Version 1.6.0
Hi guys!
I'm happy to announce the release of the update!
Earlier I wrote in more detail about what is included in this version, but I think it's worth taking a brief overview.
We dressed our colonists. Now they are not naked but dressed in clothes that fit their class.
Each colonist has the opportunity to develop his skills.
Attention!
If the colonist is in training, he can not be sent to work and can not be sold in the store.
Skills development affects the work of the colonists:
Miners: Strength - increases the extraction of resources.
Farmers: Stamina - increases the amount of harvest.
Breeders: Stamina - increases the number of sexual acts. Fertility - increases the chance of pregnancy.
You can see your next of kin.
In the case of mating with your relative, you will receive a warning of incest.
In addition, you have the opportunity to see your DNA. (Future versions track your alien genes).
By numerous requests, we have changed the age restrictions in the colony.
Now the colonists are available for distribution from 18 years.
The colonist continues to grow up to 30 years, after which his age stops.
Given some of the mistakes caused by poor Internet connectivity, network interruption, we changed the mining system.
Thus, there will be no misunderstanding in the level of extraction of resources.
Now the minerals are stored in the mine and they need to be collected. The volume of the chronicle depends on the level of the mine.
We also made many technical features.
Birth of brilliant children (improved skills)
Edit the name of the colonist (hostel)
Messages about the birth of children in your absence.
Report on new jobs when improving facilities.
Warning about lack of food.
Some bugs fixed.
Some elements have been added... etc.
We will continue to work with some elements and possibly make some changes.
Have a nice day! See you!
Comments (48)
hmm how can i see how my colonist are dress ....when there are working ? ...the only i can visit are the one in the hostel ?
Regarding the training, how do you switch the colonists out from working?
When are the new breeds being implemented? next updade :)
Same happend to me, still stuck on v1.5.0.4. And purchase the $1 tier and log on with same account.
Is there any way to un-allocate someone to reassign them to another job? I tried cancel employee but they don't reappear on the available list.
Unfortunately it is impossible to reassign the colonist's class. When you determine his profession, then it is irreversible.
will the game in the future include people and alien sex? or is it just going to be restricted to their own specie.
Soon I will start creating new species.
Hi, i cant use any options... I cant visit my colonist : "Residential module is under construction" why ? :/ I cant edit Jane too.
You need to have at least the supporter status to get 1.6
Out of curiosity, is there a mechanical reason for the "pull-out" ending when breeding doggy-style? Before it wasn't a huge issue, but now that each attempt matters, it feels like a big waste. I suppose overall it's the same as a failed breeding attempt, but it feels much less satisfying. Surely these colonists have been taught the value of staying in there; we're trying to build a city, after all!
We have already got rid of this ending. Colonists now do not pull out the penis :)
They have limited time to have sex AND they still pull out? Yay :D
Yes) We turned it off)
seems to be an issue on the loading screen when you go to the breeding station, it gets stuck at %100
The problem continues to exist? I do not have such a problem.
So the time on time is all mixed up and strange. By that I'm not referring to the incredibly slow game time, although I'm not a fan of it. Rather I'm referring to the weird time difference between aging and pregnancy. Last night I started a new game, got one of the characters pregnant, at the time she was 18. Now I log in and see she is 7 months pregnant but is listed as 21. Strangely enough if time past for everything else as fast as aging(e.g. 6 times faster) I'd actually enjoy this game more, however the disconnect between the pregnancy time and the aging is just weird and suspension of disbelief impacting.
Hey. Thanks for the advice. We will correct the error with pregnancy. An old system is running about which we completely forgot. Pregnancy is reduced to 6 hours.
Why do I get a black screen when launching the game. never happened before. I'm running as admin.
is this patreon only ?
Version 1.6? Yes. The public version has a market and technical fixes.
Is there still a way to have naked colonists? And is there any way to reassign them to a different job?
At the moment, there is no such possibility.
That was a clever dick move right there making it 1.5 with the addition of the stamina feature so we would still get screwed over
I can not fully understand you. Please clarify.
Yey ! All we need now is functions sush as "add all employees", "cancel all employees" and "train all".
This is impossible for many reasons. For such things you need to completely change the logic of the game. In addition, if you do this, the game will get bored very quickly. You can train many colonists, but it is impossible to do with one button.
great work/ you did well on this update. Keep the good work.
Thank you! Good words are always pleasant :)
we can't use the farm and mine hostel to get extra ones pregnant or train them in breeding? i am so sad :(
I do not understand. Breeding has always been possible only in one building. You can not interbreed on a farm. So it was from the very beginning of the game :)
OK I have a visit button in the breeding hostel, but not in the hostels of the mine nor the farm. How so I train/visit miners and farmers? Honestly, I am not sure if I like where this goes (I am almost sure I do not like it at all). I was under the impression to support a sex game here. I never liket simulations. Now you huddle with "improvements" that take the only thing from the game making it worth playing. I will give it one more month, then I want to be able to visit and breed farm girls. And mining beauties.
We thought where you can do the training. If the player had to build a separate room, this would be a waste of time and money. For this reason, the training is done at the hostel. In addition, if you can not visit the colonist, then he is at work. To help train the miner, first remove it from work.
Will it be possible to change the profession of colonist? I want to send my hard working miners to the breeding facility. Thx
Unfortunately this is not possible.
Sorry I meant with useing the market
Plases tell me the problem with the mine is a one time problem, and not something I have to mess with everyday. Also if training is going to cost money, we really need some way to generate money besides the selling conoliest, and the Hall of fame.
Money is easy to earn in the market.
I can confirm it works now :) Thanks!
Excellent!
I got a problem since I updated to 1.6. The new stuff seems to work just fine but I can't enter the mine anymore. I get stuck after clicking on "Go" in the corresponding area. The "Working Group" window opens automatically (instead of the overview with "Upgrade" button) and some parts of it are flickering around rapidly switching between M/F model in the top left, between "Working"/"Does not work", ... I did not open that screen by myself, it opens right after clicking on "Go" at the mine area. In addition to that it does not show any colonist there, just the statistics. (max statistics, age 99, skills 100, workplaces 999/999). There's no way to leave that screen without restarting the game.
I already wrote earlier. This is caused by an error while uploading the file to the server. exit the game and restart. The launcher will load the missing item.
It get's stuck at 89% when loading *restoring previous game (should I start a new one?
Please restart. Apparently you tried to go into the game when the system was updated.
whenever i click on the mine, there's an overlap with a miner's profile and can't do anything else. i have to close the game. is this happening only to me?
Yep. Mine is seriously borked. Says I have 999 work slots, and none of the workers can resolve if they're working or not.
Will there be options for them to be naked?
In the breeding department.
