Smoldering-Club_HiRez-Flat.png 2.7 MB
Smoldering-Club_No_Watercolor.png 3.2 MB
Smoldering-Club_No_Label.png 4.0 MB
Smoldering-Club_Transparent_Background.png 4.0 MB
February 17, 2026

Smoldering Club

Weapon (club or greatclub), uncommon

This charcoal-covered branch feels warmed from within. Small tongues of flame lick from its various knots when swung. When you hit a target with this weapon and roll the highest possible number on its damage die, it deals an extra 1d6 fire damage. You can only deal this extra fire damage once per turn.

In addition, you can use a bonus action to cast the ensnaring strike spell from the weapon (save DC 13). This version of the spell doesn't require concentration and deals fire damage, instead of piercing damage, to a target restrained by it. Once this property of the club has been used, it can't be used again until the next dawn.

As you warm yourself by the hearthfire, breathing deep its hickory heat, take note how you and the logs therein are alike. Take with you this embered embrace, and encourage others to take heed the fire's loving touch.