Game time
Hi guys!
So. I want to warn you that we made some changes in the playing time.
Now time is most accurately synchronized with the game world.
Now 1 real day = 1 game year.
Below I will give the main changes. The time is indicated in the real-time clock.
Pregnancy.
Pregnancy lasts 18 hours
Maturation.
The child grows from 0 to 18 years according to the accelerated program due to nutritional supplements and growth stimulants. This takes 24 hours.
Life colonist.
From the age of 18 a colonist can get a profession. The colonist continues to grow up to 30 years, after which he receives a vaccine that protects him from aging. The increase from 18 to 30 years will cease to accelerate and equalize according to the total time. 1 year (virtual) = 1 day (real).
We also reduced the rest time of the colonists in the breeding department. Now it takes them 2 hours to recover their strength.
These changes took effect right now.
The wardrobe for the colonist will be bundled with the next update in early September.
Have a nice day! See you.
Comments (52)
First off I apologize if this has been answered already, I could not find it if it was. I was wondering about game resources are the "+500" mining a game day or real day. I just sat through 3 game days and received no resources. Thanks!
Resources need to be unloaded in the mine stock. Mining takes place every 4 hours.
wait do we have to leave the game on for throughout the night or can we just change our computers time to advance it
if you notice, you log on to the game and require an internet connection. Technically the game runs on a server, so your client just lets you access said server. The game doesn't need to be on for it to update, it will update while you are offline, no need to keep it running.
Not sure if there was a change to resource extraction or if this is a bug. My mine produces 185 per 4 hours, but sometimes will randomly fill all 3600 resource in a 4 hour period. Seems about every 3rd or 4th gathering it gives a full mine randomly.
This is a technical error. We fixed it. Thank you.
The game time is going as stated in this post, however resource gain seems to take real life days. I signed up yesterday (still waiting for patreon code so maybe this is why it's taking real life days?) and my resource amount has still not updated. Child gestation however has progressed 4 months, so I am not sure what's going on.
Really? Doesn't say I'm the rewards. Unless I'm blind
I want to be in the Hall of Fame :P
Can i recommend that the game be accelerated even further? Waiting days and days before making any real progress is actually quite boring. Game looks great but there's litterally no content for weeks at a time. Maybe look into creating some sort of excavation method we can pursue to bring minerals back to our civilizations? Maybe this will introduce us to the inhabitants of the planet? Idk. Its been 10 days and ive done maybe 2-3 things lol.
All this in perspective. But we can not jump above our heads. Everything takes time. Updates we release several times a month. Sometimes technical, sometimes visual.
i signed up the other day, how will i get my code? email or something?
Check your email. If the code does not come to you, write me a private message.
Is there a way to change the colonists allocations, or are they set for life after chosen?
when will i get the 1.6 code?
What code are you waiting for? You have already activated the code :)
I've been trying "Forgot password?" twice. Entered my email, yet no mail came. Tried registering with my email, and it said the email wasn't available.
Hey. I sent you a personal message.
If keeping the way of gathering resources as is, i would suggest in an additional building for storage of it, so it's not capped to the mine level itself. A storage silo would be preferable to upgrade, and hold your resources in. (not to be confused with the main storage of the city, but a side storage you could expand for the mine, so the amount of max resources gathered can be increased beyond the mines own storage.)
The warehouse was created to protect resources. In order not to lose data in the event of a communication failure. Also for a more interesting passage of the game. I think you should not complicate this process. I would suggest even increasing the base volume of the warehouse.
2 things: First market offers shit for colonists I have had one truly good colonist from the market since the market was added and have never seen a colonist with any skills higher than level 5, but at least I can sell the bad colonists which is most of them because the breeding system makes no sense. Which brings me to my second point how are you calculating the skills of the children because I have thought of three logical ways none of which is how the breeding system works considering a (3,3,3,3,3,3) and a (2,4,3,5,2,3) should not be yielding any of the following (1,2,1,3,1,2), (1,3,1,2,1,1), (1,3,1,3,1,2), (1,2,1,2,2,2) or (1,2,1,1,1,2) and my favorite is when a (3,3,3,3,3,3) and a (3,4,3,4,3,3) gave me a (1,3,1,3,1,1) because the only ways a stat should be generated are through the two following methods either copying one of the parent's stat for a skill or truncating the average of the parents' stats for the skill which is why I think you guys should use a number generator to generate a number between one and three for each skill where one is the mother's stat for that skill 2 is the father's and 3 is the truncated average of the parents stats for that skill meaning if one had a 3 and the other had a 4 the stat would be 3 but if one had a 5 and the other had a 3 the stat would be 4, then when all six skills are generated have a 1/10 chance for each skill that it will be changed by one point at which point its a 50/50 between increasing it by one or decreasing by one. This would mean for among 5 colonists three stat mutations theoretically would have occurred whether it ends up with one having two of them is up to chance, this would represent random mutations.
