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November 28, 2020

Elite Workshop Day 1 — What kind of item should we make?

Hey heroes! It's time to make a new item together!

Please vote on a direction and leave a comment with an item idea that's as refined or as vague as you like.

Three or more of your commented suggestions relating to the winning item direction will be up for a follow-up vote tomorrow!

Remember that this will be an official Saddlebag item and will not credit anyone for the ideas generated through this process. Please only bring ideas you're comfortable with sharing to the workshop!

Let's make something exciting together! See you back here tomorrow!

Keep on adventuring!

Comments (20)

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Casey Geyer · November 29, 2020

Griffon Bounty Net Weapon (net) Now delivering on more than goods, with this net you can deliver on issued wanted posters. A Large or smaller creature hit by a net is restrained until it is freed. You can speak the net’s command word as a bonus action to cast enlarge/reduce spell on the restained creature. When you do, that creature must succeed on a DC 17 Constitution saving throw or be reduced as defined in the spell enlarge/reduce. Once the net has reduced a creature in this way, this property can’t be used again until the next dawn. A creature can use its action to make a DC 17 Strength check, freeing itself or another creature within its reach on a success. A Small or smaller creature has disadvantage on the check. Dealing 20 slashing damage to the net (AC 12) also frees the creature without harming it, ending the effect and destroying the net. Once destroyed, the net magically repairs itself over the course of 1d6 + 1 days.

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Ginray · November 29, 2020

[Magic Forest] Verdant Puffballs Wondrous Item These puffball mushrooms have been tainted by and now hold the essence of a green dragon's poisonous breath weapon. Usually found in clusters of 1d4+1, they can be thrown to produce a poisonous cloud of spores. Throwing one puffball creates a 10-foot radius spherical cloud that behaves as green wyrmling's breath weapon, regarding DC and damage, and lasts for 1 minute or until it is dispersed by a moderate wind. Throwing more than one puffball at the same time produces a more potent effect. Each additional puffball thrown beyond the first increases the radius by 5 feet and increases the potency of the poisonous spores to the breath weapon of the next older age of green dragon (2 total puffballs = young, 3 = adult, 4 = ancient). A puffball is destroyed once it's thrown.

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DomPrez · November 29, 2020

and a silly one - Sham Flower Wondrous item, common A bright yellow sunflower that produces bright light in a 5 ft. radius and dim light for an additional 5 feet. The light produced by the plant dims and fades when a small or larger creature is within 30 feet of the plant, and the bright yellow petals wilt to black. If the flower is picked, a toothy mouth opens from the center of the flower and gnashes harmlessly at the air. It can continue to produce light as it normally would after it is picked, but can only survive up to 24 hours this way before it withers and dies. In the wild, a sham flower is often found with 1d6 others nearby. The flower has no seeds and can't be repotted for travel. Rawr.

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DomPrez · November 29, 2020

return of this (using your summary) Forefinger of the Ancients — A wooden staff from an ancient treant's bough. It regains charges daily, or all of them if you're in a forest. You can use charges to cast spells like awaken, barkskin, entangle, and tree stride. You can also plant the staff to permanently turn it into a petrified tree in its location: using it for a spell like teleport via plants has a percent chance to not cost a spell slot.

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Ginray · November 29, 2020

[Magic Forest] Stump Mug Wondrous Item This stout cup resembles an old, dead stump. If you leave any beverage in the cup for an hour and then drink all of it, you gain the benefits of mug's magic until you complete a long rest. The distance of any forced movement imposed on you is reduced by half, and you have advantage on ability checks and saving throws against effects that would knock you prone.

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Ginray · November 29, 2020

[Magic Forest] Patagia Cloak Wondrous Item This hooded cloak resembles the camouflaging fur of small gliding mammals. As a bonus action, you can draw up the hood over your head, causing the bottom corners of the cloak to attach to your ankles. While the hood is up, you gain the effects of the Feather Fall spell. Additionally while the hood is up, you can splay your limbs out and press the front of your body against a tree, wall, or similar vertical surface to magically blend into the surface. The cloak takes on the appearance of the surface and you are concealed by magic. Physical inspection can reveal your location, but otherwise mundane means cannot locate or reveal you.

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Ginray · November 29, 2020

[Magic Forest] Cassowary's Crest (I'm not married to that name) Wondrous Item This black and bushy headdress is secured by a bright blue and leathery wimple and features a gilded, short, and rounded crest at the wearer's crown. While attuned to this headdress, your movement speed increases by a number of feet equal to 5 x your proficiency bonus. Additionally, you can speak the crest's command word as a bonus action to manifest a single large, straight, and spectral talon at the end of each of your limbs for the next minute. While you have these talons manifested, your unarmed attacks deal an additional 1d8 piercing damage. Once you use this feature, it cannot be used again until the next dawn.

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Ginray · November 29, 2020

[Magic Forest] Moose Velvet Hide Armor This luxuriously soft hide jerkin sports the fine hair and supple skin that covers a large ruminant's antlers while they grow and harden. You gain a +1 bonus to AC while you wear this armor. When you are reduced to half your total hit points or fewer, the velvet sheds in bloody strips to reveal a sanguine and bone-hard breastplate. It remains transformed in this way until the next dawn. While the armor is transformed and as long you have half or fewer of your total hit points, you add your proficiency bonus to the AC bonus provided by this armor.

