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October 19, 2017

LANCER update 2!

Grab it here: https://drive.google.com/open?id=0B2mQ7IPn-PsqNE9uYkp4Yjh6VUE

The change log is on the third page of the document, but the major highlights:

 - Part 2 of the test module!

 - Small changes to melee reach/engagement 

- Changes to Flight

 - Invasion Rework

 - Lock on gives Accuracy

 - Hard suits and Jockeying are better

 - Many systems have the Unique tag

 - New Talents that grant Accuracy

 - Added a couple new systems, and tweaked a ton of other systems

Enjoy!

Comments (5)

M
Matthew C Shriner · February 25, 2018

My Mecha loving heart be still...

M
Matthew C Shriner · February 22, 2018

As I begin to work on world building for my players, I have questions about the example Opponents. Like, in setting, why do tanks have better evasion than infantry or mechs? And are infantry assumed to have some form of hardsuit, giving them mech scale HP and equivalent speed to a GMS Everest?

A
ABBADON · February 24, 2018

I'd hold on to your questions because we've got an absolutely enormous update coming for this fairly soon

C
Carter Kennedy · October 20, 2017

really digging the jockeying and hardsuit buffs

A
Alex N. · October 19, 2017

The link seems to go straight to the tables doc instead of going to the folder with the various PDFs in it! The actual folder link seems to be this: <a href="https://drive.google.com/drive/folders/0B2mQ7IPn-PsqNE9uYkp4Yjh6VUE" rel="nofollow noopener" target="_blank">https://drive.google.com/drive/folders/0B2mQ7IPn-PsqNE9uYkp4Yjh6VUE</a>