Superman v2.2 basic update
Comments (19)
So im redoing a lot of my ini files. Peds like Omniman who have laser attacks disabled for AI are using them in AI melee/AI special Could disabling attacks for AI disable em for AI melee/special attacks?
if power is disabled for AI it wont be considered in AI melee or AI special lists, but you need to respawn the entity to refresh the already random list that was created when it spawned
Can you change the 4 forced flight states. For example can you exchange relaxed for another state?
don't get what you mean
I changed the max health limit in options but still unable to set peds to have health higher than 65k
and why you would do that? this can cause low health bug... which option you changed exactly? there is basically three variables, one set the max limit possible (in options) and the other two (in Suit Config) set max health for player and AI with the limit specified in options...
Hey Julio something wrong with the laser. It keeps glitching showing no colours. I tried doing the laser colour thing you did but didn’t work
was working before in superman v2.2?
Question. Anyway to remove ai Superman enemies from having solar flare and instantly killing me lmaooo
Suit Config
Nice
Mod is awersome .. love your work... Any new idea on future projects
working in God of War now
Oh btw. Im not seeing the sonic boom as much. Did you lower the opacity? My peds have high hitforces so its strange i havent seen it Ill send you my Superman ini file in your email
didn't changed this too
* Flying grab unstable again with the default punch + laser option. More detaching * Heard someone wants Burn eyes v2 to be infinite held like the old one
i didn't changed the behavior, so, shouldn't show different result
Thanks Julio! And thanks for fixing my shit!!! 👍🏾👍🏾👍🏾
YESSIRR
