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November 4, 2023

Update: A Blender Project

[To my future self: Images Removed. Put them back if things change.]

This is a Blender scene I was compositing.

It was going to be a single image scene and I was getting pretty happy with it, almost ready to post it.

Then I accidentally grabbed one of the alien muscle thing and moved it in an unconventional way.

I liked the way it moved.

So I learned how the animation keyframe works and moved the female model's hip joint a little bit and...

Well, it's a full animation project now.

And it's going quite well.


I'm still learning the new tools, tricks, a lot of manual labor, and troubleshooting. But the well programmed software and models help speeding things up once I figured them out and has been increasingly fun to work with. 

Skipping the gruesome details of the full process, the current 80 frames animation compositing is nearly finished. But that's only about 4 seconds in the current setting and that's not long enough for a quality time with all the arousal stages going on. (it's hardly enough for even just one stage!)

Current plans are:

- Complete her breasts interaction with the physic and tentacles.

- Try a couple of pre-made fluid physic models to simulate wetness and slime.

- Make "sticky flesh / dense slime" objects and add them to some gaps and corners of the scene.

- Adjust lights to be more appropriate for the animation

- Add subtle animation to the camera.

- Duplicate and multiply the duration of each arousal states to be more appropriate for each of their intensities and make adjustments to cover the looping.

- Add sound effects and female voice.

- Try the old camcorder vintage style (or whatever that's good for the dark claustrophobic horror style).

- Polish, polish, polish x100.

- And whatever else I get inspired to do while I'm at it.


I also have a couple of future Blender projects already lined up after this.

They're two of three previous failed attempts, actually, when I was still figuring out the basic functions of Blender and see how the models work. Their ideas were still good. I was just intimidated by all the buttons I had to learn. I have a lot more confidence now.


If you have any sources of decent female models and monster model assets that's good for animating in Blender, please let me know and I'll have a look. I'm fine paying them too if they're that good and not too expensive.

There are so many interesting models in video game scenes but I'm only seeing a handful of the ones I like. I'm wondering if I should learn how to rip and rig models as well.

Or maybe I should start commissioning some people who's been good at this already.


Comments (2)

J
J&L-Ink · April 8, 2024

Nice!

V
VoreDrake · November 4, 2023

Woo!!! You got this!!! So excited!