King Kong eWIP 4 details
Just uploaded latest version of King in eWIP 4, those are the changes:
-Added ""Wind mill"" and other big props/vehicles special pickup to use as Melee Weapon
-Added melee weapons .ini files
-Added melee weapons attacks
-Added melee weapons feature (Axe or big entities)
-Added swimming animations
-Added basic climbing feature for buildings smaller than King Kong (BETA)
-Started developing the Ally feature (BETA)
-Improved props pickup
-Improved jump
-Improved fall
Comments (15)
Ok will try that🙏
Hey is there a way to stay invincible Against script Enemies? When you are not using any scripts
not in my mods, but you can use my NIBMods Menu god mode that keeps resetting your health
Will we ever get a green lantern mod
probably
Can someone please tell me how to change the health of the spawn Enemies (script users)
suit config menu, ai max health
Julio am unable to pick up kong axe in the game. I install oiv file from darth knight but unable to figure out how to get and use in game with kong mod which i already playing
did you pressed X?
when is next zombie script gonna be released with custom zombies
custom zombies? not sure
great i hope you are devloping a godzilla mod aswell with powers please say you are doing this
yep
How can i get the melee weapon ?
i will add link soon, he posted after i made this post