Hey. At this point, the parent's skills are not passed on to the child. But we take into account the wishes of the players and we will make some changes.
Awaiting new code :o been about 3 days or so.
Sorry, I do not understand. What code are you waiting for? You have already activated the code.
hello, i would like to know when my patreon code will arrive ? its been more than 24h now. I am looking forward the new version !
I sent you the code with a private message.
Do you message the code, or how do i obtain it.
The code should go to your e-mail.
I can't even install the new launcher. Windows 10
Adobe AIR?
Hey I cannot even create a character- it gets to the creation screen and i can input a name but I cant do anything else
the game buttons outside of the title screens do not register
Any chance that the breeding job goes to your avatar?
Not at the moment.
if every day is one year...how in the heck is a colonist that spends less than 6 seconds having sex getting tired so fast...with a 25% chance of just taking his wankie out and spraying the womans ass rather than actually making a baby, and a full 50% chance to fail to impregnate...and the children when they do come out being mostly retards in all skills and abilities this game is really starting to make me not want to patronize what could have been great. why am i spending 8 attempts to impregnate a woman only to fail and have to wait til the male is not tired
It is also impossible to drive everything in one time frame. Something will go slowly, but something quickly. Therefore, we changed the system a little, so as not to wait for a long time. We are still in the tuning state. If you have any ideas, let us know.
hello, i wish to know when my patreon code will arrive ? its been almost 3 days now .
You needed to write me a message. I sent you the code again. Check your private messages.
Fantastic change, it has greatly increased my enjoyment of the game.
Thank you. We try to make changes based on the messages of the players. But at the same time that the game does not become a one-day game. :)
it's nice to finally know how long a day is etc... but what about ressource collection? is it 4 time a game year? It would be nice if those kind of info were added in an help menu in-game. :)
It was interesting to see the new very high rate, I guess it does make it less tedious for daily players and I can also see how occasional players might be worried. Personally I'm going to continue testing at this point and see where it takes me. Thank you for the updates!
Yes. We are in testing mode. I already reported this. We try to make the game interesting.
After real time day, i receive 5x food production and zero minerals production. I hope its bug.
You need to unload the mine. Now it does not work directly.
Great news, love that!
While I do think pulling out during breeding is a bit WTF, I'd just like to point out just how much detail is invested in the breeding artwork. What most games won't put into "Good ending" scenes, Pandorium is giving us in routine situations. Sure, the game play is a little short, and the system is still in the tweaking phase, but what we're getting is far and away above the run of the mill. Alpha version, folks. Alpha version. early days, and progress is what we should look for.
As I said before, pulling out is excluded in the future version. We removed this function.
I appreciate that you are giving thoughts to your player's problems. But that only means you are shifting the problem from some players with poor internet connection to other players with limited time (such as me). The first group is now happy because of the warehouse, I am losing stuff because of it. Today is my first day of a two weeks vacation, I cannot check every day. My 15 new-born people just got grown up in time so that I could sell them in order to not let them starve to death. Now I wil need to breed new people, which will prove difficult because all my breeders are untrained and will become exhausted (and they will still finish outside 3 out of 5 times -- wtf?).
AFAIK the rate of production upgrades, maybe an upgradeable warehouse could be added to the game eventually?
When do minerals/food stock? I mean, it says for example 285/day. But after one game time day I see no change. Last night I got out of a sudden 5000 minerals and my warehouse was full. I don't understand that system...
The warehouse is a depository of minerals. You can unload the warehouse at any time. Its volumes depend on the level of the mine. The warehouse on the 1st level is completed in 3 days. But if you have better miners, it will happen faster. We had to create a warehouse because of frequent complaints from players. They lost their resources due to a connection failure or server load.
