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Myceliaweave-Armor_No_Watercolor.png 2.3 MB
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October 21, 2020

Myceliaweave Armor

Myceliaweave Armor
Armor (leather, studded leather, or hide), rare (requires attunement)


This naturally-sourced armor is interwoven with fibers and caps from a resilient strain of violet fungus that grows when exposed to rejuvenating magic. While wearing this armor, your Constitution score increases by 2, to a maximum of 20, and whenever a spell or magical effect causes you to regain hit points, you also gain a number of temporary hit points equal to half the number of hit points you recover, up to a maximum of 15 temporary hit points. While you have temporary hit points in this way, you also have resistance to necrotic damage.

Curse. Once you don and attune to this magic armor, you can't doff it unless you die or are targeted by the remove curse spell: a side effect of the violet fungus' magical and parasitic effects. When your attunement to the armor ends, your Constitution score is reduced by 2 (to a minimum score of 1) until 2d6 + 6 days have passed or until you attune to the armor again.


"I could feel it using me, you know. But despite all my strength and courage, I couldn't find the power to let it go. I needed the armor as much as it needed me."

Comments (2)

A
Autokrator · October 21, 2020

I may or may not be planning a whole lot of Daelkyr-inspired mushroom shenanigans for my campaign, and more cursed or potentially damaging fungal whackery would be a wonderful addition.

T
Topher Murray · October 21, 2020

YUSSS This is great! Are you doing anymore mushroom themed equipment? In my campaign, a myconid child they took care of from session 1 has grew into a lesser god, and one of my players has become a cleric to him. Another player commissioned a shield etched with mushrooms, and I took your Aegis of Radiance as a base image that I edited in GIMP.