April 27, 2026

Monday Milestones: Week of April 27th, 2026

Happy Monday Science Team!!!

April is coming to a close, but the fun don't stop in the studio! The crew is spread across several chapters right now, as locations are built, animations are prepped, and characters are modeled to bring everything to life~

Here's what the team is up to this week:

  • Read the rest of chapter 6 and finish initial plan

  • Identify and plan out high impact animation targets for full game.

  • 2-Handed sword animation update

  • Try getting shared animations working good for mass ai (If it works well we can even look at adding it for basic enemies or even move basic enemies to use the mass ai system. Which would allow us to have a lot more enemies on the map with minimal performance issues (Still skinning seems to be a performance cost issue though)

  • Number of simple bugs (OCD node color issues, save game manager issues, etc)

  • Go over playtest issues.

  • Update scene data structs and make JSON parser logic to translate old data into the new dynamic control arrays

  • Get scenes working with the new control approach

  • Move relevant sandbox component logic to the new sandbox character class

  • Sub-Chapter 31, 31.5 and 32 voice line intents

  • Sub-Chapter 41 First Draft Completion

  • Chapter 5 Level Design Meetings

  • Finalize IDs for chapter 5

  • Prep May VA recording scheduling

  • Day in the life continues

  • Future marketing planning

  • Dokomi continues

  • Cross promo planning

  • Continue development of Taurus Island blockout ( path from Taurus village to Island's Core temple)

  • Mel Swimsuit Set up

  • Inventor UV + Tex + Subst + UE set up + Showcase

  • More webtoon progress.

  • T1mBot design.

  • Any graphic needed.

  • Bonnie development ship Deck

  • Bonnie development ship interior locations

  • Play test bonnie ship

  • Continue work on modeling slicer corrupted armor hard surface parts

  • Uvs + bakes + textures

  • Melody Swimsuit outfit skinning + Mutable assets

  • Rigging + blockout level skinning for late game characters

  • Finish chapter 4

  • Start adding transforms and dialogue to chapter 3

As always, thank you all for your support, and look forward to more updates soon! And don't forget to wishlist the game on Steam, even if you are already guaranteed a key on release, wishlisting helps us reach more lewd eyes~ https://store.steampowered.com/app/1877490/Projekt_Melody_A_Nut_Between_World

If you want some more content of our beloved bunny girl Muffin (who was designed by votes from patrons like you!), pick up Can I get an Iced Coffee with Breastmilk?!
Steam || JAST || ITCH