warm winter hat you have resistance to cold damage, advantage on some perception checks, and stealth checks made to hide in snow. You can speak Winter Wolf, and have advantage on charisma checks with winter wolves. Additionally, you can use it to cast the find steed spell, summoning a celestial winter wolf.
Thanks to everyone who submitted item ideas and voted for them this week!
Keep on adventuring!
Comments (1)
Lot of really good suggestions this week!
