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March 15, 2019

Fortified Wilderness Outpost 20x30 Battlemap

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Abandoned forest courtyard (lower) /  Fortified Wilderness Outpost (lower)

Abandoned forest courtyard

Fortified Wilderness Outpost (Night)

Fortified Wilderness Outpost (Lower, Night)

Isolated Desert Well

Isolated Desert Well (lower) 

(This map package contains 2 separate 20x30 battle maps detailing, the fortress encampment above as well as the dark foreboding caverns that lie below the well.)

Sharpened stakes line the exterior of high, stone walls. Murder holes have been tactfully incorporated into the circular room, and there is a  source of fresh water for those within—its entrance easily within sight of the arrow slits.  

But, despite this outpost’s strong gate, it has one, fatal flaw—the well, below which lies a system of dark and bone-filled tunnels…   

Adventure Seeds 

  • Bandits have recently attacked and raided a nearby village. But one amongst their number was injured, and left behind—so the villagers were  able to discern where the rest of the party was going for the night.  Mourning of the loss of their precious heirlooms, the villagers have  paid your party to go to their location and reclaim their stolen goods.  But when your party arrives, you find the bandits dead, and trails of  blood and offal leading down into the well. What horrors lurk  below—something which could wipe out an entire group of seasoned killers  in one night?   


  • A new kingdom has pushed into an area once  ruled by the free folk; uniting the barbarian tribes under a civilised  banner. Their new rulers have been extorting the tribes, charging  excessively high taxes from their farms and labour—and, worst of all,  they are forbidden to worship their gods; expected only to snivel and  bow to a single, “All Father”.  

    The tribes used to be free—free  to live or die how they pleased, without the petty rule of some  ink-nosed noble who had never ploughed a field—or felt warm blood wash  over his hands—in his life.   As a result, guerrilla groups have formed;  randomly attacking their new rulers in strategic locations for well  over a year now. But one of their secret outposts has been discovered,  and those within will surely die without your party’s help. They house  the sick and injured, and won’t be able to escape in time—so they  request your aid in defending against the incoming attack from their  conquerors.   

    But when the emissaries and their small group of soldiers arrive, they claim that they want to resolve the situation  peacefully. Without such high taxes, they couldn’t afford to educate  their people, or bring them medicine, or food when needed. They also  wouldn’t be able to defend against larger threats, which is the reason  they were conquered in the first place.


  • Your party has found a guarded outpost within the dangerous  wilderness, where they can survive the night in safety, thanks to the  guards who man it. However, during the night you hear a blood-chilling  scream as a man is dragged over the high walls and snatched away into  the darkness. There are terrible, gibbering creatures lurking out there,  and they will pick everyone off one by one. Your task is to survive. It seems possible, until whatever the creatures are begin to crawl out  from the well…   This whole time, a hoard of them have been growing  beneath you; breeding within the darkness.