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July 3, 2021

Elite Workshop Day 1 — What kind of item should we make?

Hey heroes! It's time to make a new item together!

Please vote on a direction and leave a comment with an item idea that's as refined or as vague as you like.

Three or more of your commented suggestions relating to the winning item direction will be up for a follow-up vote tomorrow!

Remember that this will be an official Saddlebag item and will not credit anyone for the ideas generated through this process. Please only bring ideas you're comfortable with sharing to the workshop!

Let's make something exciting together! See you back here tomorrow!

Comments (2)

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Reginald Yacht · July 4, 2021

**Stone Candy** *Wondrous item, uncommon* This simple satchel is full of small, grey candies with a colorful interior, resembling geodes. A bag of them comes with 5d4 + 7 candies. When you eat one, you must make a DC 5 Constitution saving throw or become petrified for 1 minute; you can choose to fail this saving throw. You can eat up to 10 candies at one time, and each one increases the time by 1 minute. **Spell Refractor** *Armor (shield), rare* This shield is formed a thick crystalline lens set in a ring of dwarvish rune-inscribed stone. When a willing creature casts a spell while you are inside its range you can use your reaction to refract the magic through the shield, allowing the caster to target the spell as if they were in your space. **Mountainheart** *Wondrous item, legendary* This colossal geode is unaturally heavy, and its interior glitters with deep black crystal. When it is placed underground in a mountain, you can perform a 1 hour ritual to connect the geode to the mountain's essence. When the ritual is complete, the geode expands to form a hemispherical chamber with a radius of 100 ft. The ceiling of this chamber is lined with black gems that seem to shine with an elusive internal light. The creature who performed this ritual, along with any creature it designates, is able to pass through the wall of the chamber. In the center of the chamber, an illusory double of the mountain forms, revealing its terrain and any caverns or caves inside it. This image reveals any changes to the mountain as they occur. Additionally, you can perform a 1 minute ritual when in contact with the image to cast *find object* or *find creature*, with its range altered to cover the entire mountain. **Stopgap Vault** *Weapon (dagger), uncommon* This dagger has a spherical stone pommel with a crack revealing a deep black geode. As an action, you can stab this dagger into the ground to create a sphere of force with a radius of 10 feet. The sphere resembles a massive version of the pommel, opaque with a stone-like exterior and an interior lined with black crystal. The sphere has 13 AC, 100 hit points, and immunity to poison and psychic damage. Its interior is dimly lit, and it remains for 1 minute, until it is reduced to 0 hit points, or until a creature removes the dagger. Once this ability has been used, it cannot be used again until dusk. **Ring of Propogation** *Ring, ??? (requires attunement)* This ring is a tiny geode, carved into a wearable ring. The ring has X charges, and recovers XdX + X at dawn. As an action, you can expend one or more charges to create one of the following effects: -1 charge: A surge of crystals grow around a target within range, which must make a DC XX strength saving throw or be restrained, taking 1d4 piercing damage at the start of each of its turns. It can take its action to make a DC XX escape check to break out. -1 charge: The crystals grow around your hand, covering any weapon you're holding. For 1 minute, the first time you hit with an attack with this weapon on each of your turns, the target takes an additional 1d4 piercing damage, and critical hits deal an additional piercing 3d4 damage. -2 charges: A colossal surge of crystals fills an area, allowing you to cast *entangle*. A creature that starts its turn restrained by this effect takes 1d4 piercing damage. -3 charges: A carpet of sharp gems grows along the ground, allowing you to cast *spike growth*. -5 charges: a wall of stone forms, allowing you to cast *wall of stone*. When cast this way, one side of the wall is covered in sharp spiked gems, and when a creature makes a melee attack against that side it takes 1d4 piercing damage. ***Curse.*** The gems lining the interior of the ring are constantly growing, to the point of stabbing into your hand. When you expend any number of charges, you take 1d4 piercing damage for each charge. Additionally, if you expend the ring's last charge, the gems grow completely through the finger, cutting it off and rendering the ring a nonmagical gemstone disc.

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Nancy Luo · July 3, 2021

Rock Candy (wondrous item) eating this gives you a sugar rush. You gain resistance to a damage type based on the color of the geode. Circlet of Sparkling (wondrous item) this item has 7-10 charges that can be expended for certain spell effects (Hynoptic Pattern, Color Spray, Prism Spray, Faeire Fire)