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March 20, 2019

FARM DEVELOPMENT

Hi guys!

I want to show you the development of the farm at the moment and tell about the progress of work on the bank.


FARM

At the moment it is finished and I fill it with various growing objects and animals.

There will be many. For this reason, I think it would be appropriate to create a basic kit and subsequent types of animals to release in separate updates.

As I wrote earlier, we want to make it possible to interact with virtually any object on the farm.

For example, there are some fruits that can be eaten or make him an alcoholic drink for a party, or make an elixir that increases the fertility of the breeder, or collect seeds ;) (I think you understand what I mean) for the development of this plant. BUT just one thing.

Thus, you can choose what is interesting for you and develop in different directions. In addition, any of this product you sell to other colonies in the market.

For this reason, I think that work may take a long time. To avoid this, we will make several basic plants and animals that will be located in each sector of the farm, and later we will add new species.

For example, these little fluffy animals from a distant green planet are ready to replenish your colony:

In order not to violate the already created farm structure, all your achievements will remain untouched. The levels of each farm sector will also remain untouched and will automatically be replaced with a new type.

The structure of working with the farm will be changed.

You can grow food for yourself, but if you want something new, you can get in the Events, Quests, or on the market, new types of plants and animals. Also, you will have the opportunity to treat these objects in different ways, as I wrote above.

If you send the animal to cutlets, then you are unlikely to get offspring from it and you have to buy a new animal. But, if you leave the animal for breeding, you will not be able to get out of it a unique product that you will need, for example, for miners.

This is up to you.


BANK

Work on the bank is almost finished. It remains the visual design and some technical stuff.
The bank will appear at this stage in the administration building. In the new version of the city, it will be a separate building from the side of the administration.

We also have to make instructions for working with the bank. Because there may be questions about credit history and debt collection.
The instruction will be in the FAQ format. And I assume that the main part of it will be in the video format for each item. Therefore, it will take some time, but we will try to make it faster.

We plan to release an update with the bank this month, but the system has not yet been tested, and if errors appear, the update may be delayed for several days.
Errors may be due to the fact that the update affects some already working items.
We also have to add a messaging system between the bank and the client, creating and changing the bank logo, history of payers and many other details that at first glance do not seem significant, but can spoil a lot.

We will also add the ability to change the player's name. This function existed originally, but was frozen because it was in the character editor. For the normal operation of the bank, this function is useful, because some users have extremely funny names and they definitely want to change them.

That's all for now. I'll let you know how things are going as soon as something new comes up.
Soon I will tell about the new format of mines.

Have a nice day! See you later.

Comments (33)

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Composer Of Words · September 3, 2020

I can't grow anything, all I can do is buy what other people grow, is it behind a Tier Wall or has my game glitched?

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Ye Yint · September 15, 2019

I'm having a problem with data saving in milf villa game . Saved data can't be loaded . Please give me some ideas . I'm andoride player.

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seed · April 1, 2019

The ability to change the look of the house (soon) Additional mini-games and poses with NPC. (engineer, assistant, etc.) (soon) WHEN WE GET THIS ? you wokr on other thinks but leave one where we pay but dont get.

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PANDORIUM · April 2, 2019

We are working on updates in turn. One update over the colony, another update over the house. At the moment we are working on the main gameplay, which is much more important for the game. (city, resources, trade) this has been repeatedly mentioned. After we finish the current task, we will do the next update related to the house (we still have enough tasks with the household). As you understand, it is impossible to simultaneously work on completely different tasks :)

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TJ Torn · March 26, 2019

how do you get rid of the elloy

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PANDORIUM · March 26, 2019

All kinds of hybrids and freaks can be sold to the pirate Monk. To the east of the market. See it on the map.

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PANDORIUM · March 26, 2019

Hi guys! Due to the update of the Patreon system, I did not receive your letters and only now I received the entire large batch of letters :О I apologize that you waited so long, but the system did not notify me about your letters and if I hadn’t looked into the mailbox, I wouldn’t have known about them. Perhaps this is a random failure in their system. I answered all your questions and I hope that in time ... Once again I bring my apologies for the long answer.

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Polris · March 23, 2019

When will sirian's be in the public version?

