Elite Workshop Day 1 — What kind of item should we make?
Hey heroes! It's time to make a new item together!
Please vote on a direction and leave a comment with an item idea that's as refined or as vague as you like.
Three or more of your commented suggestions relating to the winning item direction will be up for a follow-up vote tomorrow!
Remember that this will be an official Saddlebag item and will not credit anyone for the ideas generated through this process. Please only bring ideas you're comfortable with sharing to the workshop!
Let's make something exciting together! See you back here tomorrow!
Comments (11)
**Fashion's Counterfeit** *Wondrous item, uncommon* High fashion is the lifeblood of high society, and this designer's sketchbook is designed to capitalize that. While using this sketchbook, if you spend 1 minute interacting with an individual, you can copy down the design of the outfit they're wearing, along with instructions for making it and a list of necessary materials. You have advantage on any checks made to create clothes from the designs in this sketchbook. **Solid Foundation** *Wondrous item, common* This small makeup sponge has a simple arcane pattern spiraling across its surface. When you dip it in body paint or skin dyes and hold it against your skin for 1 minute, the color spreads across your entire body. When applied in this way, the paint is resistant to being rubbed off and can't be forcibly removed. It remains for 24 hours or until you hold the sponge against your skin for 1 minute again, reabsorbing the paint. **Clockwork Louse** *Wondrous item, rare* This tiny clockwork construct is paired with an ear cuff that has a receiving antenna. You can place the louse on a creature as an action, making a Dexterity (Sleight of Hand) check against the target's passive Perception score to plant it without being noticed. Once placed, it moves to conceal itself on the creature, typically hiding in hair or loose clothing. While the louse is in place and you are within 300ft of it, you can use your action to focus on the ear cuff, hearing as if you were in the louse's space until the start of your next turn. During this time, you are considered deaf in regards to your own senses. While in range you can also use an action to detach it from the target, causing it to move to the nearest hiding spot within 30ft. While it is on a creature or has hidden after detaching from one, a DC 20 Intelligence (Investigation) check is required to find it. **Assassin's Pipe** *Wondrous item, common* This well-crafted pipe is made of carefully-cleaned bone and, when smoked, produces a distinct, lingering cloud. When it is filled with herbs worth at least 5 GP along with several drops of blood and smoked for 1 minute, the smoke coalesces into a sooty black dagger that remains for 1 minute, until you make a ranged weapon attack with it, or until it leaves your hand, after which it dissipates into smoke.
Gentleman's Tie - magical tie that can unravel and become a magic whip. When you make an attack, the creature must make a Strength saving throw or be restrained and dragged 10 ft closer. Lady's Handkerchief - the things we leave behind. Do you return the favor? This magical item can clean any dirty surface like the Prestidigitation spell. It magically becomes clean once more after cleaning.
Dancing Shoes that give you advantage on performance checks. This item is also cursed. You are under the effects of Otto's Irresistible Dance.
Big fruffy dress Wondrous item uncommon This rather large, expensive, and impractical Elizabethan style dress is sure you make you the center of the gala. While wearing this dress you have proficiency in persuasion and advantage on all charisma checks. You also gain proficiency in you choice of history, arcana, or nature. At the end of the gala or any social event this dress was worn at, it loses all properties for 1d4 months.
Decorative hairpin that has three basic designs (butterfly, crane, snake) Each type has a different effect that aids in deception (butterfly), insight (crane), or sleight of hand (snake).
I absolutely love the idea of this item.
Ballroom Breaker Wondrous item, uncommon (requires attunement) This elegant ballroom mask comes in a variety of colors, though black with gold accents is the most commonly found. While wearing the mask, you gain advantage on Charisma (Persuasion) checks from dusk to dawn. Additionally, while wearing the mask, you can spend an action to speak the command word to change your clothing appearance to a formal set of your choosing, one that matches the mask’s colors. All armor and clothing are hidden perfectly flat under this new clothing. Spending an additional action to speak the command word once again causes the formal clothing to disappear.
Grave Diggers spade of Smiting. Can cast Move Earth as a cantrip. Once per day can turn undead at a DC13 because hey, unlucky number? Recharges at nightfall.
My players have a thing for shovels. This would go over very well with them.
An elixir that makes you navigate the politics entrenched in conversation. Zone of truth is active for 1 minute after drinking. A very rare version of the elixir exists that also offers detect thoughts.
A mask that's Venetian in aesthetic. Offers Disguise self and advantage on persuasion and deception checks so long as music is playing.
