May Close All Paid Membership / Progress Updates
Not sure how paid members would feel about this. Sorry if this is upsetting.
I'm fairly sure the Patreon admins wouldn't be happy about this. We'll see if this gallery survives.
Been thinking about this a while.
I want to close all payment methods by the end of this month.
The profile will still be here (unless admin-removed), nothing else changes. Everything will still be visible, and I'll still make and upload things.
A brief history, this Patreon and its donations started after the 4th person asking me how they could pay me, and consulting some friends about what that might mean.
Still didn't really get why some wanted to pay me when everything is already free, but decided it might be good to start.
I was pretty poor due to not being very money-oriented, had to manage my meals carefully or I'd starve the last week of the month. Still, some numbers going up were kinda exciting.
Then its savings saved my life twice and a couple of my friends once. I can't thank you enough for those, whether you're still around or not.
Now, it's been over a year since I've been in a financially (and otherwise) stable job. But that job lets me have less time for here.
So now I just feel bad taking money from here.
If I need extra income again, I'll probably start this back again.
I mean, that "survival job" is still less than a dollar off of minimum wage, which is enough for me in my circumstances and my previously built survival habits, but there's always a chance of a crippling accident.
So, if I do get crippled, lose that job, but my head and some limbs intact, I'll cry for a couple of months (assuming I have organs left to cry), then I come back, do more art, and ask for money if things get that extreme.
Though I prefer not to get that crippled for a few more decades.
Your payment to me should automatically stop sometime by the end of this month when I turn off the switches. Just giving you a heads-up with this one.
And you are certainly encouraged to cancel it before then or your next payment, since I don't know how this will exactly work.
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Meanwhile, some other progress updates on the side:
- The nearly 2-year-old animation project (or was it 3? which year is this?) is my current priority. And I kinda wanna just get it released after some polishing rather than adding any more stuff in an already overwhelming keyframes coded in there. I dunno, feels like I might have been too serious with that one. Thinking I'll make more fun stuff by moving on to the next projects with all the lessons I've learned and want to try out.
The post-rendered visual effects should be easy. But I splice most pitches of audio individually to make them timed correctly. That thing's a couple of minutes long, not my usual several seconds long. That's going to be a long time editing audio on its own.
- Been learning other apps to get decently rigged custom 3D characters for Blender animations.
Initially, Sims 4. The game itself is free. And I like its style. My characters would have their own stories too, which I could integrate.
With a couple of other known apps for modding, I can import my Sims 4 characters and their outfits to Blender. But the rig wasn't too comfortable. And I couldn't make them blink.
So, Daz 3D. Also, a free app, great for relatively easier and high-quality character generation. Though realizing some customization limits, there are addons that should overcome most of it, though they cost about $80 USD. Not bad if it works as well as I think it would. Still figuring it out.
If it works, I start making my own characters, no more relying on hoping other people would upload something I could use.
- A game. Or, I'd prefer to call it an interactive animation/scenario.
Using Godot, I learned how to make a character move around in a platformer environment with animations about a year ago, and was figuring out how to make 2 characters merge into 1 animation for something like a vore scene. Then got that job I mentioned earlier and was still busy with the long animation, so this was halted.
I want to go back to doing this.
For those who are unfamiliar with video games, there are types of storytelling methods that are unique to video games due to their interactivity and repeatability, slightly altered by various conditions, if advanced enough.
Usually, in other forms of story, such as writings or videos, a naughty girl falls into a tentacle pit, and the story either ends there with a repetition of climaxes or with her escape if she's supposed to experience other monsters. You may read it again, it'll be the same story.
In games, she falls in there and can't escape, her climax only stops when you press a button. Meaning, until you do, she's willing and able. There may be an option to escape. Or she goes all the way in, ending her story there. Either way, you press a button, magically another appears, now knowing that THAT's what happens, looking for another mouth to feed.
What happens if she's more resilient and makes them climax first?
What happens if she's more arousable?
What happens if more monsters in a scene?
What happens if more of her?
What happens if monsters learn from previous encounters, get better at it, mutate new organs, and vice versa?
Well, I don't even know where to start programming all those RPG assets. But I certainly hope there are ways, and I can get there.
- There was a written story where a lady gets eaten by a bunch of leeches erotically in a hot tub or natural spring or something, in an abandoned temple. Forbidden Myth, or something, it was called. It was a collaboration project with Alexa Drake. And soon after that, I finished the draft of 2-ish more chapters that would follow up on its aftermath.
It goes into the culture of a small village nearby, and how people regard the monster sex cult from the abandoned temple within walking distance. It's casual.
I thought it was quirky, and wanted to finish and release the story. Though I have some concerns that kept me from progressing. Like, is it fun in concept, but it's too repetitive in execution? What's the point of the bigger bugs when she was already fully dominated by the little ones? Maybe I should focus on its culture rather than sex?
Working my head on it.
Once it clicks, I can probably finish writing it in a couple of days, then proofread it several times for about a week.
Just figuring out how I'm going to make that happen.
- Comics. More cartoonish-expressive and efficient art style. Still practicing.
Not as easy as they look. One needs a certain level of mastery of human anatomy until they are able to exaggerate expressively. Then one needs to pick a style and practice a few hundred times until it's a habit to flex around cohesively, and maybe even unconsciously.
Not quite there yet.
- Pixel animations.
Need it if I'm going to do the game, if not for just the usual videos. I like their styles.
Apparently, I can do it with Blender with 3D models. Should make them way easier, but are they going to look good or just become a bunch of rabid pixels?
Maybe I can render those and re-paint pixels to translate better.
- One of the most requested stories was a sequel to Latch Worm.
At least, until a few years back. I guess it's too old a post to be remarked these days.
Still in the back of my head.
Kinda said everything I wanted with it. Not sure what else I'll do with it.
Dunno, maybe some hatchlings go to the next house, and this town's full of hot chicks with extensive fantasies for some reason?
Or there is an abandoned town infested with these things, and she goes in because she became an expert or something.
Or a bit more wholesome story, those two are now travel buddies in outer space between planets, and they get into casual dramas along with some experimental sex.
So easy to imagine. So hard to execute.
Comments (4)
Thanks, guys.
Always enjoyed to support you when I can. I'm always looking forward to your updates. Hoping everything continues to work well for you and can't wait for a new animation.
Dude, just let us throw some money at you. If we couldn't afford it, we wouldn't.
You do whatever feels right. If you decide to flip the switch back on, I'll be interested at the very least 😉
