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July 30, 2026

Magical Hellhound Lust launch day!

Hello Everyone!

Today marks the release of Magical Hellhound Lust 1.0!

The game is currently available on itch and Steam. Click the links below to access it.

Buy Magical Hellhound Lust on itch (you also get a steam key)

Buy Magical Hellhound Lust on Steam

Happy launch day, and go beat these fucking succubi up!



Patch 1.0.2
-Fixed random crashes when dying or finishing a run
-Fixed a bug after beating the final boss
-Fixed a bug that gave the player too many moon levels
-Fixed a bug with the player's unstuck mechanic that could make the player go out of bounds -Fixed a crash with the "shark" enemy spell
-Fixed a bug where Soleil didn't really want to get rescued
-Fixed a bug with touchscreen controls that when activated, only the option menu could be opened


Patch 1.0.3

Balance update:

-Reduced difficulty in later worlds

Bug fixes:

-Reworked the exits of world 4 to avoid invalid or immediately valid exits
-Items will no longer be destroyed/collected by spells and enemy attacks
-Moved some Voljeth holes in world 3 so they don't spawn in walls anymore
-Moved the "back" button in the skilltree to avoid unintended interactions with the zoom button
-Fixed a bug where the multi-cast rune should've been named the "infini-cast-until-the-game-breaks" rune
-Fixed a bug/crash with Soleil at camp. She is now willing to talk to you and complete her quest.
-Fixed a rare bug where locked exits could unlock but they could lock again if an ennemy got close, softlocking the transition to the next level.
-Added a safety to avoid the "grey rooms" after the world 4 boss. (Although we were unable to replicate this bug all the time, it seems this fixes it. Please tell us if you still encounter it)
-Fixed a bug where the roguelike upgrades didnt reset properly after a run
-Rewrote the unstuck from wall code
-Fixed a bug where the effect of the first Black Fire story upgrade stayed for way too long

Bugs that may or may not stay as features:

-Opening and closing the menu when "more monsters" modifier (or the likes) are active spawns more monsters.

1.0.3 In Heat

-Fixed a crash with Soleil at camp that prevented her scene to be seen
-Fixed a bug where encountering a scene in the wild relocked it for the Scarlet
-Fixed a bug where female the content filters affected all monsters
-Reworked some option sliders so they are easier to put at exactly 0% and 100%

Bugs that may or may not stay as features:

-The "no shop" modifier makes the merchant invisible, but you can still charm her.

​

1.0.4 will focus on the tearing issues that was reported on high end screens. As none on the team have that kind of screens, we couldn't replicate the bug for now. New hardware will be acquired for testing purposes.​

Comments (4)

L
Lankyøø · August 5, 2026

I’m confused is the story finished because I beat the final boss khaetriv and unlocked her sex scene but now all I can do is go back to the beginning and’s there is no more interaction with any characters.

W
Wataponno · August 7, 2026

Kaatriv needs a couple runs to unlock her whole story, and there is story after this too

b
brdbth15678 · July 31, 2026

Playing on Steam. Am I just missing something? When I unlock a skill point, I can only spend it in the purple "Ash" talent tree. I've gone super far down the slashcade, basic attack and speed paths on the purple tree but I can't beat the second boss to save my life. Like 20+ tries, no matter how I try to cheese it, nothing. She's insane. At this point all I can conclude is that I am missing something. There's a big gem halfway through the map that warps the screen but I can't do anything to get to it. Any help would be appreciated.

W
Wataponno · August 7, 2026

If you are at the 2nd boss you're normally able to change form into the spellcaster. The gems that warp the screens unlock talent points to slot into your character to make it better (in the campfire menu)