Road Map
Hi guys.
A few words about what we are doing and about our immediate plans.
CHANGES
We were engaged in the household and decided that adding new hairstyles and a new pose would be superfluous. This will not lead to anything new. So we stopped half way, so as not to waste your and our time.
We decided to add more playability to the household. To do this, we need to make several changes and we will make it one big update.
For this reason, in the nearest update the household has a new setup menu, hairstyles and a change of clothes color.
We also want to make a different structure so that the household has at least three sexes.
But in a special update, we will change this. The existing system is left exclusively as a temporary measure.
What do we want to change? Briefly, the household has a character. There will be an opportunity to communicate with him, and there will also appear several characteristics of the relationship.
We want to make it not just a body for sex, but something more interesting.
In addition, we want to test the system of relationships on the household, and then use it on the assistants.
In a month we will release the basic version of the household. The new system.
NEAREST UPDATE
Quests with hybrids.
New awards for achievements.
An additional breeding system.
The first two points I think do not cause questions. But the third item is likely to be interesting.
And so, what is it? An additional breeding system?
At the moment we have two systems.
The first system - a classic. This is when we are in the breeding scene.
The second system - for stamping. This is using the "Acceleration" filter.
Now we will add a third system, for those who want to play a little.
There will be a mini-game in which you must awaken as a spermotazoid and you will need to fertilize the partner.
What will it give?
This will give a 100% chance of pregnancy (in case of a successful finish).
This will give the EXP to the colonists (replacing coaching in a reasonable framework, if there is no money for coaching).
This will give fun (because the main goal is not the quantity but the quality of the colonists).
If you like the idea, then let us know about it, and we will supplement it with new game moments and difficulty levels. At the moment it will be a simple little game.
NEW IN DEVELOPMENT
Also next week we will continue work on the city.
The city of our colony is dead. It must be supplemented and completed.
In our plans, adding quests, mini-games and stuff for those who want to go through storylines.
It will not be obligatory, but pleasant for those who want to escape from simple breeding.
A new version of the city will appear after the structure and the main architecture are changed. Also we will supplement and change the movement system and much more.
ADDITIONS
It is also planned revision of the premises and the appearance of the Sirians embassy storyline.
PROJECT
As far as we can see, the hybridization system is interesting, but very boring. We will take a break and take up the game side of the project.
There will be new NPCs, quests, mini-games. Each stage I will cover and analyze in detail. For each stage we will take into account your opinion.
Those who asked about the Club and the Spaceport - I remember.
But before they appear, the city must function. Otherwise it will be a waste of time.
In addition, plans for the city we will be more interesting than the club ;)
Also in the next update we will update the launcher. This will help some old computers and systems. It will also be a preparation for working on the city.
This is a short outline of the main points that are in development.
I did not mention fixing bugs, adding filters, adding sex poses and etc. This is understandable and so. I told about the nearest plans.
At the moment, that's all. The other day will be an update.
For each individual step, I will report separately and in detail.
This post is for those who are interested in our plans for the near future.
Have a nice day. See you.
Comments (79)
Would be nice to have the option to move up to 3 colonists into your home as sex slaves. I grow very attached to some of them.
the second stage of mini game is impassable
the launcher is just black with loading dots only.
i already downloaded the Launcher , but it seems doesn't work for some reasons... my Pc meet the requirements and i did disable the firewall , network connection is good and re-installed it also , but still nothing works. Need help
hello there,
I am able to see childrens stats and sell them(when in monks screen to select people during a quest) Is this supposed to be possible?(You cannot see childrens stats in the allocation area)
We will verify this. Perhaps our mistake.
probleme with login game black screen :/
Hey. Common causes: File error - reinstall the game. Antivirus, firewall - disable. The old OS system - configure the TLS. Network problem - check network settings.
are we able to change our character's appearance?
no. This can not be done.
I play this game for year and it made great progress. I missed only one funkcionality - multiple selling colonists. It takes me more than hour to sell them. Thanks.
We will make many more changes, but mass trading is not planned. We will put emphasis on the quality of the skills of the colonists and not on the number of the colonists themselves.
When do you think we will be getting a new race?
The new race will not appear until the current job is completed.
Was wondering when the Futa/Herm gender was coming or if it is still on hold?
It will be later.
Will work on the sex poses for the hybrids be postponed or will they be released gradually along with the other updates?
Yes. We will release sex scenes in small groups alternating with other updates.
Probably a noob question, I'm unable to sell any of the hybrids, I have some I want to get rid of and one that's a biological hazard... I can't figure out how to remove these colonists.
If you walk south of the market (manually walk, there is not a button for it on the hotbar) you will find Monk, who buys your hybrids. Be sure to use sorting, or you might accidentally sell a hybrid you have allocated to a useful area.
I hope that you will add the option to choose the gender of the player sometime in the future. i don't like to play as a male too much. Of course i know that this isn't a simple change since you would have to create a new story (in which the player is in the "passive" role during the sex scenes) unless you plan to add the option to switch to the other gender after these scenes. Me personally would then wish to have a male slave if i can play as a female^^
I understand you. We are planning such changes, but this will take time.
