[UAF 0.84c / SS 0.98] Automata Major Patch 2026
Please refer to this intentionally incomplete patch notes so that I can keep the rest a secret and fun surprise for all of you, for more information: https://www.patreon.com/posts/wip-v5-patch-for-137893771
Ladies and gentlemen, the UAF DEV team, the community and I are proud to present the next major update to the United Aurora Federation portrait mod! The tech tree below shows all available ships and assets to be played in-game. Some may require a spawn-in command, so feel free to check out the Console Command mod.
As always, thank you so much for supporting me in my silly endeavors to deliver the most overcomplicated, over-ambitious yet full of passion mod project. It used to be a two-man project but now fully expanded to be worked together by the UAF community itself!
I am also truly sorry for not delivering any updates in recent years, I did asked you guys if you want an early access to it twice but you guys insisted on letting me cook. In that case, I present to you two-years worth of mod development cycles!
Have fun!
Sincerely,
CY / Milkydromeda
NOW REQUIRES:
ASHLIB / LAZYLIB / MAGICLIB / GRAPHICLIB
https://fractalsoftworks.com/forum/index.php?topic=30808.0
https://fractalsoftworks.com/forum/index.php?topic=5444.0
https://fractalsoftworks.com/forum/index.php?topic=25868.0
https://fractalsoftworks.com/forum/index.php?topic=10982.0
Patch 0.8.4a
'Panic Fix' Part 1
Officially considered to be save-incompatible for 0.8.3d.
Fixed the wonky dialog looping if the player have Ziggurat and Radiant at post Lingering quest completion in Lunamun
Fixed the endless 'Accept comm request' dialog from Black Sorceress fleet introduction
Fixed Project Lynx's inconsistent triggering of quest dialog with Nia if the Lynx have D-mod
Fixed the persistent altered time state when the Lynx gets destroyed or disabled during Cosmo Grazer or if it is currently under the Neural Integrator ability
Fixed the weird weapon arc in one of the engine module of Solvernia
Fixed the relation issue when the Mimics aren't hostile to the player
Refactored and fixed the FPS drop issue with Novaeria's Mobile Fleet Comm Relay
Lingering Echoes now requires 75 faction reputation to unlock
Fixed the broken AI of the Lynx
Fixed several typos
The player now required to unlock the Keycard store to trigger Lingering Echoes and Tilted Dagger
Added a bar encounter that only triggers in Auroran held markets, it will invite the player to check out the Keycard shop for those who don't know where to find it.
Added additional layer of script to force the personality change of Neukos that doesn't apply the changes after the refit screen, it should work now
Added a dialog for Lingering Echoes and Tilted Dagger Part 2 that warns you before you accept the mission
Selemene missile given back its old missile projectile stats
Reina II damage reduced from 30 to 20
All gunships generally received health buff up to +150 or less except for Puterisaya, it went up from 750 to 1050.
Super Nakiha buffed as they have universal side mounts now and extended defense mount coverage
Added several new portraits
Patch 0.8.4b
'Panic Fix' Part 1.5
This is considered to be save-compatible from 0.8.4a. Please manually remove and re-install the mod to ensure stability.
Fixed the weird flux inconsistent dissipation bug of Automata built-in hullmod
Added a better dialog for the Keycard rumors bar event
Added a pre-requisite for the Lynx quest, you must now get the monarch audience request from Nia in order to trigger it
Fixed the mismatched left top fork pathing in the Lynx cat maze quest
Fixed the misaligned launch bay coordinates for both version of Shinorias
Fixed the shield alignment of the Seniraja (M) that causes the tip of the sprite to stick outside of the shield
Patch 0.8.4c
'Panic Fix' Part 2
This patch is expected to be save compatible from 0.8.4b but the campaign fixes will not apply until a new run / save.
Reworded several tooltips in UAF story missions for more clarity
Reworked the ship system of Super Nakiha, making it more less clunky and suicidal.
Applied the fix for Rafflesya I's behavior in combat
Added projectile glow effect to Tona, Garuda and Axia weapon series
Addressed the issue where certain important UAF colony administrator becoming your default contact during new game or save
Axia and Garuda projectile speed increased by 100 respectively
Lynx's Penulisa damaged upgraded from 18 to 45 to match the ship-based version
Rafflesya II's ASMR Class II fragmentation damage increased from 1500 to 2000 and its missile hitpoint increased from 250 to 300
Changed Chorus missile engine color to green, matching the trail
Fixed the faulty ship variant files that causes CTD when they spawn in a patrol fleet
Fixed the log spamming for the Omniscan ability
Fixed the CTD in combat when you put Shield Shunt on Black Sorceress
Fixed the Raider variant of Fusoreina
Fixed the misaligned blueprint icon of UAF weapon blueprint
Fixed the inconsistent bonus of Garrison Transmitter colony item
Fixed the squished look of Clemente and Rhythm missiles
Fixed fighter-based VASM from spawning regularly
Flashpoint Corridor has been relocated to the outer ring system of Caeli (needs new save)
Lyora's fleet burn speed has been raised by 2, no longer going to be a slog to escort, the player need to keep close otherwise she will leave them behind
Adjusted certain dialog in Lingering Echoes to be inline with these changes. Completion of Lingering Echoes is now a prerequisite for Tilted Dagger
( P.S, if you're new to Patreon format - look right below this message to download the patch. DO NOT FULLY RELY ON THIRD PARTY SOFTWARE FOR UPDATES, MANUAL REINSTALLATION IS ADVISED. Oh, and its save incompatible obviously. )
Comments (77)
Amazing! I see the team has fixed all the buggorunos I had in my previous playthrough! Bravo! Time to load starsector with LOTS of mods again >:D
This is just a suggestion, but can we get an indication on which ship neukos can pilot? Like an icon that tells us that we can slot one. Like i kind of wasted some points on the keycard shop due to that, buying a top neuko and a ship, only to find that they are incompatible.
