My Thoughts on Death Stranding 2 - An Article (STORY SPOILERS)
As I write this I have finished Hideo Kojima's Death Stranding 2: On The Beach twice. Overall I feel mixed on the title. If you're unaware I happen to love Hideo Kojima and his games. I've played them all, a lot at release. Metal Gear Solid was a formative series that I basically grew up with, much like Resident Evil, Final Fantasy, Silent Hill, and many other games. MGS was one of those titles that helped in upgrading my media perception. It made me think more deeply about character writing and the world around me in ways the previous franchise's I mentioned couldn't. MGS was grounded and it took place in a fictionalized, larger than life version of our own world. It's surface level appeal and aesthetic are easy to get into but it's ideas, it's concepts are complex and extremely fun to decrypt. MGS1 and 2 especially tugged away at my heartstrings over and over. Sniper Wolf's teary eyed send off and Raiden's personal journey of self discovery spoke to me on levels I didn't know existed. These games helped me understand writing, and myself, my purpose in life. MGS made me want to write my own characters and worlds, it's safe to say that if I never tried the series all those years ago I may not even be writing this article that you're reading right now.
After I played MGS V: The Phantom Pain, Kojima's final release before leaving gaming mega-corp, Konami, I felt "fine" reaching the credits. I wasn't blown away or amazed by anything the gameplay or story had presented to me, hell I didn't even cry like I had finishing the previous five MGS titles. I just felt okay with Phantom Pain. As the years passed I began to worry, Phantom Pain's story or lack thereof had sunken deeply into my mind. I don't hate Phantom Pain at all and I've played it countless times, but it's narrative, arguably the main attraction of any MGS title wasn't there. A lot of internet conjecture would crop up. "Kojima didn't have time to finish the story!". "Konami screwed him out of finishing his vision!". A lot of the internet consensus definitely appealed to me, but one original thought that kept running through my mind, and this is something I'm sure ran through a lot of yours as well was, "Has Kojima lost his touch?" The idea that one of my favorite videogame writers, the guy who lead the narrative charge and scripting of MGS2 losing his way was truly upsetting. I didn't want to believe that this could be the case. After all, evidence of heavy cuts to Phantom Pain were present in the game's very own code and files, so yea the "Konami interference" plausible deniability was strong.
Some of you may remember that I actually made two videos on Death Stranding back in its release year. These videos got copywrite claimed for the use of the game's original soundtrack funnily enough! Needless to say I loved the game with all my heart. It's fresh and fun delivery/traversal focused gameplay and lessened emphasis on violence and killing had me hooked for hours! Playing Death Stranding felt amazing, I was so happy getting to play the latest Kojipro game and not only enjoying gameplay but loving the world and story. Kojima being the innovator we all know him to be, asked a simple question, how do we make open world games more interesting? The answer, make the world itself the gameplay. Death Stranding I feel often times gets labeled as a boring walking simulator, and while you do a lot of that, how you move through it's treacherous world is its actual gameplay.
Traversal is a meditative experience that requires careful consideration of foot placement and focus. Use of climbing tools, like roped anchors and ladders help you get up and over certain terrain. Ziplines and building drivable roads help bypass challenging hikes all together at a larger cost to your time and materials investment. The title's online community elements helped make the journey less intimidating, by being a rope and connecting the in-game NPCs to the in-universe internet, patches of the world map connect to the chiral network. This in-game social network opens up a new world of possibilities adding in real life player created bridges, roads, ziplines and emplaced tools to help you get around easier. Your traversal reward for being a rope in a world full of sticks is a meaningful gameplay connection to the overall player community and the in-universe story progression of Sam's journey in reconnecting the continent. Every single thing you do in Death Stranding feels meaningful, it actually feels like you're rebuilding this destroyed America alongside other invisible player controlled porters. It's a beautiful feeling seeing it all coalesce in front of you.