Sounds very nice so far. But I have a question: Will a function be implemented in the future that lets you allocate multiple colonists to an occupation at once? For example, you can mark 3 colonists and allocate them as "farmer". As it is now, you have to choose the profession for each colonist individually by clicking him, selecting it and then apply, which gets quite laborious once you have a certain amount of citizens. ;) Thanks!
No. We do not plan such a function. The player should focus on quality and not quantity. Therefore, some elements remain unchanged.No. We do not plan such a function. The player should focus on quality and not quantity. Therefore, some elements remain unchanged.
how do u purge the bad mutations.
Sell Monk.
I think i found some sort of a graphical bug. I have a female hybrid which is pregnant in the 7th month. You can see the pregnant belly in the breeding screen, but if you visit her in the hostel she looks like she isn't pregnant at all.
Thank you. We will check.
So here is something I've been wondering about, would there be a possibility to have us, pick and choose the traits of a character? Like an example is, you have a red haired female, and a dark haired male copulate, after the mini game, you could go further by having the player choose what hair color they wanted the child(ren) to have? My reasoning is that there isn't um, enough characters with a little down under, and it's for strictly scientific reasoning! There could also be a percentage meter to have a desired trait, it doesn't have to be abused by forcefully creating quest characters. Also other traits could be used for other factors as well. Like a Male Syrian with purple hair and Female Human with light skin, blonde hair, blue eyes, with a big bosom, flat hips, and some hair downstairs. To have rates for a desired race being low, hair medium, skin color medium, bosom medium, eyes high, hip structor high, and accessories being high.
You are talking about the inheritance of genes. Some points have already been implemented. For example, skills or hair color.
Something for you to consider is an additional sorting in the breeding screen, where one can sort the colonists (regardless of race or level) according to the highest number in a skill, like sort them with the highest numeric value in Endurance (Farmers) or Strength (Miners). Something like that would help me develop my Colony better. As a side note i really like your idea for the breeding game *Thumbs up*
Sorting by skills is planned.
A suggestion that came to me, thinking about how to improve the selection of my citizens. It would be (at least for me) very useful if you give us the ability to export (make a dump) of the list of citizens and their characteristics.I thought of a file (xls, csv, or xml, or another known format) containing all the citizen and their assignment. Es.Name, statistics, race, current assignment, An image of the face, or a description of the skin color, and the type and color of the hair. The description would help to identify it (one more image) and the statistics would make it possible to select citizens more effectively in order to improve their statistics. Thank You ;)
Thank you. We'll figure something out)
I don't know if it has already been addressed, but It would be really nice to have a left/right arrow for for scrolling through colonists for allocation and training, just like you can do for breeding. It would save so much time clicking, back, re scrolling etc, which next to not being able to sort colonists by skill level is probably the biggest inefficiency in the game right now game play wise.
Yes. We will add new settings to the filters.
Hi guys, I have a problem selling colonists. For the life of me I cannot find a way to sell hybrids! Nor biological error. When I go to market, I can only choose humans and sirians... I am getting negative food production, and don't know what to do :/
Never mind... I found it just as I post it... :|
I don't enjoy mini-games. All I ask is please don't make game progress contingent on them. I am most looking forward to the nightclub. If you really want the city to thrive, then don't the colonist need a place to play? All work and no play makes life so dull. I know nothing about programming, but would it be possible to add capability of using wheel button on mouse for scrolling through colonist? All that said, I love the game. Keep up the great work.
I just logged on to the game this morning and looked at Engineering, I had forgotten all about the Bank, Casino, and Other. The Hybrids need a place to work. Exotic Dancers who need beauty boosted, Casino dealers who need intelligence boosted. Not sure if that is the direction you are headed, but I hope so.
So sometimes, and not too uncommonly I am met with a "not enough resources" message when I try to breed. Is this a bug, or somehow intentional?
I saw that once. If you hover mouse over food production at top of screen, it will show you the amounts "produced" and "consumed", it is keeping you from having a negative food consumed amount. At least that is my understanding. I try to keep a 500 food buffer above what is consumed.
I've enjoyed this game a great deal, up until this month, when apperantly my account has disappeared. My payment is still active, and my credentials were correct, but even when trying to reactivate, it states my email cannot be found.
Hey. Thank you. The account has not disappeared. The launcher 10.0 came out and the old version of the launcher stopped working. You need to install a new version.
The road map look great and interesting, but I still insist on fixing very nasty bug: when you send citizens to training, you lost money, but no experience is added to persons, sending them one by one does not guarantee that they will grow their experience, when sending more than 3 (for instance 10) in best case 2 of them will increase quality, but money is payed anyway, so if you have low money, you are wasting it and time for nothing. In addition, when you have more then 50 citizens, it became almost impossible to improve colony.
Thank you. We will verify this.
love your game, became a patron and been ejoying the game for a few days now. Just got the Sirians, they're amazing - love 'em XD <3 definately my fave race so far. I'm looking forward to seeing how this game progresses and wish the team all the best and hope all goes well. take care, have fun and good luck :)
Thank you very much. ;) This means a lot to us.
Hey guys, I still have an issue with the quest for new race. I started before the patch with Sirians and returned to the game a week ago (All this time I had market built). The quest does not appear, can someone help me out?
Make sure that you enter the game under the patron's account.
guys, i have a problem. after i play the game the .exe file immediately gets deleted.. it's been happening for a week, i was reinstalling every day but now i can't even install. i bypassed the windows firewall but it still does. probably avast is deleting and preventing it, but why? i can't play the game now
The setting of the antivirus may have changed. I do not know. We did not have any critical changes.
Everything sounds great! I still have a lot of fun with the hybrids (trying to obtain blue and black skinned elloy 75% sirian 25% human - they are SO pretty!) and the only thing we need are more head types/faces. The mini games idea is awesome! Maybe we could get a brothel mini game for the night club/casino and a scavenger hunt for the spaceport? That way we can use our colonists with high 'sexiness' and 'health' levels to obtain some extra money :) (by scavenger hunt I'm thinking sending a team of 5 colonists in an expedition for let's say 6-12 hours to find stuff and items - minerals, eatable plants, colonist boosters (dildos for breeders, a type of shovel for farmers and greek armour type of clothes for miners. We can either keep them to boost our colonists or sell them to Monk. I see he wants 'items'). These are just a couple of ideas. Keep up the good work :D
Yes. Thank you. After the city comes alive - new professions will appear :)
One Word....... " MOUSE SCROLL" :) On a serious note, thanks for the road map. A quality of life feature such as mouse scroll and multi select would be wonderful.
I agree very much! The developers should also take note to add a sorting function in the future on top of additional filter options.
Well I like the idea. I am really looking forward to new poses, but yes it does seem tedious to draw all new scenes for EVERY combination. The biggest complaint people give about this game is lack of game play so better plan. I would love to see where this goes. I would love mini games and random events that popped up to ad some spice.
This is why we will switch to the gameplay.
this road map looks absolutely great. Every single point made up there is right and i'm super glad you guys are fully aware of all of it. at the time being, the game right now is "waiting, the game" with a bit of economy management sim, so all of these changes are more then welcome and i can't wait to hear further news about them.
Thank you. We will try not to disappoint you.
Can you expane on the sex minigame plz. I understand the basics, But I'm not quit understanding the end resaltes.
I will describe the process in more detail when an update is released. In short, this is an additional kind of breeding, for those who want to take a little time off.
Thanks for the update.
Breeding mini game only optional, don't like it, better mini game in city, sex mini game, this is sex game after all. Add orgasm after training. Add people in city, with spontaneous sex.
I Like the idea of random sex in the city. The rest; all I have to say is sometimes I just do not want to mess with the mini games, just go in do basic maintians and be done with the day. This is really helpful when I don't have a lot of time to spend on the game.
Apologies if I've misunderstood - does this mean we'll be seeing female and futa player characters?
Not really. We will make several types of gender for your roommate. At the moment, the avatar of the player does not participate in the game and we do not make the designer of appearance for him. But in the future there will be a player's editor.
Best news in ages! Good luck!
Thanks!
Ooooh really look forward to functioning city. Awesome! Thanx!
Thank you. As for the city, we have many ideas.
I love the system for the most part, but Why are we not able to see the hybrid matings, and sell the offspring? That's the only reason that section is boring right now. I think the idea of mini games to introduce more sure ways of getting things done would make things interesting. mining and farming could be sped up by small games played more often. fertility being more sure if you do something right. that sort of thing.
Wow sounds like some awesome new plans to breath some much needed life into the game! Mini Games and storylines sound like a great idea :-D I think the UI design needs updating so it is quicker/easier to get around - menus are cool, but slow. Great work however :-)
Thank you. We plan to edit the interface. Some systems are still from the first versions and require further development.
Sound fine ^^ Few questions : 1) What or who is the household ?? 2) Does that mean that we can have interaction with more assistants than only Marina ? And if so, who ? 3) Breeding minigame seem fun. 4) Revision of premises and sirian embassy storyline mean a visual revision ? 5) Agree with hybrids That's all ^^
The householder is your roommate in the house. We plan to tackle it, because its system has remained untouched since the browser version. In the plans to modify the editor of appearance with the possibility to change the sex. Also after we finish the system of the roommate, we activate the remaining assistants. About the Sirians of the embassy - no. Revision will not be. There will be an embassy of Sirians and a story line with the Ambassador.
Hi. Could you guys make some QoL changes in the next update? 1. Display the stats of your colonist when you hover a mouse over their portrait in allocation and hostels (like in the quest popup box) 2. Allow people that are already in different job than breeder to still breed without having to redistribute everybody bazillion times (if they are not currently working ofc)
1 - yes. Thank you. We will add it. 2 - about redistribution it is necessary to consider separately. there is a separate system. The problem is that initially the profession could not be changed. And we added it later. But the system still needs to be finalized.