Neukos are basically modded AI cores. They can pilot any ships that are equipped with automated hullmod.
I didn't see it asked here, but is 0.8.4a save compatible with 0.8.3d?
It's in the post: "Officially considered to be save-incompatible for 0.8.3d"
After playing the update for a bit I wanted to come back and comment. Im really really loving all of the passion poured into your mod, all of it. Im enjoying reading and taking the time to explore lores. Im loving the ships and visuals and effects. I'm loving the little mechanics and QoL and the confectionary shop and bonuses. It's all so wonderful to play through!! But, I remember when you posted about potentially hiring someone you were a fan of to do some new music. And I remember the hesitation I had (and probably some others) born out of concern for budgets and yourself. I must say, I teared up when I heard the Station Friendly Theme. Becuase I loved the original Nasumi version with the music box and I was afraid that motif would be lost in the new songs if you went through with it. Not only did you KEEP that motif that I actually treasure and adore, you also hired a musician I was also a fan of and I was not expecting that! I was blown away by the implementation of all the tracks but instantly fell in love with the re imagined station themes, and I had to add the playlist from the musician to my library so I can use the album while I do my own art and commissions. So, thank you very much for your love CY.
I have a question about Light Wing Operation. If the fighter costs 23 OP by deafult, but on that specific carrier it costs 18 OP, does it get buffs from being under 20 OP or debuffs for being over 20OP?
The final cost of the fighter is what counts for the hullmod effect to activate.
Hello, i get a fatal error message on loading: ship_systems.csv is missing systems. it's the first time i play with this version and the game don't crash if just UAF is unactivated
I'm having the exact same issue. I reinstalled a couple of times and still can't find the "uaf_ravenya_troop_carrier]" 10398 [Thread-14-FR-Resource-Loader] INFO com.fs.starfarer.loading.SpecStore - Applying data from ship_systems.csv to [shrouded_vortex] 10398 [Thread-14-FR-Resource-Loader] INFO com.fs.starfarer.loading.SpecStore - Applying data from ship_systems.csv to [tenebrous_expulsion] 10399 [Thread-14-FR-Resource-Loader] ERROR com.fs.starfarer.loading.SpecStore - Ship system [uaf_ravenya_troop_carrier] not found in ship_systems.csv 10399 [Thread-12-FR-Resource-Loader-Worker] INFO com.genir.renderer.overrides.loading.TextureLoader - Loading image [graphics/icons/hullsys/targeting_feed.png] 10399 [Thread-11-FR-Resource-Loader-Worker] INFO com.genir.renderer.overrides.loading.TextureLoader - Loading image [graphics/icons/hullsys/flare_launcher.png] 10788 [Thread-6] ERROR com.fs.starfarer.combat.CombatMain - java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems java.lang.RuntimeException: Fatal: ship_systems.csv is missing systems at com.fs.starfarer.loading.SpecStore.new.super(Unknown Source) at com.fs.starfarer.loading.SpecStore.╙O0000(Unknown Source) at com.genir.renderer.overrides.loading.ResourceLoader.lambda$initSpecStore$0(ResourceLoader.java:47) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.base/java.lang.Thread.run(Unknown Source) Here is the full error code list, please let me know if you have any fixes
I must ask, even after the event chain I still have the Lingering Echoes in my journal, are my game's story missions bugged or do I just need to kill more mimics ?
Quick question, since im surely mistaken/blind (im new here), unlockable ships are in the mod, but only available through some sort of quest/event right?
Yes but if you see the ships being available in the tech tree. You can also spawn them using Console Command mod.
loving it a lot so far but how do you get the vioceleste.
So im trying to play with the mod i have all of the required but im getting this crash to desktop error ERROR com.fs.starfarer.combat.CombatMain - java.lang.NoSuchMethodError: 'float com.fs.starfarer.api.graphics.SpriteAPI.getTexX()' java.lang.NoSuchMethodError: 'float com.fs.starfarer.api.graphics.SpriteAPI.getTexX()' Im not sure whats causing it.
Nvm figured it out, was because i didnt have the .98 hotfix.
Not sure if its an issue on my side but I can't seem to buy anything with the confectionary coins in the CC shop. I have earned more than enough, but no 'buy' option appears.
Update Ashlib.
The new musics are so good, i enjoy just flying on Aoi star system. The redesign of Roria and Noveria are amazing.
not sure if its already been said, but i dont think this update is compatible with "Second in Command" mod the infiltration in tilted dagger requires the skill "tactical drills" I got an officer which has the skill, acquired the skill and yet the game still tells me that i cant infiltrate edit: tested with latest version of SiC, still doesnt work edit 2: tried removing the mod (and all the executives before saving) and the game cannot load the save, so removing the mod, finishing the quest and readding the mod doesnt work (even tho there are commands for adding executives)
That's true, this update isn't compatible with SIC because the quest was designed to be with vanilla. I'll talk to the coder and see if we can address this or not.
I’d really love to see at least one pilotable mech wing in this mod—maybe an Arma Armatura collaboration. I imagine something like the one from the film Mobile Suit Gundam: Hathaway: a highly advanced mech equipped with all kinds of different systems and gadgets. With the number of beautiful carriers and wings in this mod, this feels like a must-have!
Umm. After rejecting the upgrade for Lynx once, the option to upgrade it (for 1 Green and 1.5k CC) disappeared. Help?
Oh really? I'll check it out when I can.
NEW CARRIERS !!!!! (And a Roria Esvernia redesign!!!) We eating good this patch!!!
Loving it, but did you guys updated the music as well? because THAT is awesome like I had no problem with the previous version but this version is now an infinite loop worthy.
Hello, I am a player from the Chinese community. My friends and I have tried using AI to translate the mod version 083. Can we publish it on the Chinese community forum? (We do not make a profit, nor do we publish it outside the forum. We only share it on the forum. If you or your approved Chinese translation group do not agree, we will also delete the AI translated version on the forum.)
Permission granted.
I like the new Lynx. While it's very OP (capable of killing ships many times its own DP) it does solve my main nitpick of there not being any frigates that are still powerful in the end game. I also ran into few bugs. The keycard shops buy window was broken EDIT: todays ashlib patch 2.1.1 fixed this . I've also had problems with the Isenoria's bomber (the torpedo version) getting permanently stuck in around 30% - 50% of battles. When launching the bomber it only moves slightly forward to the center of the ship where it continues to hover without changing it's rotation or firing. From very brief testing the other version of the bomber seemed to not have these problems (IDK if it's because I'm not trying to pilot it or that compared to the torpedo version it actually flies for long time instead of just instantly shooting the big missiles when launched & instantly landing again)
Understood, we will take a look at the Isenoria again. Have you tried the Raffle II yet? Im quite sure that one is functional
So I checked the new and shinier Keycard Shop and noticed the Nebula Bravo is not in there. In preliminary Notes it was mentioned it's a Keycard Exclusive, was that changed?
Somewhere along the line, I fucked up. At the moment, Nebula Bravo doesn't feel like its special enough to be in there so yeah. It was changed.
For some reason, playing in 2K, I can't buy packages for ships and have massive issues with purchase windows in Favonia. Any TS that could quickly solve it?
There's a compatibility patch released by Ashlib not too long ago. A clean re-install would be recommended.
I have played it a bit so far and I will not change my mind anymore. I give it a deserved 10 out of 10. Everything feels so cool the ships the music even the radio static. It is a true masterpiece and I am so excited to see more of it all in the future. Keep up the great work and thank you from the depths of my Heart
hooryay!
Yooo can't wait to play this. Amazing job team, you guys are so awesome!
Yay!
Congrats and thank you!
Time for the Tri-Annual Starsector Playthrough
:o
W
Hooray
And so peak was born
Letsgooo empress is realllll
finally i can replay the entirety of Starsector! thankyou so much for the hard work! keep it up and take care!
I was here to witness it.
Thank you!
watching this mod grow has been an absolute joy. Thank you so much for the hard work and love you've put into this
Amazing work !
Good job CY!
congrats on the new update cant wait to try it out shame ill have to make another save
Glad we let you cook goober! It’ll be amazing!
The cook time was worth the waiting
Quick side note as I play the new mission chain, wild shot in the dark, but is the name of the mission chain a reference to the same event from Arknights?
Thanks for the hard work!
Congratulations to you and the team for getting another update out!
Thank you!
Sorry if this is a stupid question but can the mod be added to an ongoing save that doesn't have a UAF mod active?
no, cause of the generation of the planets, you need a new save
After months of eager waiting,finally! And wish you happy birthday in advance!
It's currently 2AM but the time I posted this but I'm hella stoked to play this once it's morning!
For the Queen! Been awaiting this eagerly, excited to finally play it !
Nexerelin and GraphicLibs are not required anymore is that normal did a miss something in the patch note ?
Beyond excited to play. For the Queen!
Pee Pee Poo Poo
I love the new look of the Roria Esvernia ! <3
Time for my PC to suffer for the UAF!
YES!!!!!!!!!!!!!!!!!!!
I LOVE YOU ALL!!!
Ty for your hardwork Cy and Team
Thank you!
All right time to boot up Star sector and shoot down some hedge
:D
GOATED
YURRRR
IT'S HERE!!!!!!!!!!!!!!!
