September 27, 2019
[Cards] Bug Smashers
"A hundred legs, a hundred punches. I like that math."
Comments (2)
J
Jacen007 · August 25, 2020
I'm assuming since rolling a 20(crit) triggers these that the extra poison damage actually ends up being 4d6? Just want to make sure that's how they were balanced or if there is a edge rule about damage added 'after' a crit...
T
The Griffon's Saddlebag · August 26, 2020
It'd be 4d6, yep! The only time on a crit where dice aren't doubled if the dice are behind a saving throw. If a creature only took the 2d6 if they failed that Constitution saving throw, it'd stay un-doubled.
