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February 20, 2021

Elite Workshop Day 1 — What kind of item should we make?

Hey heroes! It's time to make a new item together!

Please vote on a direction and leave a comment with an item idea that's as refined or as vague as you like.

Three or more of your commented suggestions relating to the winning item direction will be up for a follow-up vote tomorrow!

Remember that this will be an official Saddlebag item and will not credit anyone for the ideas generated through this process. Please only bring ideas you're comfortable with sharing to the workshop!

Let's make something exciting together! See you back here tomorrow!

Comments (9)

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Reginald Yacht · February 21, 2021

**Tempest Griffon's Hood** *Wondrous item, rare* This hood is crafted from the skull of a griffon, ringed with feathers and attached to a hood of griffon's fur. It is set with two cloudy glass lenses, which occasionally shift to reflect the current weather. You have advantage on Wisdom (Perception) checks that rely on sight, and your vision is not obscured by fog, rain, or other weather effects. **Tempest Griffon Bracers** *Wondrous item, rare (requires attunement)* These comfortable griffon-fur bracers are decorated with fine griffon feathers and careful gold filigree which occasionally sparks with lightning. Your speed increases by 5ft while you wear them. As an action, you can focus the elemental energy of the bracers to unleash a flurry of strikes. You can make a melee weapon attack with advantage against a target within 30ft, and can chain this effect up to 4 times as long as each attack is against a different target within 30ft of the previous target, appearing behind each in turn in a burst of wind before reappearing adjacent to the last creature you target. Once this ability has been used, it cannot be used again until the next dawn. **Talon Boots** *Wondrous item, rare* These heavy travelling boots are made from griffon leather, mounted with a griffon's sharp claws. You are able to make grapple attempts using your feet, and when a creature starts its turn grappled by you you can choose to deal 1d6 piercing damage to it. Additionally, if you are grappling a creature while flying, you can move at full speed.

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Rose · February 21, 2021

A sentient griffin pelt cloak, inhabited by a fluttery wind elemental. Allows you to cast feather fall and wind wall x/day. Once a day, can make a whirlwind attack (taken from air elemental).

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DomPrez · February 21, 2021

Sky Riders Girdle A belt that aids in mounted combat. Wings unfurl to wrap around any mount to create a riding harness. You have advantage on Dexterity saving throws to stay on your mount.

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Plank · February 20, 2021

Maybe a jawless skull topped rod or a femur bone engraved wand. I was thinking a plus one to spell attack modifier/+1 to spell dc as well depending on the rarity and when dealing damage with necrotic spells, you can add your spellcasting ability modifier to the damage.

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Rafael · February 20, 2021

A sarong or sharkskin mantle meant for a barbarian. Confers a shark's bloodthirst, granting an extra 15 feet of movement when moving toward an enemy without their full hitpoints and doubles rage damage against such a target. Possibly a curse that requires a wisdom saving throw to switch targets if their previous target is still alive?

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Bespin · February 20, 2021

A sharkskin bandana that lets you polymorph into a shark for up to 2 hours. The back of the bandana ties up looking like a shark fin. The sides have these slits that look like gills and it has a gradient dark blue effect like it's always wet but actually isn't. The transformation could look like the bandana comes alive and swallows the wearer.

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HipsterGabe · February 20, 2021

The Griffon’s Cloak A legendary cloak made of a Griffin pelt with the colors of the Griffon’s saddlebag, component pouch, coin purse. Generally worn by followers of the Astral Griffon deity it grants them special powers to help them fulfill the quests the Griffon saddlebag gives them.

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Firohe · February 20, 2021

Griffin hide leather armor While wearing this full set of enchanted armor, (boots, pants, vest, bracers, and cowl) you get a +2 to your range attacks. You also gain resistance to ranged (arrow or bolt) attacks. You can pluck out any projectile lodged in this armor as if removing a bad feather and re use it. (I'm aiming for an uncommon here since it requires the full set to work)

M
Mark Widner · February 20, 2021

Shark Skin boots that give you the ability to not only walk on any surface of water but gives you a bonus to move silently and leave little to no trace you have been then. When swimming underwater you movement increase 10' and you have 1 charge per day, returned at dusk to cast Water Breathing. Curse?: Upon completion of the spell you must feed to the point of throwing up. In this frenzy no one can stop you. Everything bloody smells like food including party members.