Happy Friday! Here are two Kickstarters worth supporting (and playing).
Bottom Line(s) Up Top:
Mage Hand Press's Dark Matter collection for 5e is so, so good, and a perfect way to prepare yourself for taking D&D into space. MHP's design sensibilities are always backed up with math (I've seen the spreadsheets) and a ton of heart, thought, and playtesting. You can't go wrong with this.
Burn It All To Light The Way is an RPG designed by a local colleague of mine. We both run in the same local RPG meetup, and I admire the cleverness in this RPG's design. It's a small investment for a fun, to-the-point RPG with concise mechanics that feel good to use. The Tag system in this game will inspire others in years to come.
Hey heroes! I wanted to end the week with a shoutout to two Kickstarters that I really like and value. You may like them too. If you and your friends send each other links to things you think each other will enjoy, treat this post like me sending you a cool thing. Well, a pair of them.
Dark Matter
Dark Matter is a 440+ page sci-fantasy campaign setting that launches your D&D 5E game into space! Using the 2024 5E rules, you can break free from medieval fantasy and live out Dune, Star Wars, or Mass Effect at your tabletop!
Seamless Sci-Fi
Dark Matter builds on the classes, species, and rules of D&D 5E so you can play a sci-fi game without learning a new system.
Ship Combat
Strap yourself in as a Pilot, Gunner, Engineer, or Captain of your very own starship! Build your own ship and combat alien threats and ship-to-ship combat.
Build a ship, pilot a mech, play as an alien species, or roll up a character with one of 40+ sci-fi subclasses. Back it today and play D&D in space!
Burn It All To Light The Way
Burn It All To Light The Way is a classic megadungeon RPG setup, where over the course of a delve you'll end up sacrificing parts of yourself to succeed and/or survive. This is a core mechanic called the Tag system, and it applies to everything from your background, to spells, to the weapons you carry. The dungeon layers you're exploring (and the answers you uncover) get progressively weirder over time, and the city above taxes adventurers (like you) on what you recover from it. This has been playtested at a local RPG meetup I attend (when also playtesting Skellies), and I think Michael is a clever designer.
Admittedly, the Kickstarter video isn't very inspiring, so instead, flip through the free Quickstart guide (it's digestibly concise, I promise). This includes all the basic rules and the first layer of the game's massive dungeon. That way you can see if this is something you'd want to try out. I know it's hard to convince yourself (or, more likely, your players) to try something that isn't 5e, but this could be a good candidate for it.
I don't have a custom referral link for this one, so if you end up getting a copy for yourself, maybe leave a comment and let him know I sent you :)
Back Burn It All To Light The Way here!
That's all from me today. Have a great weekend, and keep on adventuring!
-g
Comments (2)
I've been a longtime enjoyer of D&D (since AD&D/1.5e) and other similar systems. I've never tried to play OSR, but I've had trouble with story first systems like FATE and others. I do like to pull mechanics from systems and utilize them in my games (like 'I know a guy' from Blades in the Dark). Do you think I'd enjoy or find anything in Burn it All that would inspire me? The Humbldark crossover stretch goal 'pushed me off the ledge' with Darkmatter, 😆
YES. Great pull with the "I Know A Guy" mechanic. The Tags system in Burn it All strikes a similar cord in me as the Blades' mechanic. You can see how it works in the Quickstart guide I linked. That sort of unifying core mechanic across gameplay pillars is really admirable.
