Frozen projectiles/ragdoll issue FIX
This package will try to fix the issue where some projectiles (like Ironman missiles, for example) in my mods may get frozen in mid air when launched, this issue also affects the
recent "Hold my hand" script mod making the peds not getting attached like expected.
So, case you had similar issues, try this package 😁
The issue seems to be related to a bad modded silencer prop (w_at_ar_supp_02) that was replaced by a weapons mod made by others.
Comments (14)
I had an idea for a new mod a mod that added natural disasters
complicated, somethings are possible, like tornado and lightning storm
A detailed A train mod would be so cool
bit he isn't basically a "Flash"?
Whoa!! Looks like my weird little problem got big real quick. I hope it at least gave you an idea where to start. Thanks for the fix and zeroing in on the file.
it worked for you?
hey question do u know why my sounds for my mods may have stopped please let me know its kinda boring playin without sound lol. when i click into the file the sound files turned white with no music play button logo.
that's probably a issue in your pc, send me one of those sound files: gtaivscripting@gmail.com
he bro i just wanna say i love all of ur mods they are great and so much fun i just wanna ask is there anyway to make the kamehameha from goku a little stronger :D
mmmm can't remember, check .ini files to see if there are options related
Sent! i really hope that you can fix this issue. no missiles(for ironman), no batarangs(for batman mod).
ectract the ydr file from patchday8ng and insert in the other locations it appears in 5real dlcpacks
sorry this fix didnt work for me. i am using 5Real mod.
use OpenIV search (tools, search) to find all occurrence of the w_at_sup... file and send me a screenshot showing the results: gtaivscripting@gmail.com
