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December 20, 2019

UPDATE 2.1

Hi guys!

We have prepared the next update from the planned additions.

A new market is now ready for installation. Market functions remain the same. Resources and colonists can be bought and sold from former merchants. But now there is a new opportunity to trade between the colonies - the Interstellar Trading System (I.T.S). Old merchants come in handy for quick trading. I.T.S will be useful for trading unique goods (colonists with good data or unique colonists, goods, resources and materials).

Currently, two categories of goods for trade are available - Colonists and Resources. In future versions, materials and Products from these materials will appear.

You can act as a buyer and seller. For more information, check the FAQ of this section on the store screen.

In order to activate this market function, you need to build a spaceport.

The spaceport is not finished at the moment, so you will not be able to get into some buildings of this location. In future updates, we will activate some functions of the spaceport. At the moment, the spaceport serves as a mandatory requirement for the further construction of the colony.

I hope you find the new market feature useful. This will allow you to get rid of excess colonists or earn on unique individuals. Because someone may need this particular character for the quest.
After new materials appear, the market will be useful in that one colony will not be able to produce the full range of necessary products and then this will open up new opportunities for trade.

Have a nice day! See you later!

Comments (27)

S
Sm0keyPanda · May 11, 2020

So, I downloaded this game, thinking: "Hey, looks decently made, could be fun". It was a nice surprise to see the game drawn so well in the login screen. It was an okay surprise to find out it's online. It was not a fun surprise to find out it immediately had to update, with 731 updates, all 2MB or more. I've been sitting here for 10 minutes, and it's only on update 38. Seriously considering deleting it before I've even played it, and this would make that the first time I've ever done that with any video game in my life.

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Mike Tyson · April 22, 2020

who is your artist? they do a great job

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praqueperguntas · December 24, 2019

When can we expect the new allocation system for colonists? This christmas event really brought to the fore how important that is, having to redistribute and train so many colonists is being pretty rough :x Great job on the new update though, it's nice to have a way to trade colonists without relying on Rourke or the monk!

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PANDORIUM · December 24, 2019

The distribution system will appear soon enough, it is planned in future updates.

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Gforce1000 · December 21, 2019

I have to be honest, I don't understand why this game is pushing the economy system so hard. It's fundamentally broken because you create can effortlessly harvest more minerals and food than you'll ever need, and I've never once looked at one of these features (like the new market or the loans system) and been interested in them. All it does is make the game laggier and laggier with every update. The load times to even move across the city are insane let alone trying to load a new area like the farm, and the walking is so laggy as to simply not be usable. I'd be more interested in, say, new animations so that half of the combos aren't a placeholder image. Maybe a new species, though that'd be a lot of stuff to do. Perhaps some quality of life improvements, like giving us a map so we can actually navigate the weird new city layout, or making the farm and mine accessible from the main area without having to load a new map for no reason, or even just making Monk less of a pain to find by adding a button for him to the hotbar. Miracle of Miracles, maybe offline colonies so my game isn't constantly lagging out because the main system is trying to balance an entire economy that I don't care about on the backend?

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PANDORIUM · December 21, 2019

Hey. I understand you. We do not focus on the economic system. We added some necessary elements that were planned earlier. As for the map and everything else, I said earlier that we are downloading part of the update from the new system. Everything needs its time. We act according to plans announced earlier.

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Walter Whoalpiti · December 20, 2019

Ahhh, better now!

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PANDORIUM · December 20, 2019

Thanks!

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Jugle · December 20, 2019

Is there new animations for the breeding with this update?

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PANDORIUM · December 20, 2019

Not. This is an update about the market.

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Stojan Jakotić · December 20, 2019

Lots of disconnects and purchased colonists lost.

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Stojan Jakotić · December 20, 2019

Guess I got caught in the rollback. Purchased some freaks, futas and miners ... all gone.

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Semlo Colres · December 20, 2019

I tried to buy 1 futa from Monk by selling 7 Freaks. He took the Freaks but didn't give the futa. :-(

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Walter Whoalpiti · December 20, 2019

same for me

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Walter Whoalpiti · December 20, 2019

Within 'Fan of Hybrid Race' I should have earned 80.000 Credits ... but ... that value keeps the same as before? Please recheck

K
Kanan · December 20, 2019

Is there any plans to allow us to sell mixed breeds?

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PANDORIUM · December 20, 2019

It is already possible.

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PANDORIUM · December 20, 2019

The server is closed for technical work. Errors were found that were absent during testing.

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Matthew Williams · December 20, 2019

Do you know how long it will be? I actually just learned of the game today and joined up. ^^"

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Mugluck · December 20, 2019

Reporting two bugs. Attempting to sell a colonist resets all colonists to allocation. Everyone has to be reallocated. This is a huge pain in the butt. Syrians are no longer training fecundity properly. Levelled a syrian three times from 17 to.... 17, and 15 to... 15. ... Twice

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PANDORIUM · December 20, 2019

Thanks. We will check.

M
Mugluck · December 20, 2019

I don't know if it's malice aforethought or forgetfulness, but please provide a way to type in the number you want. Colonists are very valuable when trained and waiting for the counter to tick up is boring as hell

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PANDORIUM · December 20, 2019

I don't understand what is at stake. Explain what you mean.

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HSK · December 20, 2019

ok so i have like 5 quest of monk in que and there are 3 more that i cant take anymore because i have maximum quest of 5 but there is no hermophobic quest do i need to complete all these quest or abandoned them to get hermophobic quest.

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HSK · December 20, 2019

i already did 2 quest and abandoned 1 but hermophobic quest is not showing up

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Candy Worthy · December 20, 2019

Looks promising, I'll look into it next decade, since Christmas and all

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PANDORIUM · December 20, 2019

Ok! Merry Christmas!