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Candy Worthy · March 23, 2019

When there is a new race for patreons to play around with, or after the city update, either way it's a long time until

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silverjunk · March 22, 2019

I really do love your work guys, the game is no doubt getting better and better. But, any idea when you may implementing some group training/selling colonists features ? With hundread of beings to manage, it really takes too much time to do it one by one.

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silverjunk · March 22, 2019

And if an "auto-sell" feature based on setted stats comes online, I swear I praise your names until the end of times of capitalism and beyond. Something like "80 births occured, 78 of them were sold according to your wishes." Damn that would be awesome.

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SerB36RUS · March 22, 2019

And you did not think about the dairy farm?

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PANDORIUM · March 22, 2019

It can be done. But first you need to finish the main part.

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Polris · March 21, 2019

also why cant i play the episodes in the menu?

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Candy Worthy · March 22, 2019

Public version doesn't have the episodes because they don't have the Sirians to do so.

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wolfie · March 21, 2019

After 3 months, i logged in for 5 minutes. during that time, it lagged out thrice. Why not make the game run offline? Sorry to break it to you but always online-RDM isn't very popular. Theres clearly no intention to actually make the game a mulitplayer game anyway!

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jeffb · March 21, 2019

have you even seen what they are doing with the auction and the bank?

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jeffb · March 21, 2019

It looks really great.

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PANDORIUM · March 21, 2019

Thank ;)

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Furry Lover · March 21, 2019

I would be happy to give my "seed" to any "femine" creature in that garden ! :P

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Candy Worthy · March 21, 2019

Ew that's disgusting... I love it

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Ashley McEachern · March 20, 2019

Is the new farm update complete now so when i log into the game i will be able to use the new features? or is the development finished and it hasnt been updated yet?

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PANDORIUM · March 20, 2019

The new farm will be available in the global update of the city. The update will include - City, Mine, Farm, new system of colonies, new professions, New structure of factions.

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Candy Worthy · March 20, 2019

I can't wait for the bank, hopefully it will be finished by the end of the month, if not early next month. Would be fun to have some contact with other people and help them out it various ways

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PANDORIUM · March 20, 2019

Yes. We did not want to make a simple robot for the economy, and complicated the functions of the bank in order to be able to work between colonies. It took more time. Also added an opportunity for the development of the bank. This will allow expanding the methods of crediting colonies and collecting debts from creditors.

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Candy Worthy · March 20, 2019

I love the new farm, it looks so much more nicer, advanced and futuristic. And quests and events for food and animals is very nice because it adds more variety in quests and events. Hopefully the mine would be changed as well to look more futuristic, with some special equipment or vehicles that looks futuristic. It would be amazing, most likely not soon that since the farm have gotten several different products of food and animals, the mine should have different minerals being produced, like gold, silver, diamond, ruby and even salt, I think it be used for additional quests and probably be used for potions. If not, make a crafting system to make stuff for quests. It would definitely be more entertaining to have a lot more to do and manage, like better farming, taking care of animals, party, crafting different items and fulfill their needs in different ways.

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PANDORIUM · March 20, 2019

That's right. The mine will also be changed. We are planning to mine various resources at the mine. Each resource will be applied in different areas of the life of the colony.

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Timothy Brown · March 20, 2019

Just to be clear, your going to releases the bank by the end of March?

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PANDORIUM · March 20, 2019

Yes. But I fear that errors may be detected. These are financial transactions between players and mistakes are undesirable. By this we carefully check all the elements of the system. The bank turned out to be quite a complex structure from the technical side than we expected. In short, we want to release an update in March.

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NorrinRadical · March 20, 2019

This looks incredible. You guys are so talented. This has totally sold it for me. Tome to become a patron.

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PANDORIUM · March 20, 2019

Thank. A little awkward. We are still learning and recently in this area. I think we still have a lot to learn, but I thank for the feedback.

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Cheeky Beowulf · March 20, 2019

Love the way the game is heading as the farm is complete will it be released before the bank update or with the bank update ?

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PANDORIUM · March 20, 2019

Not. The bank will appear much earlier. The farm will appear in a large package of updates along with the city, mines, and new professions. Because the farm is created under the new control system of the colony.