[Honey Select 2] Scarlet (Stellar Blade) Head+Hair Mod
Like other Stellar Blade head mod I used the original keyshapes for facial expressions
Requirements:
Made and tested with DX version, if you're non-DX user and have problem loading the card, then please update your game to DX version first
If you build your HS2 setup from scratch you need:
-Bepinex
-Bepis Plugins for HS2
-Resource Redirector
-HS2API
-HS2ABMX
If you use a repack then it may have all of them installed already (make sure they're up to date)
General Notes:
-HS2 ONLY! Not tweaked or tested for AI as I don't have that game anymore
-No compatibility with facial slider, only color customization allowed
-Preview made with Graphics mod, tested in vanilla and DHH setup as well.
-Made and tested in HS2 DX, I can't test non-DX compatibility and I recommend upgrade to DX if you haven't already
How to use:
Just drop the mods and UserData folder to your HS2 folder (no need to extract the zipmod file)
Load the included card then modify it if you want, I do not suggest building the character from scratch
Do NOT pick individual parts and use it on other head mods or vanilla heads
Neck bone is lengthened by 1.1 with ABMX for thicker and longer neck look, adjust it to your liking or reset if it cause trouble
Limited customization (other than colors)
There is optional folder for next-gen shader (v2.0 or above) user, if you don't use them you can simply ignore it (But if you do, please read the "HOW TO" text file)
Recommended Mod(s):
-Graphics mod or DHH, Hanmen's Next-Gen Shader 2.0 or newer
Download at attachment below
Comments (7)
For this model, is it possible for it to be updated like you updated EVE? Same mouth issues as EVE 1.0
What exactly the issue and which expression. I use the same values and shape key combination as updated Eve for this model; they should be similar. As I mentioned before for Stellar Blade model I used the original model shape keys for expressions. So it's supposed to be accurate to the game. If it's about personal preference then I can't exactly cater to individual request as expression revision is not easy. Unless when an expression is completely broken.
In game motion(when does mouth job) , jaw and mouth are too big and larger than man's thing. anyway, thanks your mod . Hope you to fix bug thx
For my mods I optimized the mouth for the studio, so I made the opening big so it can fit custom sized item and then able to scale down by using slider in the studio. This is because most userbase is using the studio (including myself). But I'll keep it in mind
the mouth will bug when eating, is that my problem?
Eating? What animation is that, main game or studio?
FINALY!
