Small update to Full of Work
Hi guys!
I've updated the interface, added music and animation to the main menu. It was the first try. So I'll make some more animations to this game in the future)
You can find the game in Archive. Link to the Games folder is in the previous posts, do no hesitate to find it)
Comments (8)
The stomach capacity system could also use some improvements based on how a character feels. Maybe on a good day or a great relationship level the character could push way past her capacity than she normally would based upon different factors. On other days mabye she couldn't increase her capacity because she's under the weather. Maybe a slight health related system based on the type of foods eaten and how much of it is consumed. Dialogue could change based on how full she is before each meal. Of course this could have a cycle between 3 or 4 different dialogue choices on her fullness. For example she could talk about how hungry, full, or bloated she is before the meal starts and this could effect how much she will eat. Like if shes super hungry you could fit a massive meal into her unlike if she was super full beforehand she might only be able to get in a few bites.
I feel some of this is already covered in the “randomness” of the outcomes, where the girls may resist additional food even though they have plenty of capacity, or they blow way past their limit of 4000mL approaching 8000mL. Extra dialogue would definitely enhance the experience of feeding these girls. As for stuffing say Ann past 4000mL, her stomach does not increase in size. She will say she feels like she may explode, but keeps eating more and more. I feel like this is a side effect of the affinity system with the randomness outcome. I would recommend moving the exploding dialogue to a theoretical maximum of 8000mL, keeping the stomach capacity at 4000mL, and let the randomness/affinity determine how far you can push Ann to that 8000mL. Maybe at any point you could in theory put enough food in Ann to double her current stomach capacity. Another issue with this when she’s eating past 4000mL, her stomach stops growing. I’d love to see her continue to swell up with food as she keeps eating. I love your work Yuliya3k, and would be incredibly delighted to see these extra images added!
Other possible changes could be a more robust relationship system and a better work performance system. Both the work performance and the relationship systems could work by giving you a better chance at being promoted and earning more. This would also unlock additional features too. The relationship feature could also add different dialogue between the characters depending on how the characters feel about each other. This could be a negative or positive relationship based on how the player interacts. Maybe even then the player could choose between a romantic or a best friend route depending on their choices.
I think this needs some changes. I think there need to be more locations you can visit including places you can invite the characters. I think that would help decrease the amount of repetitiveness. Places like restaurants, buffets, gyms, parks, and the player's own home. I think if you have a good enough relationship with said character they could send a message to you and show up to the player's house for an event. The work place could also use something like a lunch break where you could eat alone or with the characters to build a relationship and feed them
Please don't even make another game that relies on LUCK to actually progress. It's an awful and infuriating experience. Great game, but that one aspect of it is what makes it unplayable for me.
Ok! I'll make a poll for this)
why cant normal patreons play this?
All can play. I forget every time that link is new every month for the games too: https://www.dropbox.com/sh/i2nvdkf8vrzr2kd/AABl6bpF6OFfZ9nhF7E7W4Cga?dl=0
