Scripts Big FPS drop (lag) issue FIX and Giants targeting improved
I finally identified what was causing big FPS drop in some of my scripts, today i update all the scripts that share same issue (a method related to the Team feature used by AI).
Those are the scripts that i updated:
DBZ: https://www.patreon.com/posts/17186450
Flash: https://www.patreon.com/posts/14610884
Ironman Endgame: https://www.patreon.com/posts/32659799
Magneto: https://www.patreon.com/posts/20335997
HULK v3: https://www.patreon.com/posts/36515298
King Kong: https://www.patreon.com/posts/50192438
Superman v2 (Ultimate): https://www.patreon.com/posts/45982595
Thanos Endgame: https://www.patreon.com/posts/27119612
The Gate monster: https://www.patreon.com/posts/31087561
Thor: https://www.patreon.com/posts/41174547
Zombies: https://www.patreon.com/posts/49939578
I didn't fully tested all, just tested toggle powers, some powers usage and Ally/Enemy spawn, but i imagine all still working properly :)
I also updated the targeting system to make easier set giants like King Kong as target
You also can find all those mods in the mods list.
Comments (11)
The ironman and thanos mods stop me from using most of the effects from the mod. For example, the iron man beam looks weird
probably outdated game patch
Not obligatory
Can you make a transformer script mod?
can try later
Would it be possible for you to update the Iron Man mod so that I could use in game weapons? That way it would be compatible with the Captain America script.
are you sure ironman endgame doesn't have this option? i remember adding this to a mod
my antivirus is tagging the new superman dll file as a trojan virus
stupid av, i mean, false positive...
do you need to reinstall the mods to update them?
yes but if u already modify some files they are rewritten
