Elite Workshop — What kind of item should we make?
Hey heroes! It's time to make a new item together!
Please vote on a direction and leave a comment with an item idea that's as refined or as vague as you like.
Three or more of your commented suggestions relating to the winning item direction will be up for a follow-up vote tomorrow!
Remember that this will be an official Saddlebag item and will not credit anyone for the ideas generated through this process. Please only bring ideas you're comfortable with sharing to the workshop!
Let's make something exciting together! See you back here tomorrow!
Keep on adventuring!
Comments (6)
Chvorinov’s Lost Theory (Salamander) Potion, rare This cast-iron cylinder glows with red and orange cracks as if it were magma, the contents within keeping this cylinder warm to the touch. The potion itself is made from the blood of a Salamander carefully mixed with molten mithril and healing potion to create a solution that brings out the fire within a person’s lifeforce. When you drink this potion, the solution is surprisingly luke-warm, but after consuming it your bones and core begin to burn like a furnace and you begin to glow like the fires of a forge. Reduce your remaining hp to 1 and gain temporary hp equal to the amount lost + 10. The effects of this potion last for 10 minutes or until you lose all your temporary hp. While under the effects of this potion you are immune to fire damage, your melee weapon attacks with metal weapons deal an additional 2d6 fire damage, your unarmed strikes deal an additional 1d6 fire damage, and any creature that hits you with a melee attack while within 5ft of you takes 2d6 fire damage. When this potion’s effects end, you regurgitate slag and lose any remaining temporary hp. Walking Cremator (Salamander) Wondrous Item, very rare (requires attunement) This set of elegant purple robes and fine red and yellow clothes that can be worn as either a toga or dress are carefully made from Salamander hide and the set appears to radiate warmth. While wearing this set of clothing and it remains visible for creatures to see, you remain constantly under the effects of the Flame Blade spell. As a bonus action, you may say a command word and unleash the full power of the Salamander to cast the Fireball spell centered on yourself. You do not suffer the effects of this spell even though it is centered on you. If you are grappling a creature, the grappled creature automatically fails the saving throw for this spell. Once you have cast Fireball in this way, you cannot do so again until you finish a long rest.
Satyr are awesome! I always wanted a pan flute that lets you encase your enemy in wood, kinda transforming it into a tree. The target must make consecutive saving throws, and if he fail 5, he turns to a tree and it's encase in it. He doesn't die, he gets in a stasis, that is really hard to be taken out of
A much less thought out idea for salamander: Salamander Taill Spear Belt Attuning to it becomes a tail. Gain resistance for fire, but vulnerable to cold. Can use a bonus action to make a spear attack on each turn that does fire damge instead of piercing.
Feafire Pipes Wondrous item, uncommon Panpipes commonly used by satyrs of the Safire Wood. These pipes have only three short tubes but can miraculously produce a variety of complex sounds. The pipes have 3 charges and regain 1d3 expended charges at dawn. As an action, you can expend a charge when you use the pipes to play a gentle lullaby. When you do, illusory wisps of blue, green or purple (your choice) radiate from the pipes and any creature within 30 feet that can hear the panpipes must succeed on a DC 13 Wisdom saving throw. On a failed save, a creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to these panpipes for the next 24 hours. Creatures that can't be charmed are unaffected.
Something that helps people jump/climb like a mountain goat.
Vine armor that reacts to lightning damage
