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September 12, 2017

Rework mining.

Hi guys!

At your request, we have made changes to the work of the warehouse at the mine.

Volumes of the warehouse are doubled.

In addition, I will remind you that it is not necessary to wait for the full filling of the warehouse, you can unload it in any way

Also, we corrected several errors in the extraction of resources and a failure in the storage of minerals.


The update is already downloaded and available.

Have a nice day.

Comments (40)

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Rasmus Jensen · September 25, 2017

Am I the only one that has an issue with the UI disappearing as the game progresses? First its the top bar with resources, then suddenly the little dude that walks around disappears (even though the camera still tracks him) then if I click any of the other spots to move to the navigation menu disappears too. I have to restart the game for the UI to come back (Not a huge problem, just a pain to type in my password each time.)

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PANDORIUM · September 25, 2017

Reinstall the game. Most likely an error occurred during installation.

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un4goten · September 25, 2017

how do you get your people to recover their energy

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Rasmus Jensen · September 25, 2017

Happens over time. I think it took about an hour for my bloke to regen his stamina.

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Darksyd3 · September 25, 2017

this may have been answered, though I am new and can't find it if it has been answered. I recently downloaded this out of interest, however, I cannot seem to get it to update. No matter how long I leave the game up, it just says that it completed 1 of 30 updates but stays there, did I do something wrong in the installing process?

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Peachaboo · September 24, 2017

Hey, I like the game so far but many animations, especially of the UI are very slow and make playing the game a bit tedious at time. It would greatly help if the menu transitions would be quicker and the menu structures could also be easily simplified, for example: - selling people: klicking on "back" always brings you to the beginning, so when I want to sell males and females, I have to click all the way trough the menu two times at least. If I want to sell more people from different jobs, it gets worse - allocation: when looking at people, you always need to hit back to go to the next person. Why don't have a next and previous button like in the breeding area or even always have the portraits on the left like when selling people. - the options menu: while it looks kind of cool with all the elements coming in one after another, it makes it really slow and unresponsive I could go on.. As I said, I like the game and its general quality, and improvements like that would really make it shine.

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PANDORIUM · September 25, 2017

I gave your proposal to the programmers.

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Chris Engle · September 24, 2017

Yes.. would like to know about moving colonists between jobs as well. Bear in mind, I know things are still in development, but that is something that should be looked at, in my opinion.

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PANDORIUM · September 25, 2017

If you are already developing the skills of a colonist, then there is no point. But if the player made a mistake in the distribution, then this will be a problem. We will try to think of something.

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Cylexus · September 23, 2017

Hi there, just wanted to know if you will be able to move colonists between jobs in the future? Thanks hey

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PANDORIUM · September 25, 2017

Hey. Perhaps we will do it. I'll tell the programmers, maybe they'll come up with something. Very often I receive this request.

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ShadowKing042 · September 22, 2017

plus I think u guys should add another patron level at 15 dollars you would have all the 20 dollars except the ability to customize your house, and change the $20 to having two slaves, also I would up $50 to having 4 slaves because that is an extraordinary amount of cash for one patron to be paying a month. You could call it either managers or bureaucrats

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Vitas Kliauga · September 21, 2017

Im a public sesion, when start when the casino and night club?

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PANDORIUM · September 22, 2017

Hey. It will not be soon.

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ShadowKing042 · September 20, 2017

Can you pm me I have an idea for you guys

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Darius Brant · September 20, 2017

Is there any difference in reproduction success/fail rates between public and patron versions?

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Canadieh · September 20, 2017

The only difference between the 2 is added bonuses like house and (eventually) minigames in terms of gameplay itself. The other thing you get is the latest version of the game. For instance I believe non patrons are on 1.5 and patrons are on 1.6. 1.6 did not effect fertility rates, but I do believe it affected hereditary stats in some way, though it's a bit unclear EXACTLY how it works.

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thomasz · September 19, 2017

Can we get longer training times like 20 mins for one time. if i am working a 9 hour day be for work win i am playing for like 10 to 30 mins love train a timing for Colonists to be 8 or 7 hours win i am at work.

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Canadieh · September 19, 2017

Or the option to choose what level you want to train them to. Say I want to level up a colonist 10x, let me just queue it to keep going until it either hits those 10 levels or I run out of money.

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James Jones · September 19, 2017

I haven't gotten a code yet. Just started a pledge a couple of days ago.

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Randy · September 16, 2017

I get not daily but every year resources

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Canadieh · September 16, 2017

it should be every 2 months game time (4 hours real time).

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Jay Pujol · September 14, 2017

I've been having trouble loading the "Mine" area. Every time I try to go inside, it goes to the loading screen and just stays on "100%" without progressing to the next screen. This was also a problem with the last patch. Please help.

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PANDORIUM · September 15, 2017

If you do not have problems with the Internet, computer, then reinstall the game.

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Aleks · September 14, 2017

Do we have a eta on the stuff like the nightclub etc etc.

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PANDORIUM · September 15, 2017

They are not yet available.

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Xerneas89 · September 14, 2017

Great thinghs, but i 'want to ask u when will we have a money production structure, beacause at the moment the only way to do some is to breed and sell colonist, and with the ne hall of fame system it's a little bit to much difficult to do these without empting the food reserve.

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PANDORIUM · September 14, 2017

Production? Money is extracted by trade in minerals, food, colonists. In the future - the decision quests. But the main stream of money is extracted by natural means - trade.

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Roger · September 13, 2017

is there any way to advence a day? because my charecters are very tired and i can´t do nothing and they need to rest.´

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PANDORIUM · September 14, 2017

Time changes automatically.

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BOBBY GO · September 13, 2017

It would be nice to be able to sell larger quantities of ressources faster. Selling 100 000 ressources takes ages... maybe with a quantity slider ?

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Canadieh · September 13, 2017

I'd just get an auto clicker. Set it to 1000 clicks per second and turn it on for 1 second. I mean it's not an in game solution, but it's a quick fix for you for now. (figured I'd save you the time and strain.)

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Alexincity · September 13, 2017

There is any roadmap where we can follow the project?

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Wolfguard94 · September 13, 2017

How do you get access to the other races?

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PANDORIUM · September 13, 2017

At the moment, there are not.

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Vancestar · September 13, 2017

Does everything still happen when you log out? That seems a bit much considering not even mobiles stretch out production times for their basic stuff.

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PANDORIUM · September 13, 2017

I did not understand the question.

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Vancestar · September 13, 2017

The current version of the game I have has no time progression. It says days are going by, but resources, characters, etc are acting like it's day one. What do I do? Oh, and the world button doesn't work.

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Tyber14 · September 12, 2017

Stupid question but do we need to start a new world for the changes to take effect?

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PANDORIUM · September 12, 2017

No. it's not obligatory. Changes take effect automatically.