Card_Print_BugSmashers.png 2.8 MB
September 27, 2019

[Cards] Bug Smashers

"A hundred legs, a hundred punches. I like that math."

Comments (2)

J
Jacen007 · August 25, 2020

I'm assuming since rolling a 20(crit) triggers these that the extra poison damage actually ends up being 4d6? Just want to make sure that's how they were balanced or if there is a edge rule about damage added 'after' a crit...

T
The Griffon's Saddlebag · August 26, 2020

It'd be 4d6, yep! The only time on a crit where dice aren't doubled if the dice are behind a saving throw. If a creature only took the 2d6 if they failed that Constitution saving throw, it'd stay un-doubled.