For the map - design
I'm gong back and forth on this. Should treasure boxes / traps (Hole in the ground, or getting your foot stuck in a rope) be in the same place every time you enter the forest, or should the reset each time you go back?
Comments (10)
In case anyone is curious on how I'm planning on doing it. 1. There will be 1 big treasure chest near the end of each section (forest / cave / swamp) That chest will have a lot of stuff, but once opened it stays opened (There will be a short cut to the end) That chest will be in a static location along the main path (those that downloaded the sneak peek and entered the forest may notice a yellow square. 2. Every 4 - 8 moves a player makes will trigger an event (chest / trap / sex / random character) If the player has not visited this spot during this day there a chance it will be a trap / chest / sex. If they have then only sex / random character. The map will track the locations of the traps / chests so when you revisit during the same trip you'll see the chest / trap. I'll have to add some logic to stop players from going back and forth between 2 squares creating a cluster of traps / chests.
I feel like both of them moving could end up with a lot of aimless runs and the whole mechanic being RNG based, which could lead to frustration. Chests should stay. Now traps though... That's the risk factor. If they stay the same, the risk becomes obsolete, so no. Immovable chests, movable traps sounds like the way to go. After all, it's the principle of game design. The player knows what they're aiming for and sometimes even the way towards it, but they are uncertain of the dangers along the way.
Given the "chests" should stay. Does that mean that once emptied it would stay empty, or does it refill?
Can traps be avoided? Something to do with intelligence?
Maybe. Should they be?
Would be interesting if chests and traps moved depending on the difficulty selection at the start of the game, and not mention the mechanic in any way
I like that. More difficult, more traps
I would let it stay in the same place until the player found something valuable, then reset with new positions after they leave.
ok my choice for what to do does not light up or show having been clicked.
Yeah. I got the same bug when I view it on the page, but if I click into the post it shows. Seems like Patreon has a bug