Back to this game's child killing problem. In one of the worst cutscenes we get to see Dollman in his past life as a human sprit medium looking for the BT ghost of his dearly departed wife, in the hopes of sharing one last moment with her. This event could've worked if handled well but Dollman decides for some reason to bring his child along with him. As you'd imagine they both get mauled to death by a pack of BTs. His soul is then transferred into the doll his daughter was carrying but we actually see the corpse of this little girl dead and covered in tar and it feels wrong. It feels like shock value for the sake of a cheep emotional thrill. What's worse is the game makes it seem like this event happens not too long before Sam's journey, making Dollman's nonchalant nature come off schizophrenic. It's like oh well, children just die I guess. Again at no point do Sam or Dollman have an actual serious conversation about what it's like losing a child let alone HIS. In DS1, life was treated as something sacred that everyone goes out of their way to preserve as to not risk a potential nuclear voidout. The ending of DS1 gives us an emotionally hard hitting scene of Sam crying over Lou's seemingly dead body, he desperately massages her feet and back to wake the infant up. He cries out in pain, CMON LOU WAKE UP! It's heart breaking to see this lone drifter who finally found purpose in life desperately cling on to his most meaningful connection. The difference there was he actually wakes her up. The love of a father saves the life of a child. It's played straight, it's serious, it's sincere. In DS2 Dollman's horrible scene plays out and then you can watch a silly performance of him dancing alongside the real life J-pop star, Daichi Miura. Watching these moments back to back had me questioning if I was really playing the sequel to Death Stranding.
Comments (22)
Fantastic review Suzi, would love to read more of these if you plan on writing more of them.
While I enjoyed DS2 overall, the big narrative reveals felt very predictable. I had guessed the Lou reveal pretty early and assumed the president was evil before launch. A lot of the goofy moments made me think of Metal Gear Rising. DS1's emotionally impactful story had me tearing up often. A lot of the weapons too seemed pretty basic, I preferred using the strand for most fights. Loved your article Suzi! Keep on keeping on. 👍
I’m slowly plodding through the games open world of Australia and the thing that I feel is missing is the struggle with delivering packages that I felt the first game did so much better in terms of making you strategize your delivery routes through BT territory but this one the terrain is so much less rocky that it felt disappointing that i hear your Hollywood sequel comment (as if someone at Sony made it a mandatory requirement for Kojima and his team to make it “Less Difficult “) and Ive still got a ways to go before I finish it but the whole way that cutscenes are organized feels less full of life and anything of big symbolic importance like the first one had. I don’t know if Kojima just had to change the length of his cutscenes cause of Sony but it feels like a lesser vision from the first one. I’m hoping that I get something worth it at the end. But overall loved your review Suzi [heres hoping Overdose and Physint are better story themed games 🤞🏻]
Hi Suzi! I just got power back and will read this soon lol
Tell Jack to cool it on all the TV watching!
Haven't finished the second game so, regarding themes, I hope I find some interpretation I enjoy. Thanks for the read!
I definitely feel that Atreus & Dollman comparison, of the annoying sidekick that constantly feels the need to spell out every little thing to the player. I'm glad I'm not the only one who found him annoying he was the one character I truly disliked in DS2.
I haven’t played DS2, but reading your description of the opening took me back to when I was a kid and I’d see the first Ewok movie all the time. It was about the Ewoks helping a little girl get reunited with family. Then, years later, I saw the second Ewok movie… with starts with the little girl’s family getting brutally murdered… apparently because George Lucas saw “Heidi” and wanted a story about a little girl being raised by her grandfather. My brain still reels with what watching those movies back to back must have felt like.
Great write up and read. I would definitely be in for more articles regarding the games you're playing. I felt that the BT presence was really toned down compared to the first game and only show up in set pieces, plus I must of missed that Dollman cutscene as I only saw his human form during his dance routine.
This was quite the pleasant read! Thanks Suzi!
My hot take that I keep getting blasted for, is that Kojima has kind of got bored of making games. He wants to be a film maker now, as is evident in his game making style for thr last few decades. BUT he's games have just become a way for him to meet and socialise and network with famous celebs he enjoys. Not that it's a bad thing. Dude can do what he wants to do. But it's VERY clear from the random collabs, the posts of 'I enjoy this film' on twitter to then that person being a star in his games. Kojima just wants to make films now,
Neil's plot-line reminds me of Raiden's Wife in MGS4. As easy as it would be to shift blame onto Sony mandating "mainstream" design choices, the specific ways DS2 falls off do make me feel like Kojima is indulging in some bad habits.
