Gemma (Monster Hunter Wilds) WIP
So far I managed to do basic port and yes as predicted the hair gives me a lot of troubles
It's not because of the the hair volume, the polycount is still within HS2 limit. But rather the way it's arranged in the source model; it's separated in nonsensical way, some meshes that seem to be redundant and then the armature with confusing extra bones and weird naming schemes.
Took me quite a long time to sort the hair out, I think even when in my healthier times it'd take that long. And I haven't set the hair physics so hopefully I didn't do something wrong when cleaning up the bones. At least it only use one UV so I don't have to fix the textures (although they do need some upscaling).
I also found out that the facial bone weight is also broken so I can see expression making process going to take longer time. I may miss the 20th release date I planned but hey, some progress and I think the hair cleanup is the biggest hurdle so we've moved past that already.
Comments (1)
You're well enough for another project! 🥰 Great!
