Version 1.5.0
Hi guys!
And so, we are ready to release a global update.
Version for patrons 1.5.0
In this update:
New economic model. We made changes in the cost of resources, domestic currency and extraction of resources. The new model influenced all game moments. Note that production now works in a different way.
The top part of the screen now shows the extraction and waste of resources. When you hover the mouse cursor, you will see basic information.New objects for construction. There were two new hostels. One for miners, the second for farmers.
Hostels will be required for future renewal. The hostel will allow you to visit the colonist and make the necessary changes in his characteristics (not in this version. In the future).Skills of the colonist. Each class has its own skills that affect the work of the colonist. Skills increase the level of the colonist and this increases his price. (This function is in the basic state, in the next version we will have the opportunity to train the colonist.)
At this stage, skills are established randomly and are not subject to development.Market. There are two trading departments available.
Resources - you can buy or sell minerals and food in the required quantity.
People - every new day the merchant is ready to offer new colonists. Also you can sell to him the colonists you do not need.
You can sell only a free colonist. If the colonist works, then he can not be sold. To do this, you must first remove it from work before selling.Distribution. New system of assignment to work. After distribution, the colonists enter the hostel. Colonists are not installed by default to work as before. For assignment to work, for example a miner, you need to visit the mine and click the "add worker" button. You will be shown all the free colonists who can work at the mine.
Working model. Thanks to the new system, now the extraction of resources is affected not by the level of the mine, but by the skill of the colonists. (In the future version we will make new edits that will allow your colonists to develop, so one developed colonist can exceed five).
The level of the mine or farm in the new system works differently. Earlier, for the development of a new level, a certain number of colonists were required. Now, in the new system, the mine level has a limit on the number of jobs. Fullness of the workers is not required.Breeding. If the number of colonists has reached a maximum, and they consume all food, then the colonists can not cross. You will either need to reduce the number of colonists, or produce more food, or buy more food.
Saving settings. We corrected the error of keeping the sound level when leaving the game and re-entering. Currently, the settings are saved.
Errors. We fix a few bugs. But the main work was done to change the new economy, the system of accounting resources, trade and redistribution of skills...
So. These are the main points that are included in this update.
Public version today 1.4.9
Due to the global economic change in the game world, the public version also received an update of resource accounting and distribution of colonists.
But, the market, hostels and some technical points are not available in the public version.
Have nice day! See you!
A common question:
- I have less resources than it was.
Answer:
- We changed the economy of the game, also the system of calculation was changed. So the server recounted all available resources. Also taken into account are many errors that were previously.
Comments (103)
I have had the game running for some time now. The merchant ship has never showed up so I can buy the other race of colonists. So I have been working with just humans. Is there some thing I am doing wrong and it has not unlocked the non human colonists?
ok so here is good one for you..... im not a patreon, but since the update i have a wierd problem. i have -382 food which is more food than i make per day (currentlly max) even when adding 100 food from hall of fame. so i wait a day..... but the next day the food drops down back to -382..... this meens i cant reproduce (nor just have sex for the fun of it) any more. there's nothing for me to do in game wise... maybe my colony is too big? but how can that be?
hi, It the last version 1.4.9 or 1.5? i can only update to 1.4.9.
I have a couple of questions about when stuff will be publicly available as these are features I need to see and try before I decide whether or not I want to support this game. The first of which being colonist reassignment, before 1.4.9 all colonists assigned to the farm or mine contributed now only some do this makes me wish I could allocate them to do nothing so that I could sell them, I also wish for reallocation so that I could get rid of some of my older breeders, the reason being as I have selectively breed my colonists, some of my colonists (the earlier ones) aren't as aesthetically pleasing as the newer better looking colonists and with the stat system implemented as well I doubt I will be using many of those older colonists anymore. The second being the ability to sell colonists, this would have been nice before 1.4.9 but with the 1.4.9 update it is crucial I can not have any more colonists because I no longer make enough food because of the resource overhaul and without a way to get rid of my old colonists I am stuck, as I won't be able to upgrade my farm for at least 40 days as the only current way to make money is from the statues. The third thing is my characters customization it is currently non existent I need to be able to customize myself. The fourth thing is I want to be able to breed with the colonists. The fifth thing is more of a notice which is I want you to be able to save a name for your colony as it currently resets every time you open the game.
Mind if I ask when I'll get my patreon code since I've pledged? Just curious how long it'll take to recieve is all.
Hey. The code should arrive on your email within 24 hours.
Hey has anyone been able to get to level 2 with this version. Seem to be stuck in level 1 for many days - what is required to change levels, thanks.
Hey. What level are you talking about?
so is there a code i need to enter to play 1.5 i just became a member and im confused as to how to get the new version
I'm still waiting on my code, I think they're supposed to message you one on Patreon?
i have a problem its keep updating ?? some one know the problem ?
i have the same problem
Version 1.5 only for patrons?
Yes
So... is 1.5 available for download yet or...?
When you enter the game, automatic updates occur. A message appears about this.
Hi, would like to become a Patron, thought I could do it with my PayPal account but it requires my PayPal account to be linked with a credit card... and I don't have any (not a big fan of credit card...) is there another way or possible to pass this restriction ? Your game is awesome guys !
We do not accept payments. You should contact the administration of this resource.
Hi, I loved the game. But, Here's a suggestion, I've found Pandorium by your last projects, more specifically by Dungeon Frank, so why don't you mix elements of Dungeon in Pandorium on future updates. They are both great and its sad one of then to be discontinnued.
Hey. I had such ideas and it's in my plans :)
?
Im up to the part where i have to put admin for username what do i put for password
I'm sorry?
So my net food consumption cost is now at 0, after selling over 300 colonists. I have 100 food. Do I need to keep the food cost above 0 to breed? It seems rather frustrating to have to pick who to sell off every time. It doesn't help that the next food and mining upgrade is at 350000 minerals and 170000 currency.
In the next update, we'll add the colony training function. So you can raise the skills of each colonist. At the right approach, at you can provide with food all colony only five - ten persons.
i see a blackscreen after continue my game and nothing happens !!!
Check the connection to the Internet, the technical condition of the computer, RAM. If the problem persists, reinstall the game or restart the computer.
how do you invite npc to interact with your household?
It would be really cool if you could have sex with the colonists at the hostel 's, and maybe even impregnate them with the main character of the game.
So I just downloaded you game, got through the updates, and selected a new game. I now am staring at a black screen and the game does not seem to be loading up. Suggestions?
Possible damage to files when downloading or a connection to the Internet. If the situation has not changed, you will need to reinstall the launcher. Delete the entire folder before reinstalling. Read more: <a href="https://www.pandorium.online/game/faq/How-to-install-the-game.html" rel="nofollow noopener" target="_blank">https://www.pandorium.online/game/faq/How-to-install-the-game.html</a>
I have just downloaded the game, after quite the trial and error process. I have tried playing the game and I am having issues figuring out the processes need to progress in the game. I really would like a tutorial or just some basic instructions. I am not a "gamer" so I may not pick up on the things as easily. I have been all over this site looking for help, finding none. The game has no help function that I can find. I have already spent WAY more time on this than I should have, but I want to give it a chance.
What exactly are you interested in? At the start of the game, you pass training, which helps to build all the most necessary for the work of the colony. Next you act in the game on the same principle.
If I pledge $50 for the extra servant, can I go down to the $20 after that? Or do I need to keep pledging $50 to keep the extra servant? I would like the extra servant, but I can't afford to do $50 regularly.
At the moment we are not doing this. A lot of work on the main part. I pointed out that the servants are not yet. So you can not do this.
Often when I want to buy colonists, the skills they have seem to be random rather than the specific job for which I am looking for. Would it be possible instead to buy colonists that are not yet assigned so that I can assign them later?
Do you think this will be more convenient? For simplicity, we presented ready-made colonists, developed in the required class.
just finished updating but it just ends up with a black screen. any suggestions?
Hey. You should remove the launcher and reinstall it. The reason may be in the corruption of one of the files during the installation. For example, it did not load completely. A similar error is usually caused by corrupted files. To reinstall you need to delete the folder with the game. More details here: <a href="https://www.pandorium.online/game/faq/How-to-install-the-game.html" rel="nofollow noopener" target="_blank">https://www.pandorium.online/game/faq/How-to-install-the-game.html</a>
I downloaded the client, entered my user name and password, was recognized. Clicked new game, and it wanted to install updates. Been stuck at 1/29 updates (100%) on that one. **Edit - redownloading and launching did not work. The program that launches it is up to date. Edit again - used administrator function and is now downloading. I'm sure it was mentioned somewhere.
What attributes coincide with what symbols?
Ok, it appears that there is an issue when buying people from the market, mostly for breeding. When breeding newly bought females I think usually, during the sex animation, it stops and doesnt complete the breeding, thus having to restart the game. When restarting the game, it undo whatever changes you made before that, but still retaining the people you bought. Also, just now when breeding a black female that was bought from the market, upon getting pregnant, she became a white female that was pregnant and unassigned. So, I restarted the game to find that I have the black female again but not pregnant. Only seeing the breeding issues with newly bought people from the market.
I also had this bug this morning.
I created a new save for the game and realized that there is no enough resources for me to finish all the constructions in the beginning part, after the new eco-system.
If you do not have enough resources, you can sell the colonists. or vice versa. The resources are calculated only for the construction of the colony most necessary for the start.
The game does not update. Even when run as admin. It updated some of the way, but paused on the last 9 files. It continues to pause on them.
Maybe you have a problem with the connection. I do not see any disruption of the work at the moment.
Just something i thought of would add some more stuff to do: improve your own characters stats (by training or doing something) and being able to breed with colonists (with a strong limitation) in hopes of creating a better stat colonist from birth. But this would also need customization of your own character first. Adding missions to colonists like the future soldier ones to go out and explore and bring in resources or other alien races to add to the colony rooster. (hunt food/scavenge resources/exploration for aliens)
Yes. In our plans there are moments - a way out to the open world. A separate class has been created for this purpose.
I transfer my post in this thread, hoping to get a answer. Reading through the posts I saw that you can start or should start the launcher in admin mode by right clicking the icon. This does not work for mac. My older comment below: I downloaded the latest launcher for mac osX. When I start the launcher it starts and I can go to the sign up screen. I can fill in the form, name, password, email adress but I can't push the sign up button, it stays gray. Only the back button is working. So I can't start the game. Any help?
Have you checked this option? <a href="https://www.pandorium.online/game/faq/Launcher-does-not-update-the-game.html" rel="nofollow noopener" target="_blank">https://www.pandorium.online/game/faq/Launcher-does-not-update-the-game.html</a>
can you make a option to sell unassigned colonist in the market rather then assign them to mining, breeding, or farming in order to sell them? With over 300 people unassigned it becomes a pain with the loading in the allocation.
Thank you. I did not even notice it. In the near future we will add the opportunity to sell unallocated colonists. I offer my apologies for the mistake.
This is a great start I the skills or training aspect that you talk about will be key to runing a balanced colony
Thanks!
My ressources just keep going up and down. This morning I had 6.8K materials. Now "a day ingame" after, I have 4.2k, wich is the same amount I had yesterday at noon. And it was the same thing after the release :x Quite frustrating, especially when bugs and update just deleted all savings I made for this kind of new feature :/
It's strange. I will check for possible errors. As for the old version. That resources were all optimized for the new system. You have not lost anything. We have changed the system of calculation and prices. Therefore, the economy was retuned. Prices for buildings also changed.
Wow. So, took a few goes, but finally got that sorted. With level 6 farms, and 20 of my lvl 3 colonists (the legacy colonists are 3s across the board on skills) working them, I can get a population of 85ish. With a +2 surplus. Which is weird, since they use 3 each. I've still got a lot unassigned, so I guess I could sell more, and get some with 4 in farming. (Should be able to tell what the skills are when buying) Or see if breeding new ones get different stats. Or wait till I can start training. Resources are a nice 800/day, so just logging in to collect hall of fame will build a surplus if I just chill.
Also, if necessary, you can buy food on the market. Minerals can be sold to obtain a local currency.
I agree with rhys, when will there be an update that allows you to unassign a colonist from any job say move them from farmer to miner or what have you. It would be great if we could move them as we saw fit rather then sell off the ones we do not need essentially. I am however pleased with the changes you are making. I think that having the two hostels is a good idea because it should then allow more in-depth development of those colonists in that one field and on top of that is there plans to have other interactions with the colonists in those areas other than development, i.e. relationship type of status and possibility to have sex with them and so on. I think this would be a great dynamic because it could also influence how well they view the leader and influence their work other than just developing their skills.
Thank you! Yes, this allows us to create many additional opportunities.
I for one is against split hostels idea. It confuses player. Hostel is better as a single place for storing unassigned colonists (even those allocated for special workplaces like it does for breeding ones atm)
This is necessary for future versions and for class separation.
The new market area is split into two "entrances" but shortcut button teleports player someway afar of both. Going to them manually is slow and painful. Why not make a common entrance like with farm/mine?
Let's see what to do about it.
When adding employees to a mine or a farm the game stops responding to clicks after adding like 4 workers (or random but it did so after forth addition in both). It just stops recognizing buttons and turns cursor to arrow mode for whatever is beneath.
Thank you. I'll see what the error is.
Hostels don't show a person when clicked with this update? Feels like a bug to me.
In any case this game is getting to be all about these dismal economics. It doesn't really make up for there not being any fun parts of the game to just make all the pragmatic things so expensive that we just spend out time grinding resources.
This is caused by an early mistake in the economy. In the future, it will not be necessary to sell the colonists such volumes. After the opportunity to train the colonists, 10 people will be enough to support the entire colony.
Can you at least simplify the interface so that we can sell right forma location. As it is I have to assign colonists before selling them off. At this point I need to sell something like two hundred colonists (which is not fun as I was kind of attached to them and hoping I'd get to do things with them) and having to click five times per colonist to sell them is a drag.
what is the max colonist #? or how much resource do i need to breed? i have 116 food available, i know they consume 3 each (learned this when selling them), my daily (i think its daily production) is +8, im maxed on farm and mine, but i cant breed (get not enough resource when trying). If have 84 total colonist.
can i get an answer on this? is my game bugged? i now have 81 colonist (sold more) im +17 food (172 surplus), lots of resources and i sill cant breed. i get the "not enough resources" message.
make this game more playable, less fancy make possible to just move from place to place without moving this stupid map, just click make possible to move between your workers like it was in old version, now you must click everyone, and then go back to main list and click another one - you can't just jump betwwen them graphic is fine, but is useless if interface make such obstacels I start playing new update, and after 3 minuts I don;t wont to play it
Another problem... I saw now how much I have to do for increase at level 5 the farm 200000minerals and 100000money. 250 days with the mine at lv5... it seems too much.
In the future, you do not even need level 4. You can have 5 colonists to maintain the whole colony. I'm talking about when it's time to train the colonists.
am i missing something? Am i supposed to be able to customize that starting character, or is that later?
Hum, pretty nice update ! Unfortunally, the game sometimes stops responding and I have to reload it (happend in Hall of Fame, while walking arround the city, sorting colonist). An other wierd thing is that I have a negative food production of -77 and colonists aren't allowed to breed, even if the Hall of Fame give me enough food for the day. And I can't sell this 100 given food stock, so it's a loss ^^'
Ever since the change from the web-based game, I've had this weird bug where the game lags for a couple of seconds every time I enter the allocation - assign colonists screen. I've stockpilled a ton of them, so I guess it has something to do with the game getting it's server-side data? I don't know. All I know is it's a nightmare now to sell off all 100 and something of them so I can get my food production above zero again. Extra details: I've got about 150 colonists on that screen. The game doesn't completely freeze, the animations keep playing but I can't click on anything for a couple of seconds right after the thumbnail portraits of my available colonists appear. Also, it doesn't matter if I come from the first allocation menu screen or if I come back from inspecting a colonist, the game lags regardless.
Yes. We know this error and we will soon fix it. The error is due to the fact that the game is waiting for all your colonists to load.
I can seem to find the allocated worker screen for the mine has anyone else found it for allocating worker to the mine?
yes. you have to go to the mine, and there you will find it below the blank circle part.
Another thing I'd like to point out is that I think the starting resources when starting new game is a bit too low. There isn't enough resources to build the hostels at the farm and mine or a market when starting the game.
Resources should be enough to build all the most necessary for development. To build other buildings, the player must collect the resources himself.
I have a suggestion to make regarding to resource productions, food/mine, for any gains or loss, it doesn't show if its per hour or per day. Can you include the hourly or daily as part of the production info at the top of the screen?
When I launch the game now, I get a black screen.
I started a new game and now I cannot complete the tutorial because my resources are the same as my old save... Any fix incoming?
So great :)
and is there best stats for Breeding colonists?
whats best stats for framing and mining ?
I started over see how it plays. I had over 300 colonists :( no real way make food whit ever one whit level3s stats.
Well, in this case it would be nice to have the option to sell colonists from my mining or farming program.
Man, selling 500 colonist one by one is a pain in the ass, you should make an option to sell in groups.
This is necessary for the future. Unfortunately many have accumulated a lot of colonists.
Can you move a colonist from breeding to mining, or assign him allocation pool? If not this feature would be helpful.
no. You can not change the class.
Can you a colonist from breeding to mining or the assign pool. If not this feature will be helpful.
So... I had less than 200000 money, now i have 2000. Same with the resources I had 15000 now i have 2500. They decreased very fast wen i logged in. With this problem i have to start a new game because i cant sellor buy whitout the market. Allocation animation it's still long. With thousand of colonist in the list i have to wait 15 second each to allocate the next. Can we skip the animation? Bugs: i can't add all the employee at the same time, I can add 4/5 before the game freeze. I have to restart the game all the time.
one question, can you sell colonist from the allocation, or from the he hostel? can't go for it, cause all colonist are pregnant or minors or in farm/mine^^
When I log in and the game continue I get only a black screen, what can be the reason?
This is due to the Internet connection, computer and more ... You can reinstall the game.
Possible bug: When starting a new game, the colony doesn't have enough resources to complete the tutorial and becomes stuck.
yeah, it seems ressurces have been (radically) reduces. should have upgraded my farms more (spend all on mines, so gotta had to buy food, which seems to work, can't tell about selling colonist, cause i have only minors in allocation^^)
