May 11, 2026

Monday Milestones: Week of May 11th, 2026

Happy Monday Science Team!!!

Its literally all about walking the walk for our animation team this week, as they finetune each character's signature strut. The writing team is reaching climaxes in both story and character dates, and chapter 6 is progressing towards a completed playable blockout stage~

Here's the full rundown of what the crew is up to:

  • Block out forward walks for:

    • Female sexy - confident and seductive

    • Female extrovert - energetic and playful

    • Female introvert - shy and curious

    • Female warrior - grounded and strong

  • Make blockout animations for:

    • Slicer: Idle pose & Walk animations

    • Augmented Slicer: Walk animations

    • Cerberus: Attacks & walk animations

  • Finish up the remaining anim logic to fully change from ABP to UAF.

  • Give MassAI a facelift after anim sharing code is fully functional.

  • Finish remaining part of the control attachment restoration logic

  • Gizmo's camera perpendicular translation operation handling

  • Re-implement penis follow spline logic for it to use control rig

  • Finish Zoe Draft and get it approved

  • Mino Timeline Approval

  • Cerberus Start?

  • Chapter 7 Ending First Draft and Review

  • Mino Dating Timeline Review

  • Zoe Dating Event Review

  • MMC Chapter 5 recording wrap up

  • Walla Recording Scheduling

  • Chapter 4 audio cleanup

  • Dokomi final prep! Be sure to come see us in Germany at the end of the month!

  • Cross-promo organizing

  • Lewd images and animation prep

  • Reviewing and testing Core Temple ( Taurus Island main dungeon )

  • Final iteration path to TI blockout ( playtesting, reviewing and fixing )

  • Working on Slicer enemy: Doing a clean up/polish on the current block out mesh, do the UV so I can paint it and prepare a future set up of materials of it on the engine.

  • 18 panel left to be cleaned for ANBW webtoon prologue.

  • fixing holes/non-collision areas in Bonnie ship

  • editing treasure puzzle door in bonnie ship

  • playtesting new areas

  • Bonnie ship upper-deck helm area edit

  • fixing scale issue and adding rough materials

  • Slicer Hair model

  • Melware blockout

  • Lee outfit blockout

  • Finish chapter 6

    • Subchapter 37 Tengu Village

    • Subchapter 38 Demon King Castle

    • Subchapter 38.5 setting up combat dialogue in chapter 6 (if applicable)

    • Subchapter 39 Demon Realm end

  • Additional objectives:

    • Refinement of graph layouts before turnover to project lead for checking

  • Rigging and blockout skinning for enemies:

    • Sumo Wrestler

    • Samurai

    • Brawler

  • Investigate foot alignment in IK Retargeters for in-editor animating purposes

As always, thank you all for your support, and look forward to more updates soon! And don't forget to wishlist the game on Steam, even if you are already guaranteed a key on release, wishlisting helps us reach more lewd eyes~ https://store.steampowered.com/app/1877490/Projekt_Melody_A_Nut_Between_World

If you want some more content of our beloved bunny girl Muffin (who was designed by votes from patrons like you!), pick up Can I get an Iced Coffee with Breastmilk?!
Steam || JAST || ITCH