Loved the article Suzi! Ramble about whatever you want if this is your skill with writing. In regards to the game, I'm dying to know what the original plan/script was for Death Stranding 2, because it feels like the COVID influence hurt the game more than helped it. The marketing for Death Stranding 2 was especailly egregious. As someone who loved Death Stranding 1, I was over the moon that the tagline/theme for Death Stranding 2 was the question 'Should we have connected?' Given how the world and the internet has changed over the last decade, I was thrilled to see Kojima's current thoughts and commentary, believing that Death Stranding 2 would be a MGS 2 Part II. Only... that doesn't really come up at all for 95% of the game? You find out near the end of the game that APAC is actually using the strand system to create a global lockdown, but that gets resolved within 15 minutes by Die-Hardman without you/Sam even needing to do anything. Beyond that, the rest of the game beats you over the head with the notion that connecting to others is good, actually, so I guess the marketing was either lying or the final plot had huge changes from what Kojima orginally had planned? Whatever the case, that was my biggest problem with the story, to the point that out of all the games from Kojima I've played, this one felt like it had the least amount to say about the world and life.
As someone that couldn’t really get into the first game (gameplay wise) and hasn’t tried the second one, I will say the way you wrote this evoked a feeling of attachment to the first game’s narrative and themes that I hadn’t even realized I had lmao. Even tho the gameplay wasn’t for me, I absolutely adored the storytelling and themes presented in Death Stranding. Truly one of the most captivating worlds I’ve ever been placed in with a message I feel grows more and more relevant in my own personal life and to society as a whole with each passing day. It really is a bit disappointing to hear that those themes largely get abandoned in the sequel in exchange for “video game-y” design philosophies but it is nice to hear the additions and changes to the gameplay made for an engaging experience on that front at the very least. Again, you did a great job with this article, and I look forward to experiencing DS 2 at some point despite some of the narrative drawbacks
You can ramble all you want be it in text or video form your passionate opinions are alway welcome . I'm still slowly plodding through this game when I get the time. I understand where your coming on the Hollywood sequel comment. I haven't really been struggling with this sequel, when im delivering packages. I'm not really falling over and deliveries are too breezy with vehicles. I'm not far enough to make comments on the story, but I understand where your coming on everything else.
You are not alone in your disappointment in the story As someone who loves Death Stranding 1 and it's story passionately I found myself extremely underwhelmed with the story of this game😭 and I felt so disconnected from the story especially from all the retcons like why was time fall suddenly back without explanation? Even though it was heavily implied that Amelie bringing Lou back to life reversed the Death Stranding like how her making Sam a Repatriate caused the Stranding? And also why Didn't Lucy just tell Sam that Bridges was after her and Lou? Sam's Mother is literally the President of the UCA?? 😭 Story stuff like this effected my enjoyment of this game heavily! With all that being said I like Death Stranding 2 as a whole but Death Stranding 1 is most definitely miles better than 2!
Oooo love me a long read. I think I'm excited for OD the most, just curious to see what craziness the combination of Jordan Peele and Kojima end up making. Hope you do more articles, would love to read your thoughts on FF16 if that's ever something you'd write about.
My optimistic hope is that Death Stranding 2 being produced with more mainstream appeal in mind (fun mindless action shooty) is to gather funds and attention towards Kojima's next projects, which will hopefully have more of his unique boundary pushing funnelled into them
I think so and I don't entirely fault them for doing it. He's got a team of people to look after. I'm just happy that DS1 exists in the way that it does!
That's disappointing. My brother loves the first game so he's gonna be sad about this.
VEERRRYYY GOOOD!! YEYSSS YEYSSSSS IM PRRRRREESSSIIIIIIIVE!! YES!!!
KINO HAS RETURNED
