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Patch Notes
Added New Menu System, fixing keybinds and re intergrating all gameplay systems
Added Quest "Law and Order"
Added Quest "Secret Admirer"
Added Quest "Blood Script"
Added new Naga model
Added the "Vivid" skin for Naga (viewable in Dhrakok)
Added Sorcery "Atás Ritual"
Added Sorcery "Voidwalk"
Added Sorcery "Blackfall"
Added new radial wheel menu
Added new weapon "Ritual Dagger"
Added AMD FSR and AMD-FG support
Added XESS and XESS-FG options
Added new DLSS 4 implementation
Added multiple new voice lines for Aadi and additional looting voice lines.
Added multiple new voice lines for looting
Added an input key switcher to properly display rebound keys
Added extra movement options to the default camera setup
Added slight hitstop and impact effects to attacks.
Added unlimited sprint outside of combat.
Added missing quest icons to dialogue trees.
Added a new dungeon entrance type requiring a watchful eye.
Added new combat music tracks.
Added dedicated Aadi and torch keybinds for keyboard players.
Added new dungeon area
Fixed camera issues with larger characters such as Ranno
Fixed various typos and mesh collision issues.
Fixed prop misalignments in the world and floor meshes in the Earth Trial allowing players to sink through.
Fixed load game save display lag and UI mouse visibility during the first load.
Fixed Karo being visible during cutscenes and Mered sinking into the floor during death cutscenes.
Fixed "Home from Home" and "Law and Order" quest objectives and marker issues.
Fixed an arrow pickup bug causing infinite ranged damage stacking.
Fixed incorrect quest marker locations and the "Secret Admirer" dungeon entrance bug.
Fixed Voltagrim to allow free aiming up until impact.
Fixed enemy turning rotation rates and Aadi's turn rate.
Fixed black-on-black key coloring in menus.
Fixed attribute displays in the inventory hotbar.
Fixed optimization errors and POI placements for NPCs to avoid corner stockpiling.
Fixed a bug where jumping halfway onto ladders locked jumping capability.
Fixed a hole in the floor around the Tomb of Qtesh entrance.
Fixed the skip/play prologue option in the new game screen.
Fixed Kahi merchant losing mouse control.
Fixed Anubite heavy arrows incorrectly applying bleed to melee attacks.
Fixed keybinds within the menu system not working correctly during gameplay.
Fixed dialogue/voice bugs for the "Law and Order" guard.
Fixed a bug where the barrack captain would force the player to use female voice acting.
Fixed a bug preventing the Ritual Dagger from working with shields.
Fixed an issue where the scribes clothes would change color on death.
Fixed jumping on slopes incorrectly triggering the swim system.
Fixed fast traveling not progressing world time.
Fixed stamina useage scaling with attack types (light, heavy, running)
Changed the dialogue system to allow interaction with wandering NPCs and ensure ambient overlap dialogues finish upon direct interaction.
Changed sorcery limits to allow multiple spells from the same tree simultaneously.
Changed roll and attack stamina usage to be evenly traded during combat.
Changed beetle nests in "Gathering Power" to not auto-equip the torch for burning.
Changed Shadya to skip redundant dialogue after the first read.
Changed the Blood Script loiterer to remember previous bribes or seductions.
Changed stamina mechanics: attacks can now be performed without stamina to prevent dead inputs (with high punishment risk)
Updated various SFX and audio levels.
Updated navigation for new areas.
Updated random NPCs to work with speech morphs.
Updated radial menu to include key items like torches and scepters.
Updated stamina block to use less during hold.
