Adventure - Shroom Doom
Hey, bog dwellers!
Today I have for you an awesome little mushroomy adventure that I made with some of Dr.Mapzo's shroom-themed maps!
For all of you that know my work from the past, you know all too well how much I love working with Dr.Mapzo's battlemaps and how much they inspire me to make some wacky narratives and stories. I hope you will enjoy this one as much as I enjoyed making it and I look forward to sharing with you all the other awesome stuff I am cooking up while being inspired by Dr.Mapzo's artworks!
Available to Arcane Enthusiast tier patrons or higher.
🚨Reminder! All Patreon rewards are sent via DTRPG to Patrons at the end of each month and then become store exclusives.🚨
Near the green borderlands between Southern Latakar and Central Latakar’s swamplands, Greenwater Falls has begun to change. Strange mushrooms spread along the river path, prismatic beetles circle the lake, and violet spores drift from cave mouths around the cliffs. When signs point toward Verren Duskmir, a druid once known for protecting the local woods, the adventurers must follow the fungal trail before his ritual takes root.
As the party reaches Greenwater Falls, they investigate mushroom-covered isles, cliffside cave entrances, strange beetle patterns, and fungal growths tied to a deeper network beneath the stone. Every clue helps narrow the correct path. Every delay gives the Spore Ritual more time to awaken new servants.
The adventure moves from an open outdoor investigation into a glowing cave dungeon filled with Fungal Thralls, Purple Shriekers, hallucinogenic spores, and dangerous growths that shape movement and combat. Deeper within the caves, the party discovers that Verren is working with a Blackbark Dryad whose plans may reach beyond the falls.
Features fungal hazards, roaming pressure encounters, cave investigation, hallucinogenic spore effects, ritual runes, a hard mini-boss encounter, and a final confrontation against a rogue druid and his hidden ally.
Shroom Doom is a 5th edition, level 6 adventure set in the Starlight Chronicles, focused on fungal magic, nature’s anger, and ritual disruption. Over three acts, players investigate Greenwater Falls, descend into the Violetcap Caves, disrupt three ritual runes, and stop Verren Duskmir before his fungal network spreads.
Designed as a challenging adventure built around three battlemaps by dr.mapzo, this adventure emphasizes environmental mechanics, tactical encounters, fungal hazards, and player choices that affect how strongly the ritual pushes back.
Recommended APL: 6
Theme: fungal magic, rogue druid, ritual caves
Setting: any, Starlight Chronicles (Greenwater Falls)
Expected Sessions: 1 to 2 sessions (4 to 6 hours total)
Map Artwork: Dr.Mapzo
Token Artwork: Dusky Cat
Until next time...
May Starlight guide your way my friends!
~Kelf
Comments (5)
😍
Is this a separate thing we'd need to buy? I have a membership for your stuff so I'm curious if this is outside of your map library.
Apologies DMDiscretion! I did not realize you were referring to Dr.Mapzo's offerings! If you are a Patron of Dr.Mapzo then it will be available to you as well through your membership there. :)
Available anywhere else for those of us juggling multiple Patreons? 😁
Yes! It will be available on DriveThruRPG as a standalone product tomorrow :)
