Behind the Boobs... MoCap!
Hey everyone, for those of you who have been around long enough, you might remember a thing Patreon used to have called "Community Goals". One of our top tier goals was the pledge that I'd purchase a system to input motion capture into our vids to bring all the advantages that allows...
A little story, there's a tl;dr at the bottom.
If you were around that long ago, you'll also know that despite years of effort - much as I tried to get it to work, it failed.
I'm heavily invested in the Daz Studio ecosystem (for all the character and set models), which does not easily allow for motion capture files to be added. I tried many things, getting Daz models into Blender which would allow it, doing the same with the software Houdini and iClone. Trying my hand back at Maya, which may have worked but was a crazy learning curve (and a hell of a cost investment).
I made some progress over time, but always hit a wall. I could get models into Blender! But the materials looked off. I was able to get characters back out of Blender so it would look right! But the animation was baked in and could not be modified. I could get a coder to write some scripts to get things working in Daz! Another dead end. But I remained optimistic, and since we had met the pledge tier I invested in a decently priced mocap suit, sure I'd eventually be able to solve the problem. After weeks for delivery and two months being held in customs, we finally got it! But production goes on, so it was quietly put away, waiting for when I would finally crack the mocap problem.
After four years I hadn't lost hope, but knew the odds were getting thin. Programs like Daz are getting long in the tooth, and updates are few and far between. Either I needed to completely re-think my content creation pipeline, or make peace with my old style animation techniques.
Out of the blue I was finally introduced to a new upstart program for animating. It had new world smarts and best of all had a feature to send the animation data back to Daz Studio! I've used it a number of times recently, mostly for big action movements, and the results were okay. Not great for finicky things like mouth movement, so it was a tool but not a game changer, but it rekindled my hope of hunting down the elusive motion capture beast!
After dedicating time this month to really sit down with it and figure out how everything could talk to each other (shortest answer, give everyone even more money), I finally succeeded! The first results aren't exactly Golum, and I'm not exactly Andy Serkis but the fundamentals are there! What you see above is one of 25 clips I recorded for various uses within the Bountiful Harvest update, and if you want to see the first properly implemented one, you can see it here (warning, it is a spoiler for some content coming up in the new update and is still a work in progress).
tl;dr We finally have a working mocap suit to help make animated content!
Comments (20)
i cant't wait for the update. how long we need wait?
It will be out at the end of the month, we need every minute we can get to get it all done 馃槑
That's awesome! Congrats on getting it to finally work out.
Wow...very impressive. Definitely adds some livelyness to your animations
Yay living in the future!
Noice, keep it going
YES!!! I knew you could do it! I'm glad you pulled through!
Took us a while but we got there in the end 馃グ
That's amazing! Congratulations! :D
Thanks Werey!
Congrats on getting technology to do what it was supposed to do, I know it's harder than it sounds.
It was my white whale... I just hope it all pays off.
Really cool to see you keep improving. Great work.
Thank you!
Cool i remembered you mentionning you got the mocap suit and nit getting it to work so that's great news ! will it make your animation process a lot easier or faster for future projets since you can mocap the moves yourself ?
That's definitely the hope! I was able to get a lot of the core animation work done for this update relatively quickly, so now the question is how much time it takes to finesse in Daz. The other benefit is that, even failing to be a time saver, it'll allow me to do actions I'd not try otherwise (like jumps, lunges and other big movement actions) so opens up more story possibilities.
This is gonna be amazing!!! Stuff like this (and the amazing games) are why I keep subscribed. Love it!
Thanks Meghas, very much appreciated.
This is sick!
I'm still a little in shock I ever got it to work, fingers crossed it will be a game changer.
