Elite Workshop Day 1 — What kind of item should we make?
Hey heroes! It's time to make a new item together!
Please vote on a direction and leave a comment with an item idea that's as refined or as vague as you like.
Three or more of your commented suggestions relating to the winning item direction will be up for a follow-up vote tomorrow!
Remember that this will be an official Saddlebag item and will not credit anyone for the ideas generated through this process. Please only bring ideas you're comfortable with sharing to the workshop!
Let's make something exciting together! See you back here tomorrow!
Keep on adventuring!
Comments (9)
Lamian Facestealer's Blade Weapon (dagger), Rare (requires attunement) You gain a +1 bonus to attack and damage rolls made with this weapon. This dagger has 3 charges, and regains all expended charges at dawn. When you damage a humanoid with an attack using this weapon, you can expend a charge to cast Disguise Self (DC 13) as part of the attack. When you do, you automatically copy the target's appearance. While you are copying a target's appearance in this way, it is cursed: the target has disadvantage on Wisdom saving throws and all ability checks.
in combat this would be so fun
Lamian Masquerade Wondrous Item, Uncommon (requires attunement) While wearing this half mask, you can use an action to alter the look and shape of your face and hair. The effect wears off if you take off that mask for more than 1 minute. This change is mere illusion, and fail to hold up to physical inspection. A create can use its action to make a DC 12 Intelligence (Investigation) check to inspect your appearance. On a success, it discerns that you are disguised. Creatures charmed by you automatically fail this check. Additionally, while wearing the mask, you can use it to cast Charm Person (DC 12). Once you cast this spell from the mask, you can't do it again until the next dawn.
Lamia Lord’s Jitte Weapon (dagger), Rare This iron jitte with a royal-red handle and poison-green tassel hanging from the end. The tassel wraps around the user’s wrist and allows them to pull the jitte back into their grip as a bonus action after being thrown. After succeeding on a melee or thrown attack with this weapon, you inflict the effects of a Lamia’s “Intoxicating Touch” action upon the enemy. If you hit an enemy already afflicted with a Lamia’s “Intoxicating Touch” with this Jitte, you force the opposing creature to make a wisdom saving throw or suffer the effects of the “command” spell. Lamia’s Intoxicating Polish Wondrous Item (consumable), Rare This nail polish bottle is shaped like a sphinx and is filled with glittery, green polish that can be applied 2d4 + 1 times to coat a humanoid creature’s nails and wears off after a day or after using the polish’s effects. If a creature with nails coated in this polish casts a spell that requires a wisdom saving throw while within 5 feet of the target, the caster can touch the affected creature as part of the casting of the spell to give that creature disadvantage on the saving throw.
What's a Lamia?
False Chalice - wrapped in illusion magic, the cup is actually putrid and tarnished but appears as a fine gilded cup (Intelligence investigation to determine its true nature). A creature that drink from the chalice have disadvantage on Wisdom saving throws and all ability checks.
looks like lamia will take it, but i'd love an uncommon shield/spear combo. A bone spear that has a built in turtle shell buckler, crafted by lizardfolk and held together with sinew. Not a full +2 AC because its less of a shield and more of a spear. mechanically, its just a spear that gives a plus 1 AC.
Royal Cape Wondrous item, uncommon This red and white cape is made from the finest materials gold can buy. While wearing this cape, when someone sees you for the first time, they must make a DC 15 Wisdom saving throw or believe you are some kind of royalty, giving you a free room in an inn, bring gifts or even discount at shops, at the DM discretion. The creatures can do another save after 24 hours. When someone success the saving throw it sees through the rouse and may or may not become hostile in some way shape or form, also to the dms discretion.
Lamian Bracelet Wondrous item, very rare (requires attunement) An intricately made bracelet of six interlocking golden chains, set with six, tear shaped morganite gems. Your Charisma score is 19 while you wear this bracelet. It has no effect on you if your Charisma is already 19 or higher without it. Enrapturing Touch. As an action, you can make a melee spell attack against a creature within 5 feet of you, using your charisma modifier. On a hit, the target makes Wisdom saving throws and ability checks at disadvantage for 1 minute. You can use this ability three times, and regain all expended uses after a long rest.
