Superman V2 update
Lot of changes in this update, download in the prerelease post
-v2.0.8.5:
-Added Hyper fly up feature (Hold and keep space when on ground)
-Added another anim to Fast flight anims options in Suit Config menu
-Added another anim to Idle flight anims options in Suit Config menu
-Added Standing Grab+Ground Punch melee attack
-Added Standing Ground Punch melee attack
-Added Slow Flight anims option in Suit Config menu
-Added shared options related to screaming peds when attacked
-Added option to avoid AI instant death
-Added option to customize Tornado attacks FX alpha value
-Added Suit .ini option to customize which attacks will be used in AI attacks
-Added Suit .ini option to customize which attacks will be used in Melee attacks
-Added Suit .ini option to customize which attacks will be used in Charged Melee attacks
-Added Suit .ini option to disable big fall ground hit FX
-Added Suit .ini option to disable fall anims
-Added options related to fall feature
-Improved Charging melee attacks feature when flying
-Improved Kryptonite guns feature
-Improved Tornado attacks, now consider grabbed ped as target
-Improved Simple ground punch, now is possible attack without target set
-Improved AI Tornado attack distance
-Improved Sprint method, it was reducing user speed when running+ragdoll starts
-Improved Fall method, it was playing basic land anims after ragdoll big ground hit
-Fixed Kryptonite guns not working when the Superman menu isn't opened after scripts load
-Fixed (or almost fixed) random game crash issue when AI is using some attacks
-Fixed issue related to grab vehicles/peds and try to use some attacks
-Fixed fast fly to distant targets animation issue
-Fixed dead peds screaming when attacked
-Fixed Tornado Punches "teleport to nowhere" issue when used against some Frozen peds
-Fixed AI Tornado Throw attack not working properly
Comments (17)
please give me supermen v2 man of tomorrow
I tried to fix my Addonpeds issue but it still persists. I can try to remove mods one by one to see which one conflicts with it as that would seem to be the only option, but that would take time. Right now I can have 13 (not 12 I recounted) peds in my selector at a time, they can be any peds but only up to 13 so I just have to change the names of them to use different models which is unfortunate but isn’t too much of a problem
you tried removing cayo perico dlc? remove the mpheist4 line from dlclist.xml file
yoo, when the iron patreon's getting the upate?
soon
When will Iron Patrons be able to use this mode?
they already are, but not the latest release, in few days latest release will go 2usd
I have an issue with my addonpeds. i have 12 at the moment and whenever i try to add more, my game crashes.
https://gtaxscripting.blogspot.com/2019/05/gta-5-added-peds-limit-fix.html
How to fix when using sequence hit the enemy seems to be stuck in the air and not landing into the ground?
let me test
Julio i became a patron to use the rest of the powers for the thor mod and its still not letting me use them
did you installed patreon version? for support send message on discord or patreon
Hey man this mod is coming along great. I know I talked to you about doing a cyclops extension with this mod since you’ve improved the laser eyes. Since you’ve given the option to disable some powers can you add the option to disable flying that way you wouldn’t have to make a whole new cyclops mod
ok, will add
How i can flay at space? I cant rise loke you.
on ground, hold space and keep