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Reginald Yacht · November 29, 2020

**Shelter of Affluence** *Wondrous item, very rare* This tent is made of fine, heavy, richly embroidered velvet, its patterns interlaced with cleverly concealed runes. It takes ten minutes to set up this tent, which takes up a 10x10 foot space. When the tent is set up, it becomes an entrance to an extradimensional space. The interior is comfortable, dry, and well-lit. This space is composed of four rooms, each 20x20 feet, with layout and features determined when the tent is created. These rooms are 10 feet tall, and the tent can store any amount of material placed within it. It also takes 10 minutes to take down the tent, a process which immediately alerts all creatures currently inside it, after which its connection to the extradimensional space is severed. Creatures inside the tent when it is disconnected have air for a number of hours equal to 10 divided by the number of creatures inside. **Everlasting Sentinel** *Weapon (longsword), very rare* This weighty blade has an almost stone-like texture with a single jet gem set in its crossguard. When you roll a 20 on an attack roll made with this sword you can choose to embed it into your target, replicating the effects of the flesh to stone spell with a save DC of 17 without requiring concentration. You can also activate this effect against a willing creature without an attack roll, which deals damage as an automatic critical hit and allows no saving throws. Before the target is completely petrified you can use an action to make a DC 15 Strength (Athletics) check to remove the blade. If the target becomes completely petrified, the DC increases to 30 and the petrification lasts until the blade is removed. The petrified creature is immune to all damage and any effects that would alter its shape. Once used, this property of the blade cannot be used again until the next dusk. **Life's Flower Restorative** *Wondrous item, ??? (requires attunement by a creature missing a limb)* This vital branch seems to pulse faintly with life, and is in the form of a crude limb. To attune to this item you must hold it against the severed limb for the duration, after which the roots dig into your skin and lock it in place and takes the form of the missing limb. 10 flowers grow on the limb in varying colors, all of which regrow at dawn. When you give or receive magical healing, you can cause 1 to 3 of the flowers to crumble, increasing the healing by 2d4 + 1d4 for each charge expended beyond the first. Additionally, if you start your turn with 0 hit points a flower withers and you regain 1d4 hit points.

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Casey Geyer · November 29, 2020

[Magic Forest] Honey Harvest Weapon (Mace) This large honey dipper smells of sweet nectar and is dripping with golden dew. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause honey to launch at an area within 30ft. The Honey remains for 1 minute and it covers a 10ft square on the ground. Any creature that is in the area of effect must succeed on a DC 15 Strength saving throw or become restrained for the 1 minute duration. Any target can make another saving throw at the end of each of their turns. The mace can't be used this way again until the next dawn.

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Ginray · November 29, 2020

Fantastic.

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Rose · November 28, 2020

[Pirate Captain's] Xorn Eye Coin Wondrous item, uncommon This earthen coin bears the image of a xorn eye and Is usually found in small lead-line boxes. When within 60 feet of precious metals and stones, such as coins and gems, the eye will open and look in the direction of the treasure, vibrating harder the closer you get to it for up to 1 total hour. 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks this ability. Once this ability has been used, it cannont be used again until the next dawn.

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Rose · November 28, 2020

[Goblin Junk] Wriggly Rat Wondrous item, common Found with button eyes and a rope tail, this small plush rat doll wiggles about when tickled, though only the person who tickles it can hear the tiny rodent giggles.

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Rose · November 28, 2020

[Magic Forest] Of Her Grace’s Glaive Weapon (glaive), very rare (requires attunement) The body of this magical glaive appears as if it is made from metallic leaves and vines while the blade is crystalline, greens and purples running through the edge. While attuned to *of her grace’s glaive*, you are blessed with the magics of the fey and cannot be put to sleep by magical means, and gain advantage on being charmed. As the weapon of a guardian of nature, you gain the following benefits while in the forest: - Difficult terrain doesn’t slow your group’s travel - You cannot become lost except by magical means - When you make an Intelligence or Wisdom check related check, you proficiency bonus is doubled if you are using a skill that you’re proficient in

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Jhe · November 28, 2020

Gladekeeper's Tiara Wondrous Item, rare (requires attunement by a Druid) While wearing this magical tiara, you can use your Wild Shape feature to transform into a Sprite. When you use your Wild Shape feature in this way, you retain your Intelligence, Wisdom, and Charisma scores, and you gain temporary hit points equal to twice your level. Your Shortbow and Heart Sight features as a Sprite use your Druid Save DC. Additionally, while transformed in this way, you can cast your druid spells as normal.

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Firohe · November 28, 2020

Garbage Fire Wonderous item, uncommon This 2' diameter, 3' tall hollow cylinder of made from tin is constantly alight yet never hot to the touch. You may spend up to 1 hour a day adding fuel to this fire in the form of any item you may have or not need. The garbage can gains charges equal to the rarity of the item destroyed in it (if that item can be destroyed this way) As an Action on your turn, you may empty the contents (All stored charges) of the garbage can onto a creature within 5' of you. That creature must make a DC 14 dex save or take 1d4 fire damage for each charge expended this way or half as much on a success. Goblin item if y'all couldn't tell

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Jhe · November 28, 2020

Gladekeeper's Bow Weapon (bow), very rare (requires attunement) This magical bow is made from scared woods, and can act as a druidic focus. You have a +1 to attack and damage rolls made with this magic bow, increased to +2 while you are in a forest or are within 5 feet of a tree. Attacks with this bow deal an additional 1d4 piercing damage. When you hit a creature with this bow and it is within 5 feet of a tree (or if you are in a forest), the target must make a DC 15 Strength Saving Throw or be restrained, as magical plants wrap it until the end of your next turn. The creature or any of its allies within 5 feet of it can use its action to make a DC 15 Strength (Athletics) check to pull the creature out of the plants' grip.

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seth doyle · November 28, 2020

A locket that allows the casting of polymorph.

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victorvonshroom · November 28, 2020

An organ for a bard that grants a free casting of spirit guardians that take the form of drowned pirates

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victorvonshroom · November 28, 2020

A haunted spyglass that allows one to peer into the ethereal plane