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May 23, 2018

Correction of Errors

Hi guys.

We released several minor updates with corrections and bug fixes.
The errors you have voiced have been identified and corrected.

Also, a bug in breeding was fixed. 

The reason was that during the acceleration of sex, all attempts were taken into account because of which the chance of pregnancy decreased significantly.

We fixed it. 

At the moment, "fatigue" works the way it was planned. It takes 100% of energy and on the last attempts the chance goes down. Totally, due to fatigue, 8% - 10% percent is lost.

This can be avoided by giving the colonist a little rest, rather than squeezing it completely. Or increase the amount of energy through trainings.

Thank you for the feedback and your recommendations.

Have nice day. See you.

Comments (39)

D
Dariel · May 28, 2018

Hmmm, just saw that the pregnant bellies for hybrids dont show any more in hostels. Month 1 and Month 7 are the same ..

P
PANDORIUM · May 28, 2018

Thank you. We will check.

N
Nemesyis · May 27, 2018

Ive noticed an error. When you "breed" male sirians with male humans, the icons for the different poses are overlapped.

P
PANDORIUM · May 28, 2018

Thank you. We will check.

C
Canadieh · May 25, 2018

I noticed this error shows up when the servers are down, so if the server was down when you tried to log on that could be the issue. Or it could be what Adrian has mentioned; have you downloaded the new launcher from the website?

D
Dragonbait · May 24, 2018

Says i cannot login as my email is not registered... how is this?

A
Adrian · May 25, 2018

Have you downloaded the latest version of the launcher (the .air installer) ? The old one doesn't work anymore and shows login incorrect.

s
slater · May 24, 2018

Update 1.6.9.5 - I sent 8 miners with strength of 12 to improve strength, payed 2880e - result: money gone, level of miners grew by 1, strength was not changed for no one of miners, money spent for nothing. How the colony can be developed if improvements not works?! (this continues for a long time already :( )

P
PANDORIUM · May 24, 2018

Thank you. We will check.

D
Dosmuertos · May 24, 2018

Overall great updates enjoying tinkering with the new breeds. A couple of items that need attention in allocation center we need a way to separate adult from subadults in the filter. When you have hundreds of each and the portraits are all about the same size it's very difficult to pick out the adults. Second item is race selector / slider bar....it's a very time consuming thing, move a fraction pick a few move some more pick more.... it's frustrating vs helpful in my opinion. I liked the previous version of having the races separate, much easier. Love the game and all the new stuff just some small tweaks to make managing easier :)

P
PANDORIUM · May 24, 2018

Hey. for this, there is a filter next to the colonists' avatars on the left. Two figures of people, small and large.

A
Andreas Heglingegård · May 24, 2018

When I use the filter I can write a level, but this is not used. Also it seems to use "<=" and ">=" even though "" is shown

P
PANDORIUM · May 24, 2018

The level is adjusted by the slider after activating the filter with the radiobox.

J
Jim Witherspoon · May 24, 2018

Why when I go to monk it says no colonists are for sale, and I have a few freaks-w that I need out of the colony. Thanks.

D
Daniel · May 24, 2018

They need to be adult before you can sell them

l
lego_alien · May 24, 2018

How can we sell freaks? I now have two (ca. 93% Sirian - 7% Human), when I go to monk and click on trade, they do not appear... Or are they only tradeable when grown up? I suppose I cannot sell them via a quest since Monk only has "Human" quests

l
lego_alien · May 24, 2018

And maybe something else: I have two hybrids (Elloy race), one of age 14 and the other 1. Though the images in the allocation overview would suggest otherwise. The big elloy has a thumbnail of (to me appearing to be) an infant-like creature while the small one has a thubnailof a more grown creature... And upon further investigation, this is the same with the freaks and appearantly all the other hybrids

D
DaBouncer · May 24, 2018

So I just updated my game, and are all my men supposed to have the old bodies and new heads? It's off putting...

D
DaBouncer · May 24, 2018

Actually, it only looks like the old bodies when looking at them from a hostel.

R
Ryan360 · May 24, 2018

hey i cant even log in, i dont what happened to my account but it doesnt seem to recognize my login or even my email

A
Alfredo L · May 24, 2018

I have the same problem. Not able to connect and e-mail appears as not valid. What happens?

A
Adrian · May 24, 2018

Bug Report: After visiting a 'freak' offspring in the allocation area, the red warning sign lingers on screen even if we visit a new/good colonist.

P
PANDORIUM · May 24, 2018

It's strange. We will check and correct. Thank you.

H
Huntarr · May 24, 2018

Bug Report. Human Female preggo 3month & Sirians Female, breeding scene, the human belly is graphically twitching at an insane rate. Don't judge me for finding that! ;)

P
PANDORIUM · May 24, 2018

Thank you. We'll fix it.

O
Oz Brit · May 24, 2018

Great job :D

P
PANDORIUM · May 24, 2018

Thanks!

D
DarkRooster · May 24, 2018

thank you Thank You THANK YOU!

P
PANDORIUM · May 24, 2018

;) Thank You!

s
slater · May 24, 2018

One more bug - in 1.6.9.2 - after all women became a pregnant, all status panels disappear, so a 'back town' button is missing, no way to return from this screen, only shutdown the program.

P
PANDORIUM · May 24, 2018

Thank you, we will check.

m
maecde · May 23, 2018

I start a new colony after update 1.8.0.

m
maecde · May 23, 2018

Sorry, my first post here. Since i start a new game all human birth count as Sirian birth. known bug?

N
Nondus · May 23, 2018

There is minor bug, asian woman with black short hair in breeding room have long black hair ( change in sex act).

P
PANDORIUM · May 23, 2018

Thank you. We'll fix it.

s
slater · May 23, 2018

There is a serious bug - when sending people to training (either Miners, Farmers or main Hostel) most are not upgrades their properties while worker level is growing and MONEY are REDUCED. For example, if i send 10 miners to upgrade their strength, 360e reduced from each of them (3600 at total), but it will be good if 2 of them will increase the strength, the other will remain with old level. I have about 100 of citizens, and what will happen when them be above 1000?

P
PANDORIUM · May 23, 2018

Thank you. we verify.

H
Hecatonchire · May 23, 2018

Nice ^^ Does the bug of offspring with only 1 to 3 for each skill is also solved ?

P
PANDORIUM · May 23, 2018

It's strange. I apologize for the inconvenience. We will check.