Dev Diary 119
Hello all TD here, coming at you with the next installment of our Developer Diary Series™.
All told the update sits at a grand total of 280 statics even, 4 animations, and 4,518 words.
That works out to 244 statics, 4 animations, and 3224 words added to the project over the past three weeks.
Things are going great. The house has woken up and characters are drifting in and out of scenes, and into the next. The name of the game has been short, speedy interactions. A real hectic morning. A clash of personalities. That is pretty much the mission statement of when we conceived the scenario, to have a playground for every slice-of-life impulse in my head. Which, with no one being able to leave, makes it all the more fun and tense.
Other than that, not much to say. GIL and I are having a lot of fun. After all, this Sunday (in game) not only represents the denouement to exhibition 3, but it’s also releasing us from a year of working within the same handful of sets and thinking/writing in menacing tones.
Anyway, you are all lovely people, true gentlemen and scholars.
Thank you so so so much for the support.
