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July 27, 2020

UPDATE 2.1.3.0

Hey, guys!

We're continuing to set the mood system for the colonists. If you don't already know, the main discussion is on Discord Channel.

We have made some changes to the system and the work of the colonists' records. Fixed some errors.
I'd be interested to hear your opinion on that.


We've also added the ability to invite Ollie to visit.
Now you can invite her over the phone like Marina.

Next in line is Jane and group sex with all the employees :)

The work continues.
Have a good day, everyone. I'll see you around.

Comments (26)

A
Alex S. · September 16, 2020

Is there already a schedule when Jane and the employees are available ?

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LordFoul · August 15, 2020

So, I'm browsing the market... Someone is selling Futas. Level 36! Level 36, someone give this player a medal! The time, the expense... I stand in awe. But wait, how did they spend their points? In FECUNDITY Level 36 futas with 63 fecundity. Level 63 fecundity. Ahhh...ehmmmm.... Would the player who did this PLEASE explain the logic? I sound critical, but maybe they know something the rest of us don't... just saying.

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LordFoul · August 15, 2020

Fecundity (Makes breeding easier and faster) I too am a fan of fecundity. But not at the expense of major stats (Endurance, strength, and intellect) Being able to breed colonists quick and easy with inferior stats does not seem productive, just saying.

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LordFoul · August 11, 2020

In a world... of farmers and miners afraid to work. As crime rises daily and loyalty drops. One player stands alone and wonders... "WTF?!" lol. After 2 weeks of Loyalty 100% and 0% crime; my game crashed and now the apocalypse. A daily increase of crime and drop in loyalty. Am I angry? No. Now I wait to see the effects of 100% crime and 0% loyalty. Bizarre.

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LordFoul · August 15, 2020

Today I had reached an achievement, and my colony stats changed back to 0%/100%/0%, bizarre.

H
Hans Wurst · August 11, 2020

Hi, it took me way too long to understand the new farming, I could not find out how to plant the crops. There seems to be a bug with 1440p resolution. I was not able to see the controls for the sectors. Also the textures have problems and are rendered strangely. I already reinstalled the game, it gets a bit better if I have it in windowed mode but I was still not able to reach the sectors and plant crops. On my second monitor (1080p) the game seems to work as it should. Now I can access the sectors and walk around the city. There are areas like allocation I cant reach on the 1440p monitor. If I travel there through the shortcuts and go back to the city I cannot see my character. I hope this can be fixed soon, this is a very annoying problem. If it helps I can send screenshots.

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LordFoul · August 9, 2020

Let's talk about SIRIANS: Breed Sirians with humans to produce HYBRIDS, after that you are done. Use hybrids to breed other hybrids and freaks. After breeding, Sirians are only good for quests. DO NOT put them into Farm or Mining. Sirians eat 4 food compared to the 3 others eat, exception: some Seily and Elloy (check their stats). Selling excess food to vendors is your second base income after selling colonists, There are 3 quests for Sirians: 16 Endurance, 14 strength, and 18 fecundify. Breed/train/buy your Sirians for that purpose. My stable consists of 6 males and 6 females: stats 20, 20, 30. They produce children that most complete quests (You can always train the children one level for quest, if you need to,: cost 360 credits) The quests reward you about 50,000 credits for 2 sirians. Just saying and good luck!

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LordFoul · August 6, 2020

Fun fact: So... I was selling colonist for a week for 20k. No one was buying them. So I thought " They are just taking up room and eating my food" So I removed them and sold them at vendor: for over 50k each! So I guess it would be wise to check with the vendors first before you set a price on your goods...lol. Just saying.

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LordFoul · August 6, 2020

Ahh, if only I did that with my futas....

t
timsatyr · August 3, 2020

Please, make a convinient price selector at the interstellar market. Tired holding + for 300 years

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LordFoul · August 4, 2020

Well said, I hope your comment gets ALOT of likes!

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LordFoul · August 3, 2020

TIPS: Well, I'm in a happy spot. 100% loyalty, 0% crime. I sold off 46 futas for 50k a pop, Good luck feeding them as they sit in market for 999k. I sold off random level 30's also. Now with a population of 260 (including children) things are swell. My stats are good, and the economy is great. Surpluses in food and mining. Sirians...ehh. Just keep a few for quests. They eat too much. Since training is SUCH A TIME SINK save your money and BUY a high level farmer or miner! You can thank me later. Believe me, let someone else spend eternity training, they are just going to sell them at market anyways! If you want to access the bank: go there first when you log on. Avoid the freeze. Other than that, use the market, compare prices with the game's vendors. Use your money wisely. Nuff said... just saying :)

M
Magnus Tait · August 3, 2020

What you've just described is the problem with the current state of the game - the best way to play is to not play. If everyone took your advice there would be no source of the colonists you're buying and everything would grind to a halt. No game should give negative consequences to normal gameplay.

M
Magnus Tait · August 2, 2020

This update started out good, my colony was under control with zero crime and 100% loyalty for about a week. However when I logged on today with no changes to my colony at all I'm suddenly back to 87% crime and 0% loyalty. Literally nothing has changed, no more people, no change in jobs so something is still very wrong with the crime/loyalty/mood system.

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LordFoul · August 3, 2020

Interesting. What is your population? Do you play everyday? Do you have festivals everyday? Do you have 6 cops? Do your 6 cops have 36 intelligence?

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echolon · July 30, 2020

Thanks die the Update. 👍 Great work

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PANDORIUM · July 29, 2020

Hey, guys! We've made some changes in the calculation of criminal activity and the recording of the mood of the colonists. At this point, I hope the situation should improve. We are now working on complete statistics for the colony and this should make it easier for you to control the colony.

F
Funex · August 5, 2020

It's been a week and I've seen very little improvement. :-/

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Red2000 · July 29, 2020

How do you assign an officer to a district? My crime threat is at 88% and I can't reduce it at all. Also when I click on the FAQs in the Police Academy, all of the answers are missing letters and half of the sentence isn't even there so what use is the answers if you cant even read them?

D
Dariel · July 28, 2020

I have been away for like 8 months from the game, loaded, updated... now it is so laggy it's a little painful to play ><

D
Ded Roi · July 27, 2020

Hi, I have a problem with crime, I went to the game it has become 96 percent and loyalty in the negative is gone, I activate festivals, still nothing increases. And the house was gone. Are this a bugs?

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Mystic · July 27, 2020

Several free members have reported similar; it sounds like you had some temporary member only bonuses and the latest updates finally withdrew them.

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Ryan360 · July 27, 2020

I seems like you guys increased the amount of ordinary residents needed

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PANDORIUM · July 27, 2020

No. We removed the children from the colonists' records.

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Ryeguy · July 27, 2020

I seemed to have lost my.ability to call people to visit. Not sure if I only had it as a teaser for my patreon level or if it is a bug.

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PANDORIUM · July 27, 2020

Make sure you use the right account. The phone is available at JetSet level.