Warrior of Lust (dev diary)
Hi everyone!
I’d like to share how things are going with the development of Warrior of Lust.
The most important news: development is going really well — both the public demo and the full game release are steadily approaching.
Another key update — following a community vote, I’ve decided to remove a portion of the rail shooter section and replace it with story-driven cutscenes.
This will significantly reduce development time, make VR adaptation easier, and allow me to focus more on the narrative and NSFW content.
The shooter mechanics will remain as part of a mini-game.
Using GPT, I’ve created a full anime-style storyboard of the entire plot, and I’m now bringing it to life step by step.
Below is a small preview of that storyboard.
For those who want to follow the development more closely (starting from $1), a detailed roadmap will be available by the end of this month — so you’ll be able to see exactly what stage I’m at and what has already been completed.
💭 Final Thoughts
Wanting to do everything with my own hands, without relying on external tools, was an admirable idea — but probably a mistake.
I had to let go of a few personal principles in order to really move forward.
Now, I’m genuinely happy with how everything looks and works.
Next public post: the completed public demo!
Thanks for being here and following the journey
