Update: The Goingons and whatnot
A flash update, mostly for paid members, in case you want to know.
I've been a bit away from artworks throughout the month. Been grieving the losses of two friends over that time.
Gotten over it (had a lot of practice, I suppose), and been back at animating about 4 days ago, with seemingly accelerated pacing, I might add.
The objective now is to finish the animation. No adding more scenes for now (unless it really needs it). I can always release a scene, make more clips later, and edit them together later, since I'll probably re-use the same model a few times (similar to how indie animators seem to be doing often).
I've got so many other projects I want to make. Some graphic novels, a rudimentary video game (or an interactive animation), and other 3d animations.
Many have also been wanting to see the current animation completed.
So, hopefully, I can get it out soon, for everyone's sanity sake. XD
For other Blender animators, I found a smarter way to animate than just repeating loops with some keyframe adjustments entirely manually.
It's called Nonlinear Animation or NLA.
It lets you mix loops of a character, same or separate joints, at different speeds (and maybe strengths), and can be on and off at any point of the loop, and can be mixed with manual keyframes onward.
Could be good for the repeated motions of certain massages, but to change the postures to show the struggle or the escalation of the mood, while keeping the motions consistent and more easily fluid.
Some other software should be able to do something similar, too.
My first encounter with such a system was actually from a project made out of Unreal Engine.
So I looked up if Blender can do that too. And turns out, it can.
Comments (1)
Wishing you the best. Can't wait to see more.
