May 4, 2026

Monday Milestones: Week of May 4th, 2026

Happy Monday Science Team!!!

May the 4th be with you! The team is doing some major overhauls to our production pipelines to make everyone's life easier on the animation and programming side. Taurus Island level designs continue, and lots of Taurus related writing & recording happening this week~

Here's our to-dosies:

  • finish initial planning chapter 6

  • set up improved locomotion and Idle pipeline

    • reduce making from scratch

    • make a base that focusses on Idle, forward walk, and forward run

    • Unique characters will then get additive layer adjustments.

  • Make Base Idle and locomotion for Male characters

    • Reduce keyframes in existing Walk and Run cycle

    • Make a finished male Idle animation fit for the male sex workers

    • ensure these animations can be easily modified for other male characters in the future

  • Help stepbro & papa with update to the first person animation setup

    • Simplify setup so I can animate directly on the arms

    • Allow stretching / breaking the arms & joints to make things look better in first person

    • Make camera easier to animate during attacks to frame movement better

  • Go through planned characters and categorize walk cycles

  • Get started on Slicer walk cycle

  • Push animation sharing plugin after more testing(It is still quite crashy and a lot to set up per skeletal mesh.).

  • Fix the FPS and Full body changes to fit what we want from the meeting.

  • Will be back and forth the office this week (Monday and Tuesday)

  • Most likely have to deal with combat bugs after the changes with Turtle.

  • If nothing else start fixing some minor OCD problems (Default values not being auto set in bp nodes by example, seems to have broken again.)

  • Create all the getters so that the sandbox subsystem is the scene data provider. This will ensure the data is centralized, and any future update will only require updating this object

  • Finish all control types setup sequence. Everything is already done, but it needs refactorization to fit the new data provider approach

  • Finish Bonnie dating timeline

  • Start either Mino dating timeline or the one shots

  • Resting before the finish line

  • Zoe Recording Session

  • Chazz Recording Session

  • MMC Recording Session

  • Sword Recording Session

  • Day in the life May prep

  • Showcasing some of the things behind the scenes!

  • Organising Dokomi continues

  • Working on some awesome Jellody dakis for Dokomi!

  • Continue to working on Taurus Island blockout production

  • Main focus on Island Core Temple

  • Working on Slicer enemy: Doing a clean up/polish on the current block out mesh, do the UV so I can paint it and prepare a future set up of materials of it on the engine. Possible doing the shocase/presentation on Friday.

  • Bonnie ship,small locker-sized room blockout

  • Bonnie ship Hallways paths to connect interior locations

  • Bonnie ship fix optimization/collision and prepare model for play test

  • Bonnie ship assign material/rough lighting for playtest areas

  • 34 panel left to be cleaned for ANBW webtoon prologue.

  • Start work on the model for Slicer normal version

  • Animating control rig for First Person arms used in combat

  • Research into Skin Weight Profile feature for cleaner First Person arm deformations

  • Blockout rigging and skinning for late game enemies: Corruptor, Disruptor

  • Subchapter 31 Heart of Jungle

  • Subchapter 31.5 Heart of the Jungle - Run

  • Subchapter 32 Interlude

As always, thank you all for your support, and look forward to more updates soon! And don't forget to wishlist the game on Steam, even if you are already guaranteed a key on release, wishlisting helps us reach more lewd eyes~ https://store.steampowered.com/app/1877490/Projekt_Melody_A_Nut_Between_World

If you want some more content of our beloved bunny girl Muffin (who was designed by votes from patrons like you!), pick up Can I get an Iced Coffee with Breastmilk?!
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