💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
August 29, 2025

Mynti's Number [Playable in 230]

Hey everyone, I hope you're having a great day!

Today I want to share with you... Mynti! She's waited long enough in the shop, and now she wants to meet you for some fun... But it might cost you (Actually, I think she's happy to just see you)!

Number: 17824208631

Why hello again handsome. I may only stand at 10cm tall, but every centimetre of me yearns for your cock. My wings shimmer like stars, my tits tempting travelers to follow me into the forest... and my skills? Let's just say they've brought many a human to their knees, begging for just one more taste of me. But you'll need to earn it from me, human!

I want to feel your cock tremble as I rub my whole body along your shaft, and hear you moan while you push yourself into my impossibly tight pussy. If your heart beats faster reading this, you might just be the one I've been waiting for. Pick me, Mister... And lets see how wild the night can get when I use my elixirs on you ;)

Mynti comes with custom written dialog that appears when 'show text dialog' is turned on when you call her. I really hope you enjoy her in Fairy Findr.

----

Something less fun...

I brought this up in Discord, and I'll share it here so everyone can know what's going on:

I've been considering my options and the future of my games (and how to deliver them to players). A quick recap on what's happening first:

  • Google is forcing any APK to be reviewed and signed by them before it will install on Android after September 2026 for Brazil, Indonesia, Singapore, and Thailand. And globally in 2027. This would mean giving up my government ID and personal details to google for my APK files, which is something I'd really not like to do, for multiple reasons, but Google having a history of doxing developers is one of them. The current climate for NSFW games and the world is another. The open-ness of android was what made the alternative to Apple great, and this is a huge hit to open development on mobile platforms.

So what are my options? Not providing an APK would mean my games no longer work on Android! I can likely rebuild my games to work through Ruffle, with some tricks to combine javascript for calls to phone Vibration and (hopefully) calls to the lovense commands also. However, a new issue arises - Doing it this way would make my games online only, and maybe... active subscription only? And I don't like how that sounds. I like players having the ability to download the current version of my game and 'own' it legitimately. Potentially a subscription could only access a certain version of the game if the subscription expires, basically you'd still use your access key but a list of versions would appear, or perhaps only a certain version that was accessible during your subscription would be accessible. That's one option ... But unlike downloading the latest APK at the time, considering its on my website, it feels kinda dirty to do it that way.

If instead access was subscription only, there would be some upsides to having it run through my website though, and those would be:

  • iOS and iPad support. Basically any device that can run the ruffle plugin on my website would be able to play the games.

  • Live update, no need for redownload if a patch is required.

  • Smaller updates happen faster, like new accessories or content can be pushed whenever.

  • For FINDR - Saves and Fairy directories would be saved online, cross-platform, backed up online. You'd never lose your fairies or could play them on any device.

  • Windows and Mac versions could potentially still be provided, but alternate versions may make it harder to maintain.

  • Perhaps the subscription tier could be a lot lower, maybe $1 or $2, considering the change?

I have a year to decide exactly, and I'd like to hear if you think this is a good idea, if you hate it, if you'd stop supporting if it went that way. Or any alternative options or ideas anyone has.

After posting this and some discussion, it would seem that porting my games to ruffle and making a way to have them save as an offline PWA (Progressive Web App) would be the way forward. I can probably re-write parts of the app to use native commands in Javascript and the games will be able to save offline to a device once loaded in the browser once.

Still happy to hear suggestions here also, but I think that will be the way forward for me. At least I have a year to work it all out, so there's still plenty of time (and a year for ruffle to get even more compatible with as3)

Thank you all for your ongoing support as I keep making sexy things for us, regardless of how many hoops I'm continuing to work through! ❤️

Comments (14)

A
Andy Phu · April 5, 2026

Yeah, whatever option means you don't have to give up your personally identifiable information is what I'll support.

c
carlos duran · November 8, 2025

Hi, I've already resubscribed, but the password keeps saying it's expired. It's been over an hour.

Y
YourGrimReaper · October 28, 2025

And what of the games I have atm will I still be able to play them ?

B
Beachside Bunnies · October 28, 2025

The already installed apps should continue to work

E
Ed · August 30, 2025

Not super hyped about having to install another launcher/system on my phone to get it to work. I think that having a APK shell built (not super hard afaik) and attaching that to a secondary company (basically make a company up, have it 'own' the apk shell and do the approval shit, even get a PO box for it). Make it a LTD company so you're nowhere near it. Then just load you games in to that. I have a strong feeling other NSFW APK devs would 100% jump on board and help if you suggested it. Write up a cork contract for them to register them as 'employees' If I had any coding skills I'd offer to help. But IMO that's the easiest way to get round this.

B
Beachside Bunnies · August 30, 2025

There would be no launcher, the pwa would install and appear as an app the same way the APK does now.

S
SpiritWolf448 · August 30, 2025

As someone who only uses the desktop versions of your games, I am ill suited to give any advice nor opinion about the course you should chart in this endeavour, as I have no clear idea how the development of apps for android actually works. What I can say, though, is that for various mostly personal reasons I am not a big fan of PWAs (on desktop systems). And anything not working without an active online connection is a no-go from the start. Be that as it may, I hope you will be able to find a suitable way for yourself. That is the important part. Yourself. You must be cool with the solution. Supporters come and go. But you are the core, and you are the one valid instance that should have any say in this matter.

B
Beachside Bunnies · August 30, 2025

Desktop versions should remain as-is as a downloadable

M
MiddKnight · August 30, 2025

Maybe contract out to another company for a dedicated loader shell that you then develop for normally? This way, Google sees the Shell that is developed by the contracted company, and the shell acts as a tunnel for the game files?

l
linkhunter · August 30, 2025

I can only hope Google get burned by EU

B
Beachside Bunnies · August 30, 2025

Here's hoping!

W
Wellerman · August 30, 2025

Or will it turn into a whole thing and be complex.

W
Wellerman · August 30, 2025

I hope you can fix this without relying on a subscription model. As you said that feels a bit dirty. With that said how will downloading games work? Same as usual but with a different site similar to mega?

B
Beachside Bunnies · August 30, 2025

I'm hoping you can just 'download as pwa' from my website directly, but I'll need to do a little more testing