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May 9, 2020

Elite Workshop: What kind of item should we make?

Hey heroes! It's time to make a new item together!

Please vote on a direction and leave a comment with an item idea that's as refined or as vague as you like.

Three or more of your commented suggestions relating to the winning item direction will be up for a follow-up vote tomorrow!

Remember that this will be an official Saddlebag item and will not credit anyone for the ideas generated through this process. Please only bring ideas you're comfortable with sharing to the workshop!

Let's make something exciting together! See you back here tomorrow!

Keep on adventuring!

Comments (14)

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AllChocolate · May 10, 2020

Grim Chapel Chimes Wondrous Item, Rare These small unholy bells attached to a long thread of twine helped the chapel’s guardians tactically defend their corrupt grounds and are usually wrapped around both the wearer’s wrists and weapon of choice. When a creature makes a melee attack roll or grapple check, you may make an extra twist of movement to jingle the bells and activate their powers. If the attack hits, after dealing the damage, the target must succeed on a DC 15 Intelligence saving throw or both you and the target become statues until the beginning of your next turn. During this time, both you and the target cannot move or take actions, have immunity to all conditions and poison damage, and resistance to all other kinds of damage. If you fail to hit the target with your attack, you must succeed on the saving throw or become a statue without affecting the target. Parish Protector Armor (Hide), Very Rare This hide armor, made from the thick skin of gargoyles, has long aided high defenders of grand chapels in defending their keeps from savage attackers by tactfully allowing them to navigate and use their surroundings. This armor is often adorned so that it appears almost as normal bishop attire. While wearing this armor, the wearer can attune to any building as if it were a magical item. While attuned to a building in this way, they can walk through, swim through, and otherwise inhabit the walls, ceilings, and floors of the structure. While touching a wall, floor, or ceiling of this building, the wearer has resistance to all damage except damage that deals additional damage to structures.

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DomPrez · May 9, 2020

Gelatinous Vest Armor (padded), very rare You have a +1 bonus to AC while wearing this armor. Split. As an action, you can doff the armor and cause it to form into a medium sized gelatinous cube (half the hit points). This cube follows your mental commands and acts on its own initiative. If the cube is reduced to 0 hit points, it cannot reform into the armor and its magic is lost forever. You can don the pudding as ordinary light armor.

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Reginald Yacht · May 9, 2020

Cane of Cubic Construction Staff, uncommon (requires attunement) This glass cane has a perfectly-shaped cubic head and is always faintly adhesive. It has 10 charges, and regains 1d6 + 4 at dawn. As an action you can tap the staff against the floor and expend a charge to create solid, gel-like cubes. You can expend additional charges to create more cubes, as long as they are adjacent to another cube. These cubes are medium objects that fill their entire space, have 10 AC, 30 HP, and resistance to piercing and acid damage. The cubes are considered difficult terrain for any creature except for you.

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Reginald Yacht · May 9, 2020

Stonemason's Companion Wondrous item (mason's tools), rare (requires attunement) These chisels were crafted by a lonely stonemason with a desire for a companion. Over the course of a full workday you can expend 10gp of fine stones to carve the shape of an animal, mimicking the effects of find familiar with the following changes: the familiar is an elemental and, while motionless, it is indistinguishable from a stone statue.

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Reginald Yacht · May 9, 2020

Armor of Translucence Armor (studded leather), uncommon (requires attunement) While wearing this gel-like armor, you become very faintly translucent. If you do not move or take actions for 1 minute you can attempt to hide regardless of your current location. Additionally, you can attempt to grapple a creature as a reaction when it moves within reach while you are hidden in this way.

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Reginald Yacht · May 9, 2020

Cubic Rod This rod looks like a stack of strange, translucent cubes on top of a rough wooden handle. This rod has X charges, each represented by a cube. The cube regains XdX cubes at dawn. As an action, you can expend charges to create one of the following effects: -You summon a shifting cube of caustic gel. As a bonus action on each of your turns, you can move the cube up to Xft and slam it into a creature, dealing acid damage. The cube remains for 1 minute, or until it's reduced to 0 HP. -You create a shimmering cube of acrid energy around you. You gain X temporary hit points, and any creature that hits you with a melee attack while you have these hit points takes acid damage. The shield remains for 1 minute or until you run out of temporary hit points. -You create a block of corrosive slime around a creature you can see within range, and that creature must make a Dexterity saving throw or be engulfed. The block remains for 1 minute or until the creature is freed.

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Reginald Yacht · May 9, 2020

Stone Candy Wondrous item (consumable), uncommon This simple satchel is full of small, grey candies with a colorful interior, resembling geodes. A bag of them comes with 5d4 + 7 candies. When you eat one, you must make a DC 5 Constitution saving throw or become petrified for 1 minute; you can choose to fail this saving throw. You can eat up to 10 candies at one time, and each one increases the time by 1 minute.

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Reginald Yacht · May 9, 2020

Pellegrina of the Grotesque Wondrous magic item, rare (requires attunement) This leathery cloak appears to be made of stone. While wearing this cloak you can speak, read, and write Terran, you have advantage on Saving Throws against poison and petrification, and you have Resistance against poison damage. Additionally, once per day you can flip the cape up as an action, lengthening it into a pair of wings and transforming you into a gargoyle as by the polymorph spell. This transformation lasts for 1 minute, until you drop to 0 hit points, or until you fold the wings back down, transforming them back into the cloak.

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Andrew Rowland · May 9, 2020

Flinds are big bad gnolls, and they wield a three headed flail where each head has a different effect - a flail weapon based on that would be pretty cool to pick up from a Flind you've just fought.

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Anthony Owens · May 9, 2020

Rod of Awakened Stone - Rod that lets you transform medium or larger stones into gargoyles for 1 minute, requiring concentration. Larger stones yield more gargoyles.

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DomPrez · May 9, 2020

Aspect of the Grotesque - Gargoyle mask that allows you to appear as a stone statue while you remain motionless.

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Starry Night · May 9, 2020

A severed arm that regrows flesh and bones at midnight, so a Gnoll always has rations or just a snack to hold them over.

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Christian Smith · May 9, 2020

Gelatinous Cubes just seem iconic. Doc Octopus style backpack with four psuedopods that you can mentally control

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Jonathan N · May 9, 2020

A satchel that contains the pseudopod of the gelatinous cube. The arm-like projection can extend from the bag to grab objects or make an acid damage melee attack