SBS Early Access new udapte!
Several glitches have been fixed! Enjoy and keep sharing your feedback!
IMPORTANT! Due to how RPG Maker works, glitches may persist with a previous save, and a new save may be required to fix them. If previous glitches persist, the solution is to create a new game.
Comments (1)
First of all, thanks a lot for the latest patch! :) Yesterday, I finally came around to continue my game state and luckily, this time I was actually able to finish the farm maze event without any issues. :) I also thank you for adding an "intermediate save spot" next to the "arrow grass patch" as it makes it less severe if something should happen glitch-wise (or because you die regularly of course :D ). ATTENTION! The following part contains spoilers for those who haven't reached the abyss nightmare dungeon yet! After beating the maze, I kept playing for a few more in-game days until I reached the abyss nightmare dungeon. Here two things happened that I would like to address (and number 2 I think has already been mentioned in the group chat, but maybe some bonus information might help you): 1) After breaking a wall, the "Selena can float around the map and can't interact with anything" bug reappeared, so I had to reload the previous savestate to fix it (luckily I lost only about 3 minutes of playtime). Maybe this is because I continued my old pre-patch savestate and a freshly new savegame wouldn't cause these issues anymore at all, but I just wanted you to know that it did reappear once. Also, it only happened once and seemingly randomly, so it's not a "predictable bug" like the one with the "static Selena" from the previous patch after opening the skill tree. 2) Here's a new glitch that (I think) has been addressed by a few people in the chat already. After I finished the abyss dungeon without any issues going further, the option to save the game was still disabled, even during the regular overworld sequences. Meaning: When opening the "File" menu, the "Save" label was still "greyed out" and couldn't be clicked – equal to how it works within dungeons. At first I thought it might have been because there was still some event going on in the background, but when even the "home screen" after sleeping or returning home had the same issue I thought that something must be wrong. I kept playing until the next tournament event was about to start (the one suggested by the singer whose name I unfortunately forgot, but it starts with an E). After going to the tournament and speaking to Taf, I could enter the preparation room but when I entered the actual event, the game crashed entirely (as in: the whole program closed) and since I couldn't save anywhere from the beginning of the abyss dungeon onward, about an hour and a half of playtime was lost. :/ Now, I haven tried it a second time yet to see if the second glitch was a one-off or it would reappear after the dungeon again, but it is probably an issue you might want to take a look at as this was the second time now that a very lengthy period of playtime was lost forever due to a glitch for me. :( I would greatly appreciate it if you take a look at that problem once you find the time to do so . :) Also, I noticed something else, which might also be a bug, but it's nothing severe: When you are in a dungeon and open the skill tree menu and then return to the live gameplay, every single enemy on the map instantly respawns. Is that actually meant to be this way or is it a bug? Now, I didn't really mind as I just fought the enemies again (free XP :D ) or simply ignored them, but it still comes across as "odd". I hope I could help you with my "bug report" and if you need any more detailed information, just ask anytime. :) Also, just for the record, I really like how the story so far evolved at this point of the game and I'm very eager to continue playing. :)
