[Vacation Content 9/14] Aripockily: Plan Bee
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Plan Bee
Wondrous item, uncommon
Description:
When a complication arises in the midst of a heist, you must fall back on a Plan B. Sometimes, this can be quite literal. Crafted by a clever tinkerer on the criminal faction’s payroll, this little beauty has distracted the city guards for years.
Statistics:
As an action, you can activate this mechanical bee and command it to fly up to 60 feet. When it finishes moving, it emits a loud buzzing whir and each creature within 30 feet of it that can hear it must make a DC 13 Wisdom saving throw. A creature that fails this save is distracted by the bee for 1 minute. A distracted creature has disadvantage on Wisdom (Perception) checks and attack rolls, and can repeat the save at the end of each of its turns, ending the effect on itself on a successful save. After a minute has passed, the bee becomes a mundane mechanical toy.
Very rare variant. The DC becomes 15 instead of 13. Additionally, the bee does not become a mechanical toy once it has been used, and can instead be used again after the next dawn.
A message from Aripockily:
Thank you to Griffon’s Saddlebag for boosting the D&D and TTRPG community! They are incredibly generous for having me and I am forever grateful.